
Make your best sword! Fight monsters in dungeon, collect items and craft a various sword.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Inspired by the flash game 'Strengthening Sword', this game was created.
Combat is the same as the 3D Vampire Survival genre, but other content is point-and-click.
The player has nothing but 2000 gold that was initially given.
I recommend you buy a wood sword with that sword, because you have to kill the monster to get the item!
Once you get the item, you can build a sword that is stronger than a wood sword.
If you make a sword, you can go to the store and sell it. Weapons only, material items cannot be sold.
Think about how to make gold and survive to the end by monsters for 2 minutes.
Controls
Move Player - WASD
Attack Key - Q
Move Item - Drag and Drop
Genres
Stats
Languages: English
Reviews
Mostly AI-generated without much refining if at all, although it's a decent exercise to spot what NOT to do in a game. Without AI, it would've been a cool little early project. With AI, it feels like slop that the human behind was too lazy to make themselves. [h2]Lack of art direction[/h2] AI is not that advanced yet, so nothing new here. [h2]Uninvolving gameplay[/h2] You spawn in a flat world where enemies keep spawning with increasing hp, then after 2 minutes, the battle ends, you earn some cash, then get sent back to the lobby, where you can make better gear. The fighting is as barebones as could be : 4 movement keys and 1 attack button. One strategy : play hit'n run, then once mobs get too much hp, run until the timer ends to earn the cash (although you'll need to kill mobs to earn materials for weapons) [h2]Poor controls[/h2] Controls are not explained and can only be [strike]changed[/strike] viewed in the main menu. For some reason, [K] interupts the battle and sends you back to the lobby, which is not specified anywhere. [Q] to attack. The only other keybinds are WASD, and the AI somehow picked [Q]. When opening the game for the first time, you cannot start fighting, for "please equip a weapon". You have to go to the shop, spend your starting money on "wood sword" (a white sword outline), then open your inventory, which can only be accessed by clicking on the chest icon at the top right of the shop. You'll then drag and drop your first sword in the top slot, which is in fact the equipment slot. Then you can start [strike]having fun[/strike] the dungeon. While this is not too hard to figure out for players familiar with RPG mechanics, there's still a lack of tutoring.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
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Flash oyun 'Strengthening Sword'dan esinlenerek yaratılan bu oyun. Savaş, 3D Vampire Survival türüyle aynıdır, ancak diğer içerik nokta ve tıklamadan ibarettir. Oyuncunun başlangıçta verilen 2000 altından başka bir şeyi yoktur. Bu kılıçla birlikte bir tahta kılıç almanızı öneririm, çünkü eşyayı almak için canavarı öldürmeniz gerekir. Eşyayı aldıktan sonra, tahta kılıçtan daha güçlü bir kılıç yapabilirsiniz. Bir kılıç yaparsanız, mağazaya gidip satabilirsiniz. Sadece silahlar, maddi eşyalar satılamaz. Altın kazanmayı ve canavarlara karşı 2 dakika boyunca sonuna kadar hayatta kalmayı düşünün. Deneyin.
If you purchase the wooden sword, lose it by enchanting (like how i did) and somehow go below 1,200 gold. There's no way to reset the game. When you hit new game it will play back to the bugged save and if you save, exit and load new game it still will load the bugged game. The game gets soft locked.
AI-Generated Assets, low effort gameplay and combat, you can soft lock yourself if you broke your sword enchanting without having money to buy another at the same. Overall it's just shovelware.
gave the game a try and gotta say. controls are terrible, my advice is change it to wasd and p. low quality coding, there should be a option to change camera angle, the game seems souless and the player is the only animation. there is no end game other than reach lvl 10 with a demon sword.... gotta say ive seen more enjoyment out of tetris and that uses less stuff. The crafting system is kinda boring there is no crafting mini game for a better weapon or any special congratulations word box or even a acheivment for unlocking a new sword. I think the blue golems should come after the skeletons because they the most tanky thing in this game. which is annoying cause hp = difficulty based on design. Yes I know this game is free and am aware that free games are normally low tier but this is something I would expect from the 50 cent market on steam that no one would touch or find.
Jogo com uma jogabilidade tranquila,poderiam melhorar a geração dos mobs ,e adicionar alguns boses e mais espadas e recompensas itens e mais,tem tudo pra ser um bom jogo ,pode se também adicionar poderes mágicos.
Para um game gratuito, está muito bom. Não se trata de um game difícil, nem algo que vai te tomar horas, é um passa tempo bem simples e gostoso. Se você é um player que não tem muita paciência, é exigente e não gosta de simplicidade, esse game não é para você. O game se trata de você fazer dungeon e saquear tudo que puder para craftar armas mais fortes e assim conseguir fazer tudo com mais facilidade. O game é bem pequeno e em quase 2hrs eu já tinha feito a maioria das armas e não tinha mais tanto o quê ser feito. A trilha sonora não é ruim, mas é repetitiva. A movimentação e os controles são de certa forma simples e sem mistério. Mas como eu já havia dito, o game é gratuito e isso faz dele um ótimo jogo para se jogar quando você que passar um tempinho esperando aquela atualização do outro game.
Good way to kill an hour!
I'm pretty sure the author lied about AI. I'm pretty sure every bit of code was AI. As well as the game design. This is not something that an actual programmer would feel comfortable sharing with others, even as an alpha/proof of concept. It's not that it lacks polish, it's that it lacks any reason to exist.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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