
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏希望作者能把出门探索时间加长 在出门探索上花些时间
I would like to see more areas to search. Like most zombie games there's gas stations, corner stores etc. Different items to make. You can actually go to your car. Things like that. Maybe being able to build a house. Catch more than just house animals. Maybe wolves, bears etc/ More of an open world.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩无需多言,打法时间够用
我需要大量的额外游戏内容,根本不够玩。
打发时间很不错
总结下来 这是一款末日圣母模拟器 开局救助邻居和npc到结束 在家靠防盗门窗和几块防御陷阱就能抵抗尸潮并美美的在家里建立自己的粮仓 交互系统纯纯大粪 找个东西需要满屋子跑 主角的精力真的是正常人吗 动不动就累了 一档不会玩比较牢 二档开局买完必需品做好准备然后每天重复吃饭种田救助满屋子跑出去探险交换物资和修门窗就基本可以美美通关了 我说白了 主角这家这么nb为什么要等到100天的救援呢 不能把美女邻居拐过来过二人世界吗 另外想要火建议早点出联机
游戏是一款关于物资时间管理的游戏,里面有些道具非常超模,关于游戏内的优化我只能说:大道至简(说人话就是拉完了)但是工作室积极优化(每天一更) 关于里面的玩法:虽然不像僵毁的战斗爽,反倒是个塔防,但是里面开局的采购物资环节也确实有些意思 只能说价格摆在这里,制作组还在积极更新,是一款值得体验的游戏! 但是啊,但是!游戏优化是真的拉完了一款小游戏能比肩3A
个人感觉还不错,刚二周目通关打工仔,刚开新档玩女大。 建议: 1.家里一些家具固定死不能移动就很烦,像打工仔的电脑桌,无人机架子,门口的两柜子,小圆桌这些,配上其它生存设施,感觉家里乱糟糟的,要是能挪那些东西就好了。 2.感觉其它材料存在感太低了,存档里什么塑料,硬纸,木片偶尔才用到一次,屯一堆用不上,像铁皮,玻璃,电子元件就猛用。 3.那些能交易的幸存者以后要是加些特殊事件就好了,现在他们在解锁幸存者基地那些交易点后就太没用了,第一次玩的时候经常无偿援助他们,结果什么都不发生,而且援助不够人一下就没了。 4.关于邻居,是否能做个好感度高邀请邻居来一起生存,不需要做些什么要给邻居资源,吃饭啥的复杂系统,让ta每天在家里晃一下,偶尔除草浇水啥的,然后还像吊篮那样偶尔搞出些资源给你。
不会烹饪发生丧尸危机了在家一天只能尝试一次烹饪,一次种植 去二楼修梯子一天只能修一次 最nm离谱的是烹饪用冰箱里的食材要烹饪二级 ?你他妈看看你说的什么b话 我是真吃不下这臭屎 TM抽个抽纸20精力,看看窗外30精力,睡一晚上抽俩仨抽纸就没精力了 是人啊?
刚开始打第一个轮回,还没彻底重生过,连游戏的完全体都没摸到,但已经上头了。 不过有个离谱的bug必须吐槽——丧失进攻失败后重生回到前一天,有时候丧尸直接"罢工"不来了,来了左边状态栏也不显示进攻进度🤡 另外强烈建议出多人模式!!!这种游戏不和好兄弟/对象一起受苦/搞事,乐趣直接少一半啊,求求开发者听一下 而且bug和新增内容好快啊,这两天我上手之后,感觉一天一更新 瑕不掩瑜,等修完bug和联机,这游戏绝对封神。
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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