
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不推荐,包着糖衣的大便: 1.全部文案都是ai,就是那种一键生成的ai文案,包括聊天群,全部页面的信息反馈都是ai直出,是非常粗暴的直出,甚至在给给提示词之前都不知道限制一下条件的直出,极度破坏沉浸感和体验 2.游戏流程为100天,前10天破局流程可以给到满分,但30天后逐渐变得非常无聊,非常缺少内容填充,50天就已经是重复枯燥内容,尤其到了80天后最明显,后期数值完全够了,邻居好感也刷上来了,你可以什么都不要干,每天邻居会送餐,也早就存好酒精瓶和电网了,就可以、也只能挂机差不多半小时到结局,因为后期没有任何内容,后期要给到-100分 3.自我阉割太严重,这种类末世的游戏,只有开局购买物资算爽点,没有中后期人性险恶互害搏杀,也没有一些传统的比如食物可以换某些东西的剧情,也甚至不能主动击杀丧失!只能防守时丢燃烧瓶,不停的修门修窗,极其无聊 ———————— 最招笑的是这游戏根本没有二周目的必要 一周目锁定玩大厂男,一开始不开放地下室和天台我也就忍了,但是到了二周目解锁了学生妹,居然也和一周目一模一样! 我还以为官方承诺的每个人不同,是真的开局不同 没想到也就是建了个不同的房间,但流程全都是一模一样的,甚至无脑到连设定都不管了,大厂男会无人机,学生妹也会无人机,大厂男的楼梯坏了你也楼梯坏了,大厂男的地下室没钥匙你也没钥匙,合着就是等于换个性别再来一周目呗 极致的敷衍
这个题材确实有意思 好玩 值得推荐 人物的互动 剧情的发展都做的比较好 只是后面的剧情相对单一 没有完整的科技线只能靠随机刷出科技
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一次玩的时候,挺好玩但是后期修门修的没值了,直接被破门了,第二次打重新规划了下,资源直接起飞,四十天的时候就在等结局,结果把维修包给了女大学生,强行等到六十六天结局,后期真的天天重复这几件事,完全就是重复劳动,玩打工仔后期根本不缺食物,那女大学生做的饭能塞满冰箱,然后无人机援助也不合理一堆十五天的存粮掉到十天了来问我要吃的了,然后一个三天存粮的不来问,无人机也恶心的要死强行让你等他动画结束,二周目开女大学生档打了十几天就不想打了,完全和一周目一模一样,就是换了个人实在想不出有啥区别,买之前以为是开局疯狂购物,在末世囤物资的那种,结果一个家里这么多位置家具塞不下几个的,家具存放位就八个格子的,打工仔大家具位就那么几个,还要给种地留空间,只能说等后期更新吧
good good
新时代3A大作(指AI),但是确实上头,白给几周目把能力拉起来以后突然就快乐起来了。 [spoiler] 实在不想肝的也能CE [/spoiler] 内容挺丰富,多周目开局时间金钱不同能做的事变多以后游玩差距相当大,但是一周目跟着走很多元素偏后期,前期反馈不太足 另外就是,活有点多,能不能给邻居薅过来给我打工啊?
挺好玩的 就是考虑考虑多人游戏呗 毕竟男女主也是相邻的 也有对方视角
可以玩,提一个BUG,我喝了一次干红后,到结束那个醉酒状态都不消失
its a nice peaceful game and its not to easy just the way i like games to be,
就喜欢这一口
作者更新频率高,但是搜打撤没有打。建议学习:这是我的战争。
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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