
Symphorix is a survivorlike roguelite that blends ambient music with strategic pre-planning ( Not a rhythm game). Customize your Core, configure to use recurring musical cues in your favorite songs, and shape your defenses to overcome challenging waves. Unlock new ways of using your favorite songs.
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About
We set out to create something truly unique, experimenting with new mechanics and ideas even knowing it was risky. The result is Symphorix, a game shaped by both challenge and creativity. As students from a rural village, we faced many obstacles along the way, yet through persistence and passion we made it happen.

Every beat is a weapon. Every song is a battlefield.
Symphorix takes the Roguelite Survivor genre and fuses it with the pulse of music, creating an experience where your playlist shapes the battlefield. With over 200 included tracks both instrumental and lyrical and the ability to import your own songs, no two runs are ever the same. Every song carries its own bonuses and synergy effects, letting you search for the perfect track with the buffs you want to play with.

At the heart of Symphorix lies The Core, a living engine of energy. Its power flows into sixteen sub-nodes that determine how attacks manifest from sprays and projectiles to mines and devastating lasers. Two types of nodes form your arsenal:
Exhaust Nodes: Fixed points that unleash energy in the form of different attack types projectiles, sprays, lasers and mines.
Orbital Nodes: turrets that orbit the Core and face nearest enemies automatically, or detach into drones that chase enemies across the arena before returning to formation.
Every beat drives the Core, and every note decides when that energy is released, making combat as much about rhythm as strategy.


The deeper systems of Symphorix let you turn songs into weapons of precision:
Synergies: Align beats to nodes to unlock combinations. Bass synergies link distant nodes, mid-tone synergies connect neighbors’ neighbors, Treble synergies form with direct neighbors, and Orbitals can sync when aligned. Each synergy multiplies effects, enhances damage, and ties into the bonuses carried by your chosen song.
Stats and Upgrades: Apply speed, damage, range, and more to the Core, Exhaust, or Orbital nodes. Coins earned mid-match by collecting energy globes unlock new nodes, notes, and permanent upgrades, expanding your options run after run.
Kinetic Energy: Generated by moving the Core, this special resource powers kinetic attacks and fuels slow-motion, giving you a window to dodge or strike with precision when chaos fills the screen.


Symphorix’s enemies are born from energy. Each of the twelve notes spawns its own enemy type, bringing unique attacks, movement, and death effects from cannibal swarms to healers and retreating units. Enemies attack in escalating waves, each growing more intense until the music itself unleashes a powerful boss, a towering challenge born from the music.


As you fight, energy globes level up your Core, presenting a choice of three random upgrade cards (Common, Rare, Legendary). These cards can enhance stats, unlock new effects with rerolls available to chase the perfect run. At the end of the match your collected energy is converted into coins, letting you invest in new unlocks for the battles ahead.


In the endless void, every being is born of raw energy, feeding on others to survive. Your Core is cast into this ecosystem, forced to fight, consume, and adapt. Only by mastering the flow of battle can you ascend and reign supreme in the void.

The cycle is simple but endlessly deep:
Select a song or build a playlist.
Configure your Core with nodes, stats, and synergies.
Enter the battlefield, where every beat drives the fight.
Adapt with upgrades, defeat enemies, and survive waves of bosses.
Earn, unlock, and grow stronger, reaching your peak with every battle with non stop music as your weapon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Interface is a bit confusing but the core concept is good
In Symphorix ist das Spielgeschehen eng verwoben mit dem Rhytmus der Musik und das gefällt mir schonmal sehr gut. Das Spiel hat einen angenehmen Schwierigkeitsgrad und die Fortschrittsgeschwindigkeit ist genau richtig, auch wenn das anfangs nicht so erscheint. Meine ersten 2-3 Runden war ich etwas lost. Man sollte auf jeden Fall das Tutorial aufmerksam verfolgen und sich die Hinweistexte gründlich durchlesen. Vor dem Kampf wählt ihr die Musik und konfiguriert euren Core zusammen mit den Nodes und bekommt bereits eine Vorschau von den Angriffen die ihr macht. Mit der linken Maustaste könnt ihr zusätzlich noch mit kinetischer Energie feuern welche aber nicht eure Hauptwaffe ist. Die rechte Maustaste bewirkt einen slowmotion Effekt. Den habe ich bisher aber noch nicht aktiv genutzt. Grundsätzlich macht das Spiel schon vieles richtig jedoch habe ich einige Punkte die mich bisher stören. - Manchmal spawnen Gegner zu nah am Core so das man kaum ausweichen kann und unweigerlich Schaden nimmt. - Irgendwann kommt, zumindest für mich, der Punkt an dem so viel auf dem Bildschirm los ist das ich weder das Fadenkreuz sehe noch meinen Core. Die grellen Effekte sind schön aber die Sichtbarkeit leidet halt irgendwann darunter. - Die Musik ist wirklich gut, auch verschiedene Genres sind vertreten. Leider sind einige Stücke dabei die sich meiner Meinung nach nicht besonders gut spielen. - Wie schon erwähnt kann auf dem Bildschirm einiges los sein, dadurch litt die Performance bei mir schon sehr. - Nicht sicher ob man eine Playlist mit mehreren Songs erstellen kann, so das man nicht immer den selben Song in einer Spielrunde hören muss. Für einen EA Titel und zu diesem Preis ist das Spiel vollkommen in Ordnung. Ich bin gespannt was in Zukunft noch passiert. ---- English translated with DeepL --- In Symphorix, the gameplay is closely interwoven with the rhythm of the music and I really like that. The game has a pleasant level of difficulty and the progression speed is just right, even if it doesn't seem that way at first. My first 2-3 rounds I was a bit lost. You should definitely follow the tutorial carefully and read the instructions thoroughly. Before the battle, you select the music and configure your core together with the nodes and get a preview of the attacks you will make. You can also use the left mouse button to fire kinetic energy, which is not your main weapon. The right mouse button causes a slowmotion effect. However, I haven't actively used this yet. Basically, the game does a lot of things right, but there are a few things that bother me so far. - Sometimes enemies spawn too close to the core so that you can hardly dodge and inevitably take damage. - At some point, at least for me, there comes a point where there's so much going on on the screen that I can't see the crosshairs or my core. The bright effects are nice, but visibility suffers at some point. - The music is really good, with different genres represented. Unfortunately, there are some tracks that don't play particularly well in my opinion. - As already mentioned, there can be a lot going on on the screen, so the performance suffered a lot for me. - Not sure if you can create a playlist with multiple songs so that you don't always have to listen to the same song in a game round. For an EA title and at this price, the game is perfectly fine. I'm curious to see what happens in the future.
The game is addictive. Sure it needs a little bit of polish here and there but the idea is unique and fun to experiment with. Would love to see what they have planned for the future.
Really dig the idea, progressing and leveling is pretty fun. Wish there were more songs. Overall really promising, looking forward to seeing where this goes.
WE NEED CHINESE
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