
This is a casual Roguelike game that allows characters to become stronger and stronger through repeated choices, breaking free from the heavy siege of monsters!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Несбалансированная, плохо выглядящая ерунда.
《幸存者意志》是一款中规中矩的幸存者游戏,游戏提供8个角色供我们游玩,各角色各自具有其主动和被动技能,在战斗中击杀四面八方汹涌而来的怪物,提升自身等级来选择学习新的还是提升本身已学会的主被动技能,游戏唯一的目的就是活下去,活的越久越好。失败时结算的金币可用来全局强化,总之,主打的就是中规中矩!
便宜把,但是没有其它的变化的游戏了.
666
没解锁强化还是挺难的,兽人移动速度比玩家快,直接就能追上了把玩家砍死了 后面解锁了强化就很简单了 发现一个bug,我走到黑暗里面,怪也不刷了,时间却仍然再走
作为一个小体量多平台的游戏完成度已经不错了,就是难度曲线可能要稍微调整下,继续加油啊。(等我有空了多玩玩尝试下,目前对我来说有点难,可能是开局还没有金币进行局外强化的原因)
3块钱还要啥自行车呢,抄都抄不明白的游戏
自分の攻撃により遮られるため、あらゆる物が見えなくなる
Survivors Will is a straightforward yet surprisingly engaging entry in the growing survivor-style roguelike genre. Developed and published by 张亮002, the game embraces a familiar formula of battling overwhelming enemy hordes, collecting upgrades, and striving to survive increasingly dangerous encounters. While it does not radically reinvent the genre, it succeeds by focusing on accessibility, steady progression, and an addictive gameplay loop that encourages players to keep returning for one more run. At its core, the game revolves around survival against endless waves of monsters. Players control a hero who automatically attacks nearby enemies while movement and positioning become the primary tools for staying alive. This design keeps the controls simple and approachable, allowing newcomers to understand the fundamentals almost immediately. As enemies flood the battlefield, players gather experience and select upgrades that shape the direction of each run. The constant stream of choices creates a satisfying sense of growth, transforming a vulnerable character into a powerful force capable of clearing massive groups of enemies. One of the game's most appealing features is its progression system. Defeats never feel completely wasted because players earn resources that can be invested into permanent upgrades outside of individual sessions. This persistent advancement creates a rewarding cycle where every attempt contributes to future success. New heroes can also be unlocked, providing different strengths and playstyles that help maintain long-term interest. The combination of roguelike randomness and permanent progression ensures that each session feels both familiar and slightly different. The variety of upgrades and character development options plays an important role in keeping gameplay enjoyable. Building a powerful character involves making strategic decisions about which abilities and enhancements to prioritize. Some runs may focus on overwhelming offensive power, while others emphasize survivability or utility. These choices add depth to an otherwise simple gameplay structure and encourage experimentation. Players who enjoy discovering effective combinations and maximizing efficiency will find plenty of opportunities to refine their strategies over multiple playthroughs. Visually, Survivors Will adopts a modest pixel-art presentation that prioritizes functionality over spectacle. Character sprites, enemies, and effects are easy to distinguish even when the screen becomes crowded with threats. The environments are relatively simple, but they effectively support the gameplay by maintaining visual clarity during chaotic battles. Although the graphics lack the polish and artistic flair of larger-budget competitors, they serve their purpose well and contribute to the game's retro-inspired charm. The game also deserves credit for its accessibility. Support for multiple control methods, including keyboard, controller, and touch-based input, allows players to choose the setup that feels most comfortable. This flexibility complements the casual nature of the experience and makes it easy to jump into quick sessions regardless of preferred play style. Where Survivors Will struggles is in its overall scope and technical refinement. Compared to the leading titles within the genre, the amount of content can feel limited after extended play. Some players may find that enemy variety, stage design, and progression systems lack the complexity needed to sustain long-term engagement. Performance can also become inconsistent when large numbers of enemies fill the screen, occasionally impacting the smooth flow of combat. These issues do not ruin the experience, but they do prevent the game from reaching its full potential. Even with these shortcomings, Survivors Will remains an enjoyable and worthwhile indie project. It understands the addictive qualities that make survivor-style games appealing and delivers them in a clean, accessible package. The gradual power growth, satisfying upgrade choices, unlockable characters, and persistent progression systems create a gameplay loop that is easy to lose track of time with. Players looking for a simple action roguelike that focuses on constant improvement and monster-slaying action will likely find plenty to enjoy. Ultimately, Survivors Will is a solid example of an indie developer successfully capturing the essence of a popular genre without overcomplicating the formula. It may not offer the depth, content volume, or technical polish of the genre's biggest names, but it provides enough challenge, progression, and replayability to justify its place among survival roguelikes. For fans of games centered on building unstoppable characters while surviving impossible odds, it delivers a consistently entertaining experience. Rating: 5/10
Je ne recommande pas le jeu dans cet état surtout pour les joueurs manette car pas du tout ergonomique à jouer à la manette (on distingue mal là où l'on clique). Et parfois la manette ne répondra plus il faut choisir certains menus à la souris, un calvaire.. De plus le jeu rame lorsqu'il y a trop d'ennemis, donc c'est injouable... Le jeu est sorti il y a un peu plus d'un mois donc j'attends de voir s'il y aura des mises à jours pour améliorer le jeu. Dommage car ça a l'air sympa dans le genre Vampire Survivors like...
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