
Awaken an expansive musical realm in this non-violent and poetic platformer. In Symphonia, you'll use the power of your violin coupled with your platforming skills to gather an orchestra to bring the musical machinery of the world back to life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the realm of Symphonia, music acts as a source of life and energy. But since the founders and their orchestra vanished the inhabitants are divided, and the world slowly falls into silence. What if there was a way to gather a new orchestra? That's the question Philemon, the mysterious musician in Symphonia, will have to answer.

Embody a mysterious violinist, brought back to life in a declining world. Your violin and bow are both your instrument and a means of transport. Catapult yourself through the world, and complete levels by solving exciting platforming challenges while re-activating the machinery that brings life and energy back to this world.

Discover a musical world, based on the symphonic orchestra, and filled with colourful characters. Each area in Symphonia has its own distinct feel and characters, and each room is hand-crafted. Meet prodigious musicians and try to convince them to join the orchestra.

A unique soundtrack, based on the romantic musical period, crafted by composer Olivier Esman. Enjoy the performance of the Scoring Orchestra Paris, recorded specifically for Symphonia and written by composer Olivier Esman and his partners Alexandre Bucas-Français and Lou Corroyer. Play engrossing concerts, each centred around one of the families of instruments – Strings, Brass and Woodwinds.
Explore, navigate, play the violin, gather musicians. Awaken Symphonia.

Experience and overcome great platforming challenges with all of Philemon's abilities
Discover various environments which combine music and machinery
Play the violin to activate level elements and bring life to the realm
Gather musical Prodigies and play breathtaking concerts to bring music, joy, and glory, back to the land
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 399reviews | 90% | — | $157.9K |
| $7.99−60% | 13ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
確かに…確かに書いてあったはずなんだ… セールで買うときにメトロイドヴァニアって…タグに… これメトロイドヴァニアやない…パズルや…
Pure platformer, beautiful and original. Difficulty is easy to medium with a minimalist story. Except for wall jumps, mechanics are pretty fluid and pleasing. No dialog here, everything is animation and orchestral music. Very recommended for platformer lovers.
increible plataformeo y con variadas mecanicas y por mi parte no las e visto mucho, la duracion solamente, creo que cuando llegas a entender todas sus mecanicas, se termina. mi unica queja es que el juego es permisivo con cosas muy random, hay plataformas u objetos quue sabes que n lo alcanzaras y aun asi si, pero con otras, medio pixel fuera o te da la bala, fuera, aparte de eso goood
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
| $19.99 |
| — |
| 80%* |
| — |
| not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aburrido, pesimo niveles de mapa y muy confuso el etorno al avanzar el juego.
For a game about getting a band together to undo the end of the world or something you would think the music would be great and it is! The best part of the game is the music focused cutscenes. The movement and controls feel great. The game is a bit on the short side if you aren’t going for all achievements. I found all the music coins and I’m good with that. You get a new ability each level but you can also find hidden gems that can unlock extra abilities and “cheats” like a double jump and slow the game down. You should turn on the double jump because it makes the game more fun and some parts a lot less annoying. I didn’t use the other extras. You are very sticky on walls. You can’t pull away that easily which can help or really get in the way. I like the game and had fun playing it. $20 is way too much unless you are going to play the game a few times for all the challenge achievements. Get it on a big sale.
Dobry pomysł słabe wykonanie. Platformówka prosta i w kilka godzin do ukończenia. Historia bez większego przemyślenia. Nie mamy wytłumaczona co to za siła sprawiła że świat wygląda tak a nie inaczej. Podobnie muzycy których "ratujemy" są cały czas obecni w tym świecie i ich muzyka ma wpływ na to jak krainy wyglądają co kompletnie nie łączy się z narracją że ta muzyka zanika i jest potrzebna. Nie wiemy kim są ludziki w tle. Raz widzimy ich jako trybiki więc pytanie kto lub co je stworzyło a raz widzimy jak ludzi i to też pytanie jak oni funkcjonują. Gdyby była jakaś zła moc która więziłaby tych muzyków i my byśmy ich uwalniali to miałoby to większy sens w konstrukcji świata. Wszyscy piszą o muzyce że ona jest esencją tej gry i zgodzę się że klasyczne instrumenty fajnie brzmią jednak muszę się przyczepić do jej płynności. Kiedy musimy odblokować jakieś przejście za pomocą gry naszego skrzypka to cała muzyka cichnie i kilka tonów skrzypiec jest zagranych po czym czisza i wznowienie głównej muzyki. Tak samo przy przechodzeniu poziomów to przy każdej śmierci muzyka stop i od nowa jest puszczana. Bardzo wybijało mnie to z odbioru tego elementu. Jeśli to miało być główną ciekawostką która przyciągnie graczy to w muzyce w tle powinna być ścieżka dźwiękowa która ma w swojej kompozycji skrzypce i kiedy byśmy mieli za zadanie odblokować kolejne etapy to po prostu podgłaśniałoby to ten dźwięk skrzypiec by się mocniej wyróżniał. Podobnie byłbym bardziej zadowolony gdyby ta muzyka przy każdej śmierci nie przerywała się tylko płynęła cały czas. Nie jest to duża gra i nie wymaga niewiadomo ile pamięci więc ogarnięcie tego by nawet w ekranie loadingu soundtracku nie przerywało to chyba nie powinien być problemem. Muzyka według mnie musi być płynna a tutaj ona ciągle miała przerwy. Za wyjątkiem cutscenek ale to chyba wiadome. Konstrukcja poziomów jest prosta i nie wymaga większych umiejętności aby przejść całą grę. Nawet jestem skłonny twierdzić iż osiągnięcie aby przejść całość w 2h to każdy jest w stanie osiągnąć. I nie jest to zarzut. Potrzebne są proste gierki dla zmarnowania czasu albo poklikania i ta taką jest.
скрипач соло
全收集通关了,总体其实还行,但是有几个很大的雷点 第一个是收集,全收集路上,一周目是有些道具没法拿的,缺能力。正常设计的思路是开始第一个收集就不让拿,让玩家知道目前缺能力,以后再来。他的收集前面沿途一路的收集一周目都能拿,忽然给一个当前关卡拿不了的,试了很久都过不去,最后放弃了,打到下一关才知道拿了能力得回去反复打才行,会设计吗,要么像蔚蓝那样当前关卡的都能收集,要么抄大多数银河城提示做明显点,结果自己搞个四不像。 第二个雷点是作为一款平台跳跃游戏,死的最多,卡关最多的位子是隐藏关卡,角色到处转换方向,闻所未闻的设计方式,这还是平台跳跃吗?别的位子死了,无非是路线没找对,要么手残了。这种四面八方转换方向的设计方式,基本毁灭所有平台跳跃的练习基础,正着跳玩的很熟练了吧,结果他给你设计一大堆倒着跳,横着跳,再加上大量的强需求背板,体验纯屎。 第三个雷点是游戏后期主线有逃离关卡,你跑的越快,后面追的越快,什么神人设计,跑的快是负收益,因为机关速度是不变的,快速跑过去机关还没触发,但是追兵会迅速追过来。我都怀疑设计师自己玩过没。
还行吧(cdk15块),操作设计也算是别有一番风味
Pretty good game, not hardly but enough challenging for casual players like me 8/10
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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