
Want to survive? - Arm yourself and survive. Crafting, shooting, transport and much more awaits you in the Survival game. What happened to the world around and why he died - you may find out. But is this the main question now?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
big cheater problem
No era como recordaba que era este juego cambio muchas cosas... era mejor cuando estaba en Facebook, Ojala se hubiera quedado como solo recuerdos de un buen juego 🥺
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German
Hours played at review time, across 802 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very god
SURVIVAL: Postapocalypse Now developed and published by TB Games is an open-world survival experience that drops players into a bleak, snowbound wasteland where civilization has collapsed and the most basic necessities must be earned through persistence and resourcefulness. The premise is stark and minimal: you awaken alone in a frozen wilderness with no memory and no guidance, surrounded by abandoned settlements and remnants of a shattered world. From that point forward, survival becomes the central narrative, shaped not by scripted events but by your ability to endure hunger, cold, and isolation in an unforgiving environment. The game’s core loop revolves around managing essential survival meters such as hunger, thirst, health, and body temperature. These systems are ever-present pressures rather than background mechanics, forcing players to constantly prioritize food gathering, water purification, and suitable clothing. The harsh winter setting intensifies this struggle, as exposure to the cold can quickly become fatal without proper gear or shelter. This environmental focus creates a consistent sense of vulnerability, making even routine activities—like traveling between locations or venturing into a forest for supplies—feel tense and consequential. Survival is not glamorous or heroic here; it is slow, methodical, and sometimes punishing. Crafting forms the backbone of progression. Players scavenge abandoned houses, roadside structures, and rural outposts for materials that can be transformed into tools, weapons, and protective gear. Early-game crafting centers on rudimentary implements necessary for hunting or self-defense, while later efforts involve constructing more sustainable bases or improving equipment durability. The crafting interface emphasizes functionality over polish, offering a straightforward system that rewards experimentation but may feel clunky to those accustomed to more streamlined survival titles. Resource scarcity ensures that every crafted item feels earned, though it can also make early hours particularly demanding for newcomers unfamiliar with the map and mechanics. Exploration is a significant component of the experience. The open world spans forests, derelict towns, highways, and remote facilities, each offering potential supplies and hidden dangers. Abandoned vehicles can eventually be restored and used for transportation, providing mobility advantages once fuel and parts are secured. This mechanic introduces a mid-game shift, transforming the player’s movement options and enabling longer-distance expeditions. The world itself conveys desolation effectively; empty streets and silent buildings reinforce the sense of societal collapse. However, narrative storytelling remains minimal, with environmental cues rather than structured plotlines driving immersion. Combat exists primarily as a survival necessity rather than a central feature. Encounters with wildlife or hostile players (in multiplayer contexts) can be dangerous due to limited ammunition and basic weaponry. Gunplay and melee mechanics are serviceable but not deeply refined, emphasizing caution and preparation over fluid action. Because resources are scarce, confrontation is often avoided unless absolutely required. This approach reinforces the game’s grounded survival philosophy but may disappoint players seeking dynamic or highly polished combat systems. Multiplayer functionality allows cooperative or competitive interactions, though the experience is heavily influenced by active player population. When servers are populated, the social dimension adds unpredictability and tension, as alliances or rivalries emerge organically. In quieter periods, the game shifts toward a solitary survival simulation, amplifying the loneliness of its setting. The long-term enjoyment of multiplayer modes largely depends on server activity and community engagement at any given time. Technically, the presentation reflects its indie scope. Environmental visuals capture the stark beauty of snow-covered landscapes and ruined architecture, but character models and animations can appear dated compared to more modern survival titles. Performance is generally accessible on lower-end systems, making the game approachable for players without high-spec hardware. Sound design supports immersion with ambient wind, environmental effects, and subtle cues that enhance situational awareness, though it does not aim for cinematic grandeur. Ultimately, SURVIVAL: Postapocalypse Now offers a raw and uncompromising take on open-world survival. Its strength lies in its atmospheric isolation and commitment to environmental challenge rather than scripted spectacle. Players who appreciate slow-burn survival mechanics, resource management, and emergent sandbox storytelling may find satisfaction in carving out a fragile existence in its frozen wasteland. Conversely, those seeking structured objectives, polished combat, or narrative depth may encounter limitations in its execution. As a survival sandbox, it succeeds in conveying the fragility of life after collapse, leaving the story of endurance entirely in the hands of the player. Rating: 5/10
XD
0 онлайна, хотя тоже странно было на него надеяться. В любом случае, буквально неиграбельно
Only if it had many players
Really fun. Glad survival mode is back.
♥♥♥♥♥ ♥♥♥♥♥♥ которая не работает вечная загрузка
Зачем я это купил
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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