
Swing the sharp end of your pixelated weapon into your enemies! Use momentum, your body and your wits to slay your enemies!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd buy that for a dollar.
Swordlord is a short, sweet, arena battle game with a great soundtrack and fun art design. The concept is simple: swing your weapon into your enemy's face before they swing it into yours. Landing a killing blow after building up enough momentum with your weapon is satisfying, and it doesn't take you long to adjust to the main gameplay mechanic. The bosses are well balanced, and the voice acting is hilarious. I'd recommend this to anyone who wants to kill an hour or so with a fun, retro style arena battle game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Swordlord... Игра которую можно пройти не потратив лимит времени возврата средств. В принципе, на этом многие могут и завершить прочтение, ведь многие любят заполучить всё за просто так. Ах да...и любители карточек: Карточек тут нет. Однако я продолжу. По своей механике игра напоминает знакомый многим [url=https://store.steampowered.com/app/41100/Hammerfight/]Hammerfight[/url]. С некоторыми отличиями: Перемещение здесь так же влияет на раскрутку оружия, однако есть отдельные клавиши для размаха, что создают рывок к цели с дополнительной силой раскрутки. Привыкнуть к этому не сложно. Как вы возможно заметили по ролику или скриншотам, в игре имеется 3 типа оружия, броня, щиты. И в каждой категории 4 предмета, идущих в порядке улучшения. Так же стоит отметить вес вооружения и обмундирования, что очень сказывается на вашей боеспособности. Таким образом вы можете создать оптимального для вас персонажа: будь то хрупкий но меткий и твёрдо держащий в руках своё орудие воин, либо бронированый и живучий, но не очень быстрый вышибала. Или наоборот. Естественно что булавы наносят самый большой урон, но они тяжелы и медлительны по сравнению с мечами. Но всё зависит от того как вы сами раскрутите и правильно попадёте в цель. Ярко выраженного сюжета здесь нет, так что на нём я не буду особо зацикливать внимание: ваша задача победить трёх лордов (боссов) и покинуть арену. Разницу персонажей я не вкусил, так как прошёл только одним из них. Возможно имеется некая разница в сюжете. Но сути это не меняет. Сама игра мне показалась довольно лёгкой после пары битв, плюс при гибели вы можете перезапустить последнюю паузу между боем ничего не потеряв. Также при уничтожении противника из него падает сердечко восстанавливающее здоровье. И так пока не уничтожите каждого. Честно говоря, сказать что игра плохая я не могу. Да, она короткая. Однако она позволила мне зависнуть до титров, чего может не каждая игра. Процесс довольно интересен. Саму идею можно было раскрутить более обширно, вплоть то мультиплеерных боёв. Хотя это уже не ко мне. После прохождения вы вряд ли вернётесь к ней и скорее всего забудете. Игра стоит ознакомления. Спасибо! Удачной игры!
Excellent fun! Would love to see multiplayer. Defo worth the money.
I was very surprised with Sword Lord. I've tried two playthoughs so far and succeeded once. An average run takes about 20 minutes and the game saves the current wave you are on if you die, making it very accessible for players. It does lose your current run on exit though, so be aware. It takes some blind learning to understand the mechanics of the swinging. Once you understand how to play, the different weapon types become very distinct and useful pending the style of play you want. Most revolve around weight and threat range, but that is okay since the Dev did the most important thing in the world for melee combat games; they made maces+warhammers hurt....A LOT. It was so satisfying one shotting mooks after winding up a swing. It is short and doesn't have an endless wave mode, which really kills replay value. Still, for $1 and an enjoyable 1-2 hours of coin-op arcade like experience, it's really good. If it had local multiplayer and an Endless Mode, I could see this being very popular. 6.5/10 due to low replay value.
The entertainment value of this game is definitely > $1.
Yo, this game is tight. Too many health pickups, though, and Tezra don't need that jank. Get some story mode with some badass levels and multiplayer, hell make that ♥♥♥♥ a rogue-lite or something idgaf, and my g I'll pay way more than one dollar.
The soundtrack, updated-but-retro visuals and silly physics gameplay are all excellent. If the screenshots interest you and you have the money (perhaps from selling steam cards) just go for it, I promise it's at least a noteworthy curio and at best you'll find it an extremely enjoyable challenge.
Buy the game worth .99
It seems that retro-style games have resurfaced from its pixelated past. Swordlord will cater to those who love these types of visuals from the 80’s and 90’s, and it does not disappoint! There are subtle details and animations that make the game visually pleasing, like the clanging of swords, and the various boss spells, to the blood-stained targets that leave a trail behind them when their health is low. The game is a classic top-down view, and the player selects from 4 characters which doesn’t affect play-style. It would have been great to see various play-styles based on the character or class. The game’s music adds a nice touch, and the multiple soundtracks keep the incoming waves refreshing. The voiceovers, though few, enhance the quality of the characters and enemies, and typically aren’t expressed in games of this sort. To control the character, use the WASD keys to move, and use the arrow keys to swing left or right. At first glance it may seem like simple mechanics; swing, slash, kill. However I found myself using avoidance and proper swings to initiate the targets for successful strikes. It’s important to avoid targets while they have momentum, and strike when they slow down. The boss fights have unique spells that change the fight mechanics a little bit so it doesn’t feel the same. Enemies also drop currency and/or health after they are killed, so remember to utilize this! The reward system is very satisfying as the player undergoes a sense of progression through the game. Characters gain strength and armor, and it’s quite gratifying even though upgrades aren’t too difficult to attain. The waves of enemies that appear feels as if there is a sense of urgency to upgrade, as enemies gain health, armor, and stronger weapons over time. My only major gripe with the game is the lack of a save feature. This would be highly favored! I want to be able to save all my phat lewts! :) I would also love to see some story development for these characters, because visually they are unique, and it would be interesting to know who they are and where they come from! Maybe the developer can shed some light on them! ;) Overall, this game is awesome! It’s simple, fun and can be challenging! I highly recommend it!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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