
Syke is a first-person exploratory puzzle game set in a mysterious and beautifully warped reality. You play as an individual making their way through areas of strange geometry; solving puzzles to piece together the story of their love.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5 min in i was lose
Really enjoyed the story of the game and going through each level. The only problem I ran into was in the library where I had solved all of the puzzles for a level but then couldn't finish it. I ended up hitting restart level and it still saved my solve and fixed the issue. Overall though it was a relaxing and enjoyable game.
Nice concept but gave me motion sickness. After completing the library section, I returned to the hub and, passing by the library again, saw that the door was open and went inside. Realizing I couldn't go back and all my progress in the library had been reset, I uninstalled the game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Story rich walking sim. i loved this game
Here is my review for Syke: This is a first person puzzle game with the main gimmick of walking on walls. There are four main puzzle areas which are each themed to a certain puzzle type. These include setting clocks properly, going through mazes, solving a cypher, and following instructions. This leads to final section which has you recall the story you discovered in the previous areas. As for the story, it follows a couple who met in college, moved in together, then split up. Ending on watching the wedding video. So at least it's somewhat somber. The main issue with the game is bugs and lack of optimization. The framerate is jittery and there's an overall sluggishness for a game with such simple graphics. It's something you can get used to, but not an ideal performance. There were a few times my character randomly teleported to the start of a room, or fell off a roof for no reason. Didn't kill the game for me, but was quite unwelcome. Overall, the puzzles are nothing special, and the walking on walls really doesn't add anything to the game aside from some disorientation. Totally a skippable game.
Game breaking bug and I couldn't be bothered starting the level again. Was enjoying it though. Calming lovely vibe with some good music
It was definitely a fun time to just wonder around and see what all could be seen and interacted with for this.
Relaxing and emotional, beautiful design.
I really liked the perspective of this and how the player isn't fixed in one direction. I had to stop a few times though since it made me dizzy well playing the library but all and all a really great game and i love the cute story between Alex and Morgan 10/10
Such a fun little story-driven puzzle game! I played this game in segments, but I would imagine playing this game in one sitting would be even more rewarding. The story is touching, with the little notes in the puzzles really pulling the entire experience together nicely. The environment is beautiful in an intricate and sometimes nauseating manner (not everyone will have this problem though I'm sure). This game only left me wanting more like this, I wish I had more context to the characters and their intertwining lives, it felt like some parts were patchy and the ending was abrupt but maybe that was the point considering the narrative.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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