
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1579 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩着还行。就是出满电锯再补发电机基本就无敌了,只需要和囤王买燃油。还有到后面物资太泛滥了,没意思,打怪爆物资,无人机搜刮爆物资,六十天以后我都是开最高速挂机。而且探索点里的物资也太多了,随便搜搜就是一大堆,感觉至少削减个百分之九十还差不多。
I bought it thinking it would kill maybe an hour of my time. I was wrong. The game is incredible and they update it almost everyday at the time of this review. It feels new or at the very least improved. I haven't found a single update to be unimpactful. Truly a surprise gem for me here. Highly recommend!!!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏本质就是个文字游戏做出了3d建模可视化,不过完全对得起这个价格,制作组目前态度挺好,修bug速度很快,一开始遇到的打开架子就卡的问题,过了两天玩就再没遇到过。
囤货党狂喜
1.交互有的时候无法选定,比如大学生场景下的一层的五连小位置,这5个位置放什么都有可能交互的时候点不上,包括迁移这个物品根本点不上,我尝试了多种位置点击,就是无法选中导致无法移动,实际上这个问题完全不该发生,这不像bug而像是单纯的没过脑子的设计。 2.游戏设计曲线有明显问题,我最开始玩这个游戏的前三十天,我恨不得研究一宿,寻找最优的开局思路,三十天至五十五天,我觉得苦尽甘来,五十五天往后,就纯纯的坐牢,想提前结束都不行,也没什么可玩的了,就纯等死,关键是最少最少也得等到八十多天才能结局,这三十天就是纯纯体验末日的无可奈何。 3.手机聊天功能在我看来有点莫名其妙,给人一种想做出点什么来却什么也没做出来的尴尬感。或许能给几个参与到手机聊天中的选项?而不是现在有几个特定场景下才有的固定选项。 4.还是UI的问题,比如制作台制作出一个东西,然后点击拆包,这个时候制作台的UI不退出,拆包你只能通过左下角的进度偷偷摸摸看,如果你选择ESC,那么拆包过程也就取消了,这是个小问题,但是逻辑上很反人类。 5.菜单食谱的曲线也过于近似,实际上如果我能凑出来一大堆不好找的东西做出来的也就是和我做的山珍菌肉没什么大的区别,比如复杂的菜谱给点BUFF呢?如果单纯的是数值区别,那太扯了,这游戏到最后做什么食谱都是完美,我开局玩命买的攒的牛奶什么的实际上什么用也没有,包括那些超市里的菜品也是一样,占那么大格子,保存那么久,做出来的东西也就没什么区别的时候,是挺打击人的。
10/10 — Survival Log is peak zombie apocalypse brainrot. You die, remember everything, respawn, and immediately start making galaxy-brain decisions like “this timeline needs more canned herring.” I just wish they’d add TAB to open your inventory, because the amount of times I’ve pressed TAB expecting it to work is now greater than the amount of times I’ve fed the cat fish. The lore is suspicious, the apocalypse is worse, and I no longer trust anyone who says the herring is “just food.” Absolute cinema.
很上瘾,还是得慎玩,要不然一天就没了
好玩 牛逼
蛮不错的游戏,市面上没有竞品很新奇,就是后期天赋点多了很多东西不是很缺,吃一顿能好几天不用吃饭,而且每天做的事情都大差不差,事件种类还是太少了,还有跟邻居的galgame环节两人对话翻来覆去就几句话没啥新意,包括小区居民中聊天也大多没啥实际有用的信息好像,还有,重生的时候不要老给我们看相同的剧情,没啥实际内容也不能跳过,也可能是我玩的时间太短,制作组很用心,不间断地一直在更新,游戏内容也越来越丰富,希望制作组能保持下去,我还想给制作组几个建议: 1.关于居住点,我有看到未来的发展方向我想的是既然能出新角色,那么能不能出新居住点?就像打工仔和大学生虽然不同的房子但是本质上没什么区别,不同的居住点能否带来不一样的影响,举个例子居住在高楼是否可以遭遇尸潮频率降低,但是出门探索时间增加?且受到恶劣天气影响更大? 2.关于尸潮,游戏内能否通过某些事件的选择来增多或减少下次遭遇尸潮的数量,比如出门探索贪心警觉值满了才被迫回家?这样使得家门口游荡的丧尸数量增加出门也更加危险?又比如通过往别人家门口制造动静保全自己? 3.关于出门探索和无人机,我认为出门探索时可以适当遇到npc,也就是其他幸存者,增加一些探索的随机性,说实话出门探索其实有点做的太随意了,没有人也没有丧尸,一个叮当罐子就能引开区域内所有丧尸?我认为可以修改成叮当罐子用来在地图内丢出引开某一地方的丧尸,如果遇到人也可以记下联系方式再用无人机交易?无人机的观察用途好像没啥用?是否能通过控制无人机来引走部分尸潮?就像我上面说的那样通过事件影响尸潮 4.关于特殊感染者,我认为可以在特殊条件下少量加入或者在高级图探索时刷新让玩家避开?从而增加危机感?但是只有一百天的轮回又感觉好像没什么必要 5.关于武器,贴合背景的情况下我认为只有燃烧瓶太单一了,能否出一个比如说长矛的东西帮助玩家清理尸潮而不是尸潮一来玩家只能修补门窗,(顺便提一嘴我玩的时候只有一个窗户被攻击但是实际上有三个窗户) 6.关于交易,是否能从其他幸存者那边获取图纸,比如说和一家猎户交易获得他们家布置陷阱的经验或者让玩家懂得制造弓箭? 7.有关短信,主角无父无母吗,感觉可以增加一些有关父母的剧情 暂时只能想到这些了
我严重怀疑作者根本没玩过,别的问题先不说,探索视野锁死,转动不了视角,这是人类能做出来的事?你重回2000年了啊?吃相也太难看了。拿这种游戏圈米。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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