
Symphorix is a survivorlike roguelite that blends ambient music with strategic pre-planning ( Not a rhythm game). Customize your Core, configure to use recurring musical cues in your favorite songs, and shape your defenses to overcome challenging waves. Unlock new ways of using your favorite songs.
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About
We set out to create something truly unique, experimenting with new mechanics and ideas even knowing it was risky. The result is Symphorix, a game shaped by both challenge and creativity. As students from a rural village, we faced many obstacles along the way, yet through persistence and passion we made it happen.

Every beat is a weapon. Every song is a battlefield.
Symphorix takes the Roguelite Survivor genre and fuses it with the pulse of music, creating an experience where your playlist shapes the battlefield. With over 200 included tracks both instrumental and lyrical and the ability to import your own songs, no two runs are ever the same. Every song carries its own bonuses and synergy effects, letting you search for the perfect track with the buffs you want to play with.

At the heart of Symphorix lies The Core, a living engine of energy. Its power flows into sixteen sub-nodes that determine how attacks manifest from sprays and projectiles to mines and devastating lasers. Two types of nodes form your arsenal:
Exhaust Nodes: Fixed points that unleash energy in the form of different attack types projectiles, sprays, lasers and mines.
Orbital Nodes: turrets that orbit the Core and face nearest enemies automatically, or detach into drones that chase enemies across the arena before returning to formation.
Every beat drives the Core, and every note decides when that energy is released, making combat as much about rhythm as strategy.


The deeper systems of Symphorix let you turn songs into weapons of precision:
Synergies: Align beats to nodes to unlock combinations. Bass synergies link distant nodes, mid-tone synergies connect neighbors’ neighbors, Treble synergies form with direct neighbors, and Orbitals can sync when aligned. Each synergy multiplies effects, enhances damage, and ties into the bonuses carried by your chosen song.
Stats and Upgrades: Apply speed, damage, range, and more to the Core, Exhaust, or Orbital nodes. Coins earned mid-match by collecting energy globes unlock new nodes, notes, and permanent upgrades, expanding your options run after run.
Kinetic Energy: Generated by moving the Core, this special resource powers kinetic attacks and fuels slow-motion, giving you a window to dodge or strike with precision when chaos fills the screen.


Symphorix’s enemies are born from energy. Each of the twelve notes spawns its own enemy type, bringing unique attacks, movement, and death effects from cannibal swarms to healers and retreating units. Enemies attack in escalating waves, each growing more intense until the music itself unleashes a powerful boss, a towering challenge born from the music.


As you fight, energy globes level up your Core, presenting a choice of three random upgrade cards (Common, Rare, Legendary). These cards can enhance stats, unlock new effects with rerolls available to chase the perfect run. At the end of the match your collected energy is converted into coins, letting you invest in new unlocks for the battles ahead.


In the endless void, every being is born of raw energy, feeding on others to survive. Your Core is cast into this ecosystem, forced to fight, consume, and adapt. Only by mastering the flow of battle can you ascend and reign supreme in the void.

The cycle is simple but endlessly deep:
Select a song or build a playlist.
Configure your Core with nodes, stats, and synergies.
Enter the battlefield, where every beat drives the fight.
Adapt with upgrades, defeat enemies, and survive waves of bosses.
Earn, unlock, and grow stronger, reaching your peak with every battle with non stop music as your weapon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
These devs are doing the unthinkable: an original idea! Yes, it is still clunky and needs polish, but the core of the game is there and it is incredible.
Just an early review, I am really in love this game. After just playing it for 19 mins I can tell you I will be here for a while. Just the idea of tracking the notes in the song to formulate a brutal build gets me excited about what is the limit.
I love this game, it was given to me free and is becoming a game i play for some time everyday, not only for the game-play, but also for the music, sometimes i play it in the background while i work, oh and that Smooth Tutorial narrators voice...... :) It's such a unique game, check out my review here: https://youtu.be/GSO4YkOzwMo
Really enjoyed the game, sound tracks are pretty good, complicated enough to not feel stale after a few hours.
Hey Devs, I am telling you I am extremely choosy while buying the games, but honestly I can't hate this game. This game is so satisfying whether the projectiles or the music, shooting the enemies or gathering coins(those glowing balls), note system is very well but I personally loved the laser with few upgrades like projectile's life time and the rotation speed (chumma). My most favorite upgrade is of course the one and only "Health Regen". I can stay longer during game play with the help of health regeneration. Overall its totally fun, colorful, joyful and satisfactory. Satisfaction is justtttttt top of the charts like killing enemies, shooting those absolute beautiful projectiles while having an amazing music in the background. Wide Variety Of Enemies is available in this game, So many unique upgrades available for the Core, for the Exhausts and for the Orbitals. and you can select different weapons on each of them. Every single penny I spent on it while purchasing it is just... justtt absolutely worth it. Talking about the penny. I am telling you that the price of it is totally justified. So, gamers please buy this game. You will definitely love "Symphorix". Don't miss this game.
I was pleasantly surprised by this game. I am interested in seeing where it goes if it keeps getting worked on. I still need to load my own music into it and play with the weapon fire types, but I thoroughly enjoyed the music that came with the game and the concept overall. The fact that you have to figure out the right design makes this truly unique compared to games like "Beat Hazard". Keep up the great work, all of you did an amazing job, and to the kids that worked on this, y'all should be over the moon with how cool this is. It's very impressive for your first game. This should be considered a big accomplishment for all of you.
Had fun playing this game with songs that I like. The user interface is not the best, but gameplay blends really well with the music. I suggest you play it with your favorite songs as well...
One of the best and most relaxing roguelite games I’ve ever played. Instead of rushing or stressing over every move, I felt completely immersed in the flow of the music. The whole concept is incredibly unique and stands out in the genre. Being able to use custom songs is just the cherry on top, it honestly felt like the game was crafted around my playlist. The devs are doing an amazing job and it really shows in every detail.
Love the variety of songs – it’s soothing, calm, and relaxing, but still keeps you on your toes. You need to stay focused to maneuver through enemies, and the shooting feels super satisfying. I especially enjoy how different tracks bring different enemy types and patterns. At first glance, it might seem like a small game, but there's a surprising amount of depth. Great for a quick, chill run at the end of the day — or if you really want to improve, it demands focus and strategy. Easy to pick up, hard to master. Definitely recommended.
Enjoyed the game very much, especially loved the Arabian sways soundtrack, which was a whole unique vibe. If I could suggest a couple of improvements, I’d say it would be great to have visual feedback for combos, like “2x combo” or “3x combo” popping up on the screen. Also, instead of just a video tutorial, an interactive tutorial that highlights each UI element with a short annotation explaining its function would make it easier for new players to learn. Overall, though, the game is a lot of fun, and I’d definitely recommend it!
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