
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1579 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉还不错,期待更多作品
玩到后面我感觉自己像个用无人机做外卖的单人店,还是不收钱的那种……
暗改你目呢?这是单机还是联机?满级制造都搓不出电路板
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the concept. I liked playing the games, but couldn't find help for how to actually play or for what things were. The problem that drove me crazy, especially as a prepper, the too big of focus on food. Dude, if times are hard eating once a day might be enough.
非常上头,但是目前有个问题就是中后期没事干每天就只能煮饭喂那几个米虫。最好多增加一些后续内容,更多的地图,玩法,把那几个NPC利用起来,既然有手机交互就别搞得那么死板。还有和邻居就一墙之隔,完全可以在后期做一个任务把两家打通,让邻居以活动NPC的形式帮玩家做点零碎小事或者打打配合。
及其及其及其及其及其严重的性能问题,在打开页面的时候会面临及其严重的卡顿。
还可以吧,玩到后期有点无聊,重复体验太强了,前50天给8分,后50天给6分,杀杀时间可以
游戏题材是我很喜欢的,知道游戏第一时间就买了,全部通关了,游戏大体还是喜欢,但是有以下问题 1前期搞建设,中后期无聊像坐牢,重复性劳动非常多,自己像在工厂打螺丝的牛马,事情很多,但是都是重复,每天都是做一模一样的事,需要重复个一百天。 2物品无法堆叠,柜子不能联动,背包有限重,后期资源多储物柜不够用,很多物品又重占用格子又大,特别是西瓜每次收获需要来回跑好几次才能运完,每天大部分时间都用在搬运分类物资上了,曾经因为这个原因想弃。 3所有的交互都是不停的点击鼠标,鼠标每天都要好多好多下,操作非常非常繁琐。 4基础资源除了铁皮和玻璃其他根本就一点不重要,能用上它们的场景很少,后期经常基础资源几大柜子了但是铁皮一直缺需要靠无人机交易。无人机交易也是每天要点击好多下,没有自动交易。 5即使物资囤的非常多也没用,电不够抵御不了丧尸一样白搭,太阳能发电板蛮废的,发电少极端天气又多,即使搞了十几块还是需要用上燃油机和老鼠发电。 燃油和老鼠吃的压缩饼干又需要靠无人机每天交易,又是不停的鼠标点点点。 6个人生存模式中后期已经非常重复枯燥了,无尽模式更是无聊到我最后直接自杀。 说了这么多问题还是因为喜欢这类题材,总体还是推荐的,希望后续游戏能有更多好的优化,现在希望官方先开通创意工坊,群策群力,很多问题可以通过mod来解决。
Pretty good, there are weird places where it will lag abit during story telling, but the game play is fine and full of potential
我严重怀疑作者根本没玩过,别的问题先不说,探索视野锁死,转动不了视角,这是人类能做出来的事?你重回2000年了啊?吃相也太难看了。拿这种游戏圈米。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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