
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1579 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
蛮不错的游戏,市面上没有竞品很新奇,就是后期天赋点多了很多东西不是很缺,吃一顿能好几天不用吃饭,而且每天做的事情都大差不差,事件种类还是太少了,还有跟邻居的galgame环节两人对话翻来覆去就几句话没啥新意,包括小区居民中聊天也大多没啥实际有用的信息好像,还有,重生的时候不要老给我们看相同的剧情,没啥实际内容也不能跳过,也可能是我玩的时间太短,制作组很用心,不间断地一直在更新,游戏内容也越来越丰富,希望制作组能保持下去,我还想给制作组几个建议: 1.关于居住点,我有看到未来的发展方向我想的是既然能出新角色,那么能不能出新居住点?就像打工仔和大学生虽然不同的房子但是本质上没什么区别,不同的居住点能否带来不一样的影响,举个例子居住在高楼是否可以遭遇尸潮频率降低,但是出门探索时间增加?且受到恶劣天气影响更大? 2.关于尸潮,游戏内能否通过某些事件的选择来增多或减少下次遭遇尸潮的数量,比如出门探索贪心警觉值满了才被迫回家?这样使得家门口游荡的丧尸数量增加出门也更加危险?又比如通过往别人家门口制造动静保全自己? 3.关于出门探索和无人机,我认为出门探索时可以适当遇到npc,也就是其他幸存者,增加一些探索的随机性,说实话出门探索其实有点做的太随意了,没有人也没有丧尸,一个叮当罐子就能引开区域内所有丧尸?我认为可以修改成叮当罐子用来在地图内丢出引开某一地方的丧尸,如果遇到人也可以记下联系方式再用无人机交易?无人机的观察用途好像没啥用?是否能通过控制无人机来引走部分尸潮?就像我上面说的那样通过事件影响尸潮 4.关于特殊感染者,我认为可以在特殊条件下少量加入或者在高级图探索时刷新让玩家避开?从而增加危机感?但是只有一百天的轮回又感觉好像没什么必要 5.关于武器,贴合背景的情况下我认为只有燃烧瓶太单一了,能否出一个比如说长矛的东西帮助玩家清理尸潮而不是尸潮一来玩家只能修补门窗,(顺便提一嘴我玩的时候只有一个窗户被攻击但是实际上有三个窗户) 6.关于交易,是否能从其他幸存者那边获取图纸,比如说和一家猎户交易获得他们家布置陷阱的经验或者让玩家懂得制造弓箭? 7.有关短信,主角无父无母吗,感觉可以增加一些有关父母的剧情 暂时只能想到这些了
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很喜欢这种末日重生囤货生存题材的游戏。 我将用我的小汽车,可乐,草莓,老鼠战胜末日! 哦别忘了少爷的自我修养
[h1]《生存日志》:重生后,我在尸潮末日囤物资! [/h1] 大家应该都刷到过各种离谱的重生文短剧吧,看起来虽然没什么逻辑,但确实将爽感贯彻到底。《生存日志》这款游戏也会给玩家带来这样的感受。 作为一个普通人,玩家会回到尸潮爆发的前一天,用全部的资金购买各种物资和发电工具,从而让自己能在不缺衣少食的前提下扛过尸潮的侵袭,成功幸存下去,从而解锁游戏更多的角色和玩法。 游戏难度可以自定义,可以单独调节初始资金,这样能方便不少。游戏主要分为两个板块,探索和生存。探索模式就是事先准备,需要在有限的时间内去各个商铺购买物资,准备撑过后面的30天。必备物资有食品、花盆、种子,想要活得更滋润也要买一些重要家具,比如微波炉、空调等用来应对不同突发情况。不过要注意初始资金是有限的,住宅也是有多层结构的,不过需要随着时间推进来解锁。另外初始建议买辆中等定位的车辆,这样我们能把更多的东西通过后备箱的方式带回基地,不然来回跑会很浪费时间。 主线任务会有指引,需要玩家按照步骤来完成;一些胡乱交互的物品也会有可探索内容,会获得非常有用的材料。另外遇到画作、书籍一定要去读一读,前者会解锁生存点,后者则会永久加耐力等基础数值。至于这个生存点可以理解为肉鸽游戏里的点技能用的点数,放在本作里就是一天结束后会随机刷新三个技能,玩家可以选择其中一个进行点亮,比如降低饱腹度下降的速率,或者增加进食提升的数值,这个东西看上去好像加的不多,但是累计起来对生存会有很大的帮助。 同样,生存点的存在也证明了游戏需要我们去多做一些互动,很多支线任务都可以获取点数,还有一些固定的互动玩法也会获得点数,每天点数越多能解锁的技能也就越多,对后面几天的生存越有力。 解锁工作台之后,可以制作各种材料。僵尸会在一定天数之后进攻我们的房间,需要我们即使维修门窗等重要部件,一旦大门被攻陷,我们的游戏会直接失败,所以一定要时刻关注1楼的场景。种植和烹饪都是有效提升饱腹值的重要环节,开局没种子和花盆,基本就白玩了,建议这两个场所一定不要忽略,不然至少耽误好久的路程。 另外,手机的短信也是一个重要功能,可以与其他人进行交易,还可以观察一下小区住户们的对话,一开始还是挺安逸的,有种自己小区的感觉,不过后来尸潮太猛了,说话的内容也就不怎么休闲了,和《逗比危机》那种放松的风格还不太一样。另外还可以援助隔壁的女大,帮到一定程度会解锁很多好东西,而且还可以在下一个周末游玩这个角色。 整体而言,《生存日志》的玩法还不错,虽然操作视角和移动方式有点不太习惯,甚至还有点延迟。但自由度很高,很多可互动的物品都能解锁意想不到的效果,总会能让你多坚持那么几天。感兴趣的玩家可以尝试一下这款游戏,当然勇于挑战的玩家可以试试“无尽模式”,包难的。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
开局买什么,一个小型发电够了,一个高档小型储电够了,两个榨汁机(女大)。两大一中一小,西红柿土豆草莓西瓜,剩下给我梭哈可乐棉花糖。
I bought it thinking it would kill maybe an hour of my time. I was wrong. The game is incredible and they update it almost everyday at the time of this review. It feels new or at the very least improved. I haven't found a single update to be unimpactful. Truly a surprise gem for me here. Highly recommend!!!
玩到后面我感觉自己像个用无人机做外卖的单人店,还是不收钱的那种……
非常上头,但是目前有个问题就是中后期没事干每天就只能煮饭喂那几个米虫。最好多增加一些后续内容,更多的地图,玩法,把那几个NPC利用起来,既然有手机交互就别搞得那么死板。还有和邻居就一墙之隔,完全可以在后期做一个任务把两家打通,让邻居以活动NPC的形式帮玩家做点零碎小事或者打打配合。
我严重怀疑作者根本没玩过,别的问题先不说,探索视野锁死,转动不了视角,这是人类能做出来的事?你重回2000年了啊?吃相也太难看了。拿这种游戏圈米。
Pretty good, there are weird places where it will lag abit during story telling, but the game play is fine and full of potential
及其及其及其及其及其严重的性能问题,在打开页面的时候会面临及其严重的卡顿。
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Where this game's players are, estimated from review languages.
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