
Swing the sharp end of your pixelated weapon into your enemies! Use momentum, your body and your wits to slay your enemies!
Most likely between $252 and $2.5K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Swordlord has sold an estimated approximately 1.3K copies on Steam, for about approximately $840 in gross revenue.
About approximately 1.3K copies on Steam (mid estimate), modeled from its 42 reviews — low confidence. Not a figure the developer has reported.
About approximately $840 gross, most likely between approximately $252 and approximately $2.5K — roughly approximately $559 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $12.3K | 226 | 86% | $3.99 | |
| approximately $167 | 10 | 100% | $0.99 | |
| approximately $0 | 36 | 94% | Free | |
| approximately $0 | 0 | — | $0.99 | |
| — | 0 | — | — | |
| approximately $25.1K | 79 | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $840 | 56 | 54% | $0.99 | |
| approximately $840 | 56 | 86% | $0.99 | |
| approximately $842 | 53 | 81% | $0.99 | |
| approximately $843 | 51 | 63% | $0.99 | |
| approximately $844 | 66 | 59% | $0.69 | |
| approximately $844 | 50 | 60% | $0.99 |