
Survivor Squad is a Strategy Action game where you control a Squad of up to four survivors and guide them through a highly randomized world looking for supplies to aid you on your journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo parece ser promissor, mas não gostei por ser point and click, se tivesse como mudar essa configuração, mas pelo visto não e possivel, recomendo, mas só pra quem gosta desse estilo de jogo
Respectable game considering the price point, there's just a lot of other titles that essentially cover the same space with higher production value and polish.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First coming into the game, I didn't know what to expect. I'm not well versed in RTS games, but I really like games about zombies. It took me a little bit to get used to the controls. The setting of the game really gives me great walking dead vibes. I see myself coming back to the game for some great fun, and the fact that each run is unique. Great Game
+
5/10
挺好玩的
☀️
Honestly just something in my library. Can't even remember how/when I got it. But its pretty awful. Heavy micromanagement is required but controls are poor. Have to control each survivor individually all the time with what direction they're facing and what weapons they use. Due to fog of war sight lines are extremely important but everyone will turn around to shoot one zombie and never turn back around, wrecking whatever sight lines you set up. On maps with alarms or hearts Zs will infinitely respawn but due to previously stated micro management and survivor AI constantly ruining their own sight lines and creating blind spots any sort of fast paced combat is extremely tiresome and awful. Special zombies like acid spitters or jumpers put an even heavier wrench into combat because you have to physically move each survivor off of acid patches. Its honestly like playing left for dead except you control every single player with nothing but a mouse and a drag and select box. With horrible zoom and map traversal systems no less. Guns are loud and will attract a large number of Zs from around the map but the knives can be extremely ineffectual with the survivor just sorta grappling with the Z until their health is gone. At least in the few maps I played it didn't feel like a real option. Never got far enough for axes and the like. Basic Zs run just as fast as you do, several other types go much faster, so running away is never an option. Stand your ground and probably die or loop around a building until you have lots of Zs following you and have to stand your ground and definitely die. Couldn't find a way to go back and loot areas that I had already been in for loot I didn't have space for the first time. Didn't understand building bases or the purpose behind gathering gas/food. Couldn't find anyone's hunger level or stats, Altogether horrible UI. Healing mechanic exacerbates issues with combat. Ect. Ect. Ect.
make you forget the even worst things...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $0 | 8 | 75% | Free | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $1.3M | 16.2K | 90% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.5K | 239 | 90% | $14.99 | |
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| $72.5K | 1.3K | 59% | $1.99 | |
| $72.5K | 151 | 70% | $12.99 | |
| $72.5K | 411 | 72% | $5.99 | |
| $72.5K | 1.8K | 94% | $2.99 |