
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
更新迅速,玩家给的建议都能听到, 虽然后期操作稍微有点繁复,但是作为新游戏来说很不错了。 属于是沉浸式体验末世小说了。希望能越来越好。
上头的游戏
好玩是好玩,但玩不久,容易膩。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很上头的游戏 基本一玩就是一天 前期很紧张 后期只要电锯做出来尸潮来临就不是问题了 所以后期会有点无聊 无尽模式还没有玩 希望再出几个新角色 大学生和仓库管理员有救老葛的线 每次都忘记给他送食物 老葛被我饿死两次了 要不给救援老葛做个提示吧😳
好玩爱玩,但是游戏进程很紧张,事多的做不过来
背包升级是做梦随机刷出来的也太难崩,天天啥也不用干就做梦呗,要把背包升级做成一个需要投入资源的玩法体验会好很多,玩家有肝的动力,繁琐操作也会变少。最好增加一键放入同类物品,烹饪物品和可加工食品最好分类,让玩家能分开存放。 交易价值应该标出来,有时候感觉自己做的大餐反而没一个小垃圾价值高。 邻居好感度固定的,符合要求随便塞两个垃圾就行,再多好感加的很低,对面反而送你一堆回礼,很不合理。 吸血的NPC删了吧,把相关互动加到交易NPC里面,如果只是自己活着完全没啥难度,邻居也不需要你养,吸血NPC除了天天发消息烦你而没任何作用,头像都不显示分不清哪个是哪个,至少刷点关键道具呀,在其他游戏为啥愿意当通马桶将军,还不是因为有利可图。而交易NPC完全没互动物品又太齐全,能交易之后基本啥都不缺了,不养NPC游戏没挑战,忍着养完全负反馈。 NPC的存活天数判断也有很大的问题,堆叠的食物几百饱腹送出去就加一两天,而且交易的时候完全不显示加多少天,有时候一堆东西送出去,就加几天感觉好亏,存活天数显示的也不准,有时候会提前一两天,打乱自己的规划。
虽然小问题不少,但是胜在题材新颖,游戏性也对胃口,总体上对的起价格
好玩呐,非常对口且暂时没有代餐,也是玩了二十多个小时打了一个陪伴结局。 好评:有几个挺意外的地方: 1、最先看到差评说打工仔与邻居女大感觉很龟,不知道是更新了还是什么,反正我觉得女大挺牛逼的,给啥食材做啥美食,给啥种子直接给成品,时不时给点道具拆了得一堆材料,不像那些陌生人开局就开始乞讨,没有回报让你养两三个月,我还以为是啥骗子结局,给他存粮弄到能活七八天了还发短信找我要。 2、到后面解锁电锯和交易系统纯爽游,门口摆上一堆电锯来多少杀多少,虽然耗电量不低,但是喜欢我遍地都可以得的材料随便换柴油吗,卧槽那个医院真的富得流油,我还在想电路板来源在哪,医院全是电路板,然后这游戏药物价值非常高,随便两三个药物直接让无人机交易格子的货物填满,医院还能搜一堆药物出来,到后期感觉自己快无限了已经,玩到这儿能不笑的是这个。 差评(对游戏建议): 1、建议把工具柜做成各种柜子的升级功能,并且可以更改各柜子的名字,我一开始还在想反复搬材料巨麻烦,材料又小又多,工作台自带的空间也小,后面发现那个工具柜就是跟那个冰箱一样可以随时取用的时候气麻了,已经做了好几个大柜子了,删掉工具柜,改成给各种柜子升级获得随时取用的功能,然后还可以改名字就舒服多了。 2、能不能把游戏里的陷阱上钩概率改低一些,把作物生虫长草频率也改低些,太忙了真的,到后面等级高了用土豆啥的随便抓兔子鸭子冰箱都放不下了,削弱陷阱的获取的效率,增强农作物的生长稳定性感觉游戏体验会更舒适一些。 3、随机事件的种类和奖励还得改进,好多事件不是单纯加心态就是固定奖励,比如那个猫事件,每次都必定是一个小鱼干+铁皮+随机小食物,那个蟑螂事件抢救食物就必定是一个污染麦片+蚯蚓干+随机小食物,刚玩的时候对这些事件还挺有新鲜感,到后面发觉其实没多少随机性的时候就觉得挺无聊的。 4、剧情重复性高和剧情ai味儿浓,和网上那个ai末日短剧里的差不多,太那啥了,我不喜欢,随机事件里的ai插图还好,至少不难看,不影响游戏体验。
獲得物品的時候可以不要什麼都不能按嗎😅 還不能跳過獲得物品小動畫....
困难模式 前期自己摸索有点难,到了后面生存技能防御能源都成熟之后就简单了,越玩越入迷
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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