
Cut, squash, and headbutt other tofu ninja in this adventure searching for the truth of the Pythagoreans' Theorem! Explore various world permutations and collect rare Alogon history as you break and link different worlds to create the true Number Line.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[i] My Experience [/i] I ran into problems with Sword of Hypotenuse due to a combination of two factors. The first of these is the way that the stage is set with respect to the game's story, and the second is the fairly high difficulty. Although my co-op partner and I had no idea where we were and what we were supposed to be doing when the game began, we found the headbutts that our "tofu ninjas" could do to be amusing, and enjoyed the game's visual style. However, shortly afterwards we ran into an encounter that contained two enemy tofu ninjas (?) that preferred to throw objects alongside one using a melee weapon (a stick). We died on this encounter rather quickly, and then went on to die here perhaps two more times before deciding to move on to something else. However, since I was the one who had paid for the game (with Remote Play Together only one player actually needs to purchase the game), I wanted to give the game one more shot. But It was absolutely no surprise when I died again at the same encounter mentioned above. If you'd like a visual, you can look up "Let's Play" footage of the game on the [b]Daring Games[/b] YouTube channel. The streamer dies in exactly the same spot, at around the 8:30 mark. If I 1) had any indication of how much health my little tofu ninja actually has or 2) was given a story hook that made me curious about what might happen next in the game, perhaps I would've persisted with [b]Sword of Hypotenuse[/b]. But since the game seems to relish being somewhat cryptic, I'm content to move on to something else.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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