
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1653 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错
除去过量的AI之外还是个不错的游戏,设定题材很不错但是内容还需要打磨
1,游戏后期重复劳动太多了还要100天才能通关真的折磨,而且这个后期50天左右就没新东西了。既然是重生流玩法不应该是多次短流程的玩法吗?别管爽不爽文你重生流就是要不停的通关然后优化流程才对,你只给个4次重生机会搞个又臭又长的流程不是搞笑吗? 2,一个需要跑图探索游戏连旋转视角都不行,寻找关键道具啥线索也不给,每次搜索时间又扣的很紧纯粹是恶意拖长游戏流程 3,跟npc的相关文本是纯ai写的吧,有不少话都不利索你们用ai写文案都不审查的吗?而且大部分对游戏玩法没有任何用处,也并不符合剧情氛围 4,搜索单位能不能用颜色区分一下,未搜索,已搜索,已清空,搜索过未清空,4种状态分别标记一下,2026年了还不搞这种设计,还是说又是要标榜所谓的硬核,看后续改动决定是否以后还要支持你们,当然你们要是就想捞一票就跑那我没说
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超级好玩的宝藏游戏,生存类玩家的福音,要是加上联机版,肯定火爆了
Well done survival game. Endless strategy and planning.
好玩上头,就是太累了忙个不停
观点,可以一试的小游戏,只说缺点 1.氛围感太差了,开始的时候紧张兮兮的跑各种地方采购有点感觉,但是准备阶段结束后感觉直线下降,生存点这东西太抽象了 2.数值问题1,很多加属性上限的互动,但是问题是属性到了300往后这东西基本就到头了,不是不加上限了,而是你一天的时间就这么多,你给再多数值我根本碰不到这个上限好吧,完全用不到,我打到五十天连着三天尸潮的时候直接不睡觉不吃东西就硬在门口修了三天,你们自己玩的时候真的不会笑出来吗?我是真的没绷住 3.数值问题2,一天的时间洗手听音乐做瑜伽躺沙发浇浇花一个白天没了,时间分的太模糊了,还没有天赋或者选项能够减少这个互动时间的,打到后面重复的太折磨了,每天重复操作我都不知道我玩的是不是末日游戏了 4.生存点,这东西真抽象,你不如单独拉出来整个技能系统,分为制造,陷阱,种植,烹饪,防守等等,你本来就是不断轮回的而且还有继承,不比这每天结算的生存点有意思?然后就又回到了数值,三百顶天了,甚至你每天互动完了一轮了只能到两百,这两百还是算上吃东西加的,每天为了提升这个逼生存点来回跑,并且生存点能解锁的特性还是根据你生存天数来解锁的,很多东西一开始并不会解锁,等到你解锁了让你随出来的时候已经成了鸡肋,食之无味弃之可惜 5.口渴度没有,很重要的一点生存要素你没有,生存难度直接腰斩好吧,对半砍都算少的了,这我真不理解,有个口渴度的话能做的东西不是更多吗,玩法花样也会更多,建筑也能多很多, 6.建筑问题,建筑摆放不可自定义,所有建筑都分为小中大,但是家里不能随便放,你门口陷阱都能一个格子一个格子的屋子里面反而不行了,我寻思这不也是一个玩法吗?你固定建筑几乘几不就好了玩家想怎么放都行,可以自己造个人的专属末日堡垒,但是很可惜不能 可摆放的位置太少了,建筑也太少了,生存点解锁的摆放位置也不会继承,等能够解锁的时候这个摆放位置已经成鸡肋了,我没有这么多建筑用来放了 7.这核能手机太蠢了,群聊删了吧,这符合末日吗? 8.三个角色之间的特殊性差别不大,没有关键性特性,第一和第二个我只感觉做东西有点差距,其他完全一样,另外玩大学生的时候这邻居给的比玩第一个当舔狗好一百倍好吧,电子元件都能送过来,给我整笑了,第三个还没解锁我就已经不想打了
一周目100天通关了,为什么我开二周目给的点数是0?什么技能都点不了。我还特意去看了一眼明明有500多的点数,那我十几个小时的一周目不是白玩了?看看什么时候能修好吧,修好就取消差评。
总体来说还是不错的。
So the apocalypse came. Whoa zombies. Oops. You died. Luckily you get another chance to survive. Time rewinds and you got the greatest gift: time to prepare. It's only a few hours though. But it has to be enough. Will it be enough? What would you do if you have to prepare for the zombie apocalypse? What would you buy with your meager savings? Food. Of course. But what kind? Rice or hardtack? Do you need salt or vinegar? Of course sooner or later it will all run out. You need to make your own food. But what type, using what? You will need to reinforce your house. Okay. With what? You will need to power stuff. You need electricity. Generator? Solar power? Both? What do you think you need more? Medicine or buillding materials? So did you pinch your pennies and fought to get the most for the least amount of money? Did you get all the stuff you want in time? Did you get most of it at least? All done? Congrats. Now starts the hard part: surviving it all. And the choices. Oh the choices.. Help your neighbours, or not. Go out to scavenge or not. Build traps for animals or build traps for zombies. Choose your nightly perks.. if you have the points :) Fair warning: this is not an action game where you can shoot your way out of the problem. Your home is breached and you are dead.. well mostly :D Cause that few sweet sweet rewinds of time are there for you. And each time you learn more, you last more. Of course there are some clunkies and some frustrating bits but all in all I really like this game. All I'm really missing is animal husbandry. I want to raise the rabbits and guinea pigs I sometimes catch..or even just the mice and rats. Hmm maybe save people in a let them in my house way..
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