
Survivors: Become an Immortal is an arena-based roguelite inspired by Xianxia fantasy and Five Elements culture. Choose an Immortal with unique abilities to play, battle monsters across randomly generated maps, collect resources, buy things from the shop, craft your own unique build, and survive!
Modeled estimate, not a reported figure. How we estimate →
About
Choose from Immortals(characters) with different abilities, pick the difficulty that suits you, absorb Qi(Five Elements spiritual energy) from map tiles, and use it to unleash various attacks and support abilities. Fight through wave after wave of monsters across randomly generated arena maps, gather resources, strengthen your build, and survive until the very last moment!
A 2D top-down arena game where Shufa(weapon) attack automatically. The operation is very simple, all you need to control is your movement!
Fast-paced battles, with each enemy wave lasting about 1 minute on average, and a full run taking no more than 30 minutes.
Defeat enemies, collect Money and buy Weapons and Items from the shop to create the build you want.
Map tiles are randomly generated each wave based on the selected difficulty and other choices. Relaxed or challenging — the decision is yours.
Every Weapon requires specific Qi(Five Elements spiritual energy) to activate, so move wisely and stay near the Qi tiles that benefit your build.
The Qi of Five Elements in Wuxing counter one another in a cycle. Attacking enemies with Qi that counters them can make combat much more effective.
The Qi of Five Elements in Wuxing also generate one another in a cycle. Even if you do not have the Qi you need right now, wait a moment and other types of Qi can transform into it through Qi Generation.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 有新意的幸存者游戏。五行灵气这块做得挺有意思。术法不是吃经验无脑升级就完事,得先站到对应属性的地块上吸灵气才能发动,所以走位不只是躲怪,还得算着往哪儿跑。相生相克也真的影响输出,拿克制属性打同一波怪,手感差一大截。 一局二十来分钟,节奏轻快,自动攻击,只管走位和逛商店,通勤路上刚好来一把。术法升阶之后构筑成型的爽感是有的。 但目前内容量还偏薄,玩到第三局就开始有重复感,角色和术法的差异化还能再拉开。另外灵气地块随机刷,偶尔脸黑整场缺关键属性,卡得挺难受。 首发这个价位,喜欢幸存者类又想换换口味的可以试试。
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $16.7K | 133 | 69% | $3.74 | |
| $4.4K | 38 | 92% | $4.99 | |
| $75 | 1 | 0% | $3.99 | |
| — | 0 | — | — | |
| $469 | 3 | 67% | $4.49 |
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| $348 | 54 | 85% | $0.49 | |
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| $384 | 66 | 89% | $0.49 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 | |
| $425 | 66 | 82% | $0.49 |