
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
请弄一个无尽的休闲模式,无尽后面太累了不好玩!
太好玩啦!!! 瑕不掩瑜的绝对佳作!但感觉除了三个剧情角色其他都不想帮,都末世了自己,不求回报的帮忙也太圣母了。而且感觉节奏有点太快。
首先一句话概述:这款游戏对于仓鼠党来说是合格的、甚至优秀的,对于战斗党来说慎入。 分析一下,我认为末日生存游戏的玩家主要分为两大类: 1.仓鼠党,又称为松树党、囤积党、建家党,这类玩家的爽点在于修一个坚固而温馨的小窝,然后填满了物资,至于物资能不能用到,以及需要用的时候,还记不记得物资在哪,那不重要,就跟松鼠一样,把松子藏在洞里,一个冬天只吃了十分之一,其余的在哪里,不记得了,谁在乎呢?反正我囤过。 2.战斗党,这类玩家喜欢战斗爽,讲究一个人在江湖过,片叶不沾身,从僵尸群的围困中搜打撤。要的是那种心惊肉跳、肾上腺素飙升的快感。 按照这个分类,这个游戏对仓鼠党是很有好的,大大满足囤积欲望,游戏中的抢货环节,和末日爽文一样有快感,后续基地建设正循环后,满足感十足,但是缺少足够的搜打撤元素,不能像这是我的战争、腐烂国度、僵尸毁灭工程这类游戏一样,提供肾上腺素,相比之下更像60秒、避难所。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
卡卡卡
狠狠肝了好几天,特别上头,希望可以更多新内容
还算不错的游戏,目前玩到第60多天了,感觉比较好
来,所有人感受,岁数大了,很少有什么游戏能让我废寝忘食了,真的太多游戏心有余而力不足,年轻的时候,第一人称,第三人生的3A大作手拿把掐,现在好多想玩的游戏,可是实力不允许了,各种晕3D了,以至于我只买来放库里,我以为往后余生只能去斗斗地主了,没想到啊,这个游戏硬控了好几天啊,作者每天的更新,都让我十分期待,可能哪天不更新了,我会失落很久吧。上上上上次这么肝游戏,还是十几年前的方舟生存,有7000小时的吧,然后肝过鬼谷,肝过大多数,肝过帕鲁,。。肝过...算了,这个游戏是我今年最肝的。。。唤起了我得网瘾,我红果都没时间看了,压了好多剧。。。 。。行了,这个游戏40块还是可以的,希望大家给团队一些时间,希望做的更好,,,咳咳咳,,,确实难度不是很大,,我所有都是最高难度,有时候也是一轮回过,我想知道几轮回过和1轮回过有什么区别,。。希望开发组加强些难度,加强些天灾,对了,那个电锯的电弄单独开关这个问题,我想又不想,因为毕竟弄了开关,电就不紧张了,难度就下降了,不弄,确实干耗电,所以要不,丧失平常也时不时的来来吧。。。。别总等攻城。。。。开发者,让难度来的更猛烈些吧,,,现在最多第二轮回就通关,我想要的是哪怕轮回4次,都不一定过关的,那种紧迫感,让跑风雨来的更猛烈些吧,我有受虐倾向。。。。。因为确实后期什么也不缺,有点腻了..... 。不过目前咱俩还是热恋期......加油了~
this game so addicted
It's good, but needs to be polished a bit more to shine. Very micromanagey, so be prepared for that. After you win with the first character, you get a second one and then presumabely a third one. Unfortunately, there's not enough novelty to keep me going for a full playthrough with them. Still, 40+ hours is a decent enough time for a game so it's a thumbs up from me.
好玩的,demo和学习版玩了一个星期以后补票上车了
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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