
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.7Kreviews | 41% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"300円なら"十分有り マップが過度に複雑だったりしないし、全体マップもミニマップも見れる 過去の動画みたいに収入が雀の涙でまともに遊べない、って事も無い pvpveでは敷居が低いので、同ジャンルに興味のある人はお勧め
このゲームは有料のバトルパスがあり、衣装や一部キャラも有料。 仮にフルプライスの6,000円払って更に要素に課金してください♪ってなったら私なら課金圧で憤死してたなぁ PvPvEだけど、たまたま運が良いだけなのかほとんどPvPの状況にならなかった。 ただ、盗賊団(BOT)4体がスポーン地点に居て、BP無料報酬のそこそこ強い武器と機体が根こそぎ持ってかれた時は真顔になった。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 495ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
シューティングゲームなのにシューティング要素の最適化が不十分 高感度でマウス操作するとゲーム内のポインタは遅れてくるし、レイド内の視点も遅延がある 致命的なのはマウスを動かすスピードによって視点の移動距離がことなること、早くマウスを動かした場合に視点の移動距離が短く下方向にズレます たとえるとコントローラーのコンバーター経由でマウス操作しているような感じですシューターゲームでこれは致命的で別シューティングゲームをやっている人はかなり違和感を感じると思います
これは羊(協会員)の中に狼(協会員)と狼(初期機体サブアカ)が混ざっている人狼ゲームです。 攻撃する気が無くとも、襲撃され時間が無駄になる様はストレスでしかありません。 pvpとpveが両方あったとしても、ゲーム内ではっきりと分けてほしかったです。 そもそもこのジャンルに向いていないと言われればそれまでですが。。 300円でしたら、0ではありませんがpkの少ない北方地方だけなら楽しめるのではないでしょうか。 ゲーム自体は面白いので、ソロモードへ移行するのを楽しみにしています。
300円分はさすがに楽しめてるけど、いまだに地面にスタックして全ロストとか直す気無いのか… 最初からずっとPvPvEだって説明変えてないのに、PvPしたくない勢から一生ネガティブ評価受けてるのには同情する。
My overall opinion: I really wanted this game to be huge. I came to it after the rush of Armored Core 6. Mechs with anime waifu sounded amazing. I really gave it a shoot. I tried my darnest to love this game. In the end, I regret the time and money I wasted on it. Gameplay loop: Game is a slug and nothing but a pointless grind. Upgrading anything takes way too long and because you have to harvest hundreds of different materials, none of which you can simply buy from the store, it becomes a painful tedious endless grind that is nothing but a pointless repetition with no reward. Customization: Those no way to really customize your mech. I like that the mechs are unique compared to other mechs games out there. I like they went with a smaller and more tactical approach to their appearance, but that's about it. Those a lot of options to customize your "magos"(which is your companion) but those are all locked behind unreasonable paywalls. Heck, you can't even change the color of outfits without having to rebuy the outfit again at full cost. Online gameplay: Online game community (unless you switch to an Asian server) is completely dead. You will never encounter anyone in the open world in NA. Map and enemies are poorly made and ununiformed. Companion: It's best selling point, which is your companion, offers very little methods to interact with them. Other then watching them like a fish in a tank in the base or listening to them repeat the same dialog over and over again during missions. Those not much else you can do with them. Campaign mood: There kind of is a story mood in that you unlock cut scenes depicting events in the past but that's about it. In my book that's the same as having no story campaign. Summary: Don't bother, the game already dead at this point. The fact they are trying to sell additional content pack at $ 20 is absolutely insane. Only chance this game had at a turn around was from them to try and no man sky it. The game was not ready for release when it came out and still is at best in a beta state. The only logical reason for them to try and sell more content at this point to try and squeeze a little more money out of the few people still playing this game before they abandon it. It's time to move on to more promising projects.
セールで安かったのでお試しに購入してみての感想(協会員)。 ロボットとアンドロイドが織りなす近未来の世界観は好み。 ゲームとしてはかなり微妙 悪い点 恐らく他のプレイヤーが参加してきた際に発生する、重くなるからの頻発するクラッシュ pvp部分のゲームサイクルの悪さ 序盤は素材を拾いながら盗賊団討伐しつつまったり遊べるが、雨季マップをアンロックしたあたりから賞金首と会敵する率が跳ね上がり、まともに金策や素材集めすることが難しくなる。 他ルートシューターにあるようなマーケットがなく、基本的に強い装備はクラフトして作るのだが、保険で帰ってくるのがお金のみのため、一回自機が撃破されるとリカバリーするのにまた素材から集める必要があり、時間がかなりかかるため面倒。 上記のことから撃破されてからのゲームサイクルが非常に悪く。初心者プレイヤーが上手くなるために技術で勝る先行プレイしてるプレイヤーと戦闘する回数が稼げない上、撃破されるから弱い機体に乗ってさらに撃破される不のスパイラルにはまっていく。 なので、このゲームを楽しめる人はサービス開始時から参加してるようなベテランで、賞金首に先制されながらハイレベルな対人戦で勝率4割以上だせるタイプの人だけです。たぶん自分はもうプレイしないと思う。
設定やアイデアは独自性があってとても面白いです PKもしてましたが、攻撃してきたプレイヤーを返り討ちにしたら初日から賞金首になりました。 白陣営に戻るには高額な金が必要ですがもちろん足りません、せめてゲームに慣れるくらいまでは陣営移動の自由度を上げてほしいです。 そこそこプレイしましたが、アンコモンくらいしかまともに運用できない段階で平気でレジェンダリー装備のプレイヤーとバンンバン当たりまくります。 よほど人がいないんでしょうけど、ここまで装備差があるとなすすべがないです。 あと、買い切りゲームのくせに課金色が強いのも個人的にはマイナスイメージです。 今のところPay to winではなさそうですが、買い切りゲーにしては販売物の金額高すぎませんかね。 初期のメイガスタイプくらい用途に合わせてころころ変えさせてくださいよ、 何もわかってないチュートリアルでの選択肢の振り直しになんで1000円とるんですか、、、
PK側が有利すぎて全然進まない フルプライスで買って後悔した
无论是画面还是玩法都不像一款现代游戏,游戏内场景糊得像一张再生纸,再加上一点卡顿丢包的网络,你说这是一款二十年前的游戏我都信了。不支持DLSS,也不支持FSR,Xess就更别想了。 玩法就更是重量级了。协会成员必须完成指定任务才能赚钱,装备也得根据任务需求来搭配。而通缉犯只需要搜索协会成员,趁他们做任务时偷袭就行,装备也可以全堆 PvP 特化。这根本不可能变成正经对战。所以协会成员只能一直逃跑,要么就是被打死。 总得来说这游戏就是通缉犯(PVP)优势过大,协会成员(PVE)完全被压榨的游戏。而且通缉犯并没有什么惩罚,遵守规则的协会成员的惩罚就是失去所有捡来的垃圾加上你的机甲。 我不知道制作人【二见鹰介】有没有玩过这款游戏,但凡一个智力正常的人都不会把这个IP衍生的游戏做成这个鬼样子。【二见鹰介】毁了这个游戏,还是赶紧滚回去做你的刀剑神域吧,下次别做多人联机游戏了。 真的可惜了这个IP。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | Free |
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