
You are a humble lighthouse keeper, working alone on a remote island. Being isolated for months on end really gnaws at your sanity. All those uncanny shadow figures and ghastly noises must be figments of your mind, right? Follow the signs on your path, find meaning in the madness and Save Our Souls.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $0 | 10 | 30% | Free | |
| approximately $0 | 16 | 50% | Free | |
| — | 0 | — | — | |
| approximately $0 | 350 | 75% | Free | |
| approximately $0 | 85 | 76% | Free |