
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1579 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉还不错,期待更多作品
整體來說是蠻新鮮的遊玩體驗 有點像僵屍版的模擬市民? 我玩的是真的蠻開心 對屯物狂來講真的是一款蠻過癮的遊戲 但現階段的確還是有很多平衡沒有做好的地方 例如屍潮 有的材料根本用不到 有的材料需求又極大 商人賣的東西感覺也可以用一些隨機的機制 不然每次都是一樣的物品 這樣雖然食譜跟食材種類用的那麼豐富 但其實遊玩過程根本就只有那些特定的食物或食材可以入手 有很多都是在一開始準備階段才能在超市看到而已 探索的移動跟畫面視角也還需要再改進 整體操作還是會很卡 這遊戲主打的本來就是輪迴 所以我覺得讓玩家邊死邊學習沒什麼問題 當然遊玩時間成本可能就會被拉的很長 不喜歡這點的玩家可能要考慮 也期待之後更新有越來越多內容 更多隨機事件 地點 商人 角色之類的 感謝各位開發人員 玩的很開心 PS 在佈局介面可以調整家具位子或是拆除不要的家具 防禦建築也適用 我第一輪破完才發現這件事情 各位倖存者加油
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
及其及其及其及其及其严重的性能问题,在打开页面的时候会面临及其严重的卡顿。
这个游戏是好玩的,玩起来是很上头,跟是不是ai生成的没有任何关系,游戏最重要的是要好玩,而不是只有个好看的外壳。操作细节上还有优化的空间,可以再加一些更有特色的人物,增加可重复游玩度。这个游戏对于我来说是强烈推荐的,喜爱生存类的玩家可以考虑。
还行,虽然中后期比较无聊但至少能玩。不过还是有个问题不得不吐槽,游戏中获得物品,事件等各种信息全部在屏幕中间弹出,弹出信息后你无法进行其他操作只能先点击空白处或者直接关闭弹窗,我真的是日了开发者了!玩到后期就一直弹,尤其是烹饪的适合弹到顶部了还有隐形的遮挡让你无法进行其他操作,操了。还有使用酒精做发动机燃料,打丧尸的时候也是一直弹出获取到玻璃,操了开发者了!
游戏前期是很好玩,但有一个问题就是50天开放交易后就有点频繁相同操作,我认为应该开放一个商人上门交易这样,或者呼叫商人上门交易这样,然后商人随机刷货多刷一点,停留时间长一点给玩家充分交易库存内容,最好是一个列表打开所有容器去交易,无人机有点太过于无聊了,交易物品也很固定。然后就是邻居目前还行,人物对话有点固定,写叙事内容就好好写小说,不要ai发言。工作量并不大。然后就是僵尸强度问题,和塔防强度问题,电锯过于强大,其他防御塔过于弱小,导致前期艰难后期挂机,然后就是增加玩家对抗丧尸的能力,平衡防御塔强度,给你打个比方,耗电一次性放aoe的装置,吸引丧尸注意的道具趁机缓口气比方说出门探索那个道具,比方说汽油铺满地面,木料火柴点燃、不然后期太过于无聊,然后就是事件好好做不要千篇一律点固定选项,来点随机选项惩罚或者运气好奖励。
Pretty good, there are weird places where it will lag abit during story telling, but the game play is fine and full of potential
Very addictive survival game with an interesting death loop mechanism. You learn as you go and then try again with bonuses and better knowledge. Everything from crafting, trading, exploring, growing food, managing your power etc ... and then blackouts, infections, freezing weather etc to disrupt your pattern. All in preparation for those zombie hordes that get progressively harder as time passes. I keep finding myself at 1am in the pitch black realising I need to get up in 6 hours. ;)
不知不觉玩了九十多个小时,好久没有玩到那么有意思的游戏了,就是感觉精力不够用,不过还好后期可以一直打针度过,希望可以出一键收纳的,去探索完回来真的一直在各种整理东西,半天就过去了,强迫症真的很难受,还有那种罐头占地又大又重
我严重怀疑作者根本没玩过,别的问题先不说,探索视野锁死,转动不了视角,这是人类能做出来的事?你重回2000年了啊?吃相也太难看了。拿这种游戏圈米。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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