
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1653 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可以玩,提一个BUG,我喝了一次干红后,到结束那个醉酒状态都不消失
第一次玩的时候,挺好玩但是后期修门修的没值了,直接被破门了,第二次打重新规划了下,资源直接起飞,四十天的时候就在等结局,结果把维修包给了女大学生,强行等到六十六天结局,后期真的天天重复这几件事,完全就是重复劳动,玩打工仔后期根本不缺食物,那女大学生做的饭能塞满冰箱,然后无人机援助也不合理一堆十五天的存粮掉到十天了来问我要吃的了,然后一个三天存粮的不来问,无人机也恶心的要死强行让你等他动画结束,二周目开女大学生档打了十几天就不想打了,完全和一周目一模一样,就是换了个人实在想不出有啥区别,买之前以为是开局疯狂购物,在末世囤物资的那种,结果一个家里这么多位置家具塞不下几个的,家具存放位就八个格子的,打工仔大家具位就那么几个,还要给种地留空间,只能说等后期更新吧
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simply one of the most satisfying concept executions in gaming in recent memory, up there with Crimson Desert and Palworld, just reduced in scale and needing some polish. Expect to find most things intuitive and others very obtuse, but the overall visions surprisingly ambitious and yet nearly fully realized.
很好玩的游戏,很有意思的想法。末世后的居家求生的无力感强过了许多丧尸题材游戏,尤其是生存到最后变成全城丧尸消消乐的游戏(当然不是说别的游戏不好,只是在末日紧张感氛围上给的很足)。但作为一个明知未来有丧失末日,回到过去屯物资的游戏,回到过去的时间只有24小时,这真的非常的无趣,你给我个7天时间让我猛猛凑钱,找亲戚,找黑帮借,然后整一堆物资,在末日后我看到有人需要帮助我肯定立马帮助,而不是我自己都快吃不起了结果邻居跟我说他渴望回忆方便面的味道(这甚至才刚过不到半个月),还有隔壁的邻居给的东西也极其不合理,我把我稀有的燃料交给她,然后给我个装满了星星的玻璃罐,我还以为我可以获得那看起来烂大街但实际上极其稀缺的玻璃,结果给我拆个4个塑料?我就好奇了,玻璃这东西我看到地面上的碎屑上都有些,外出探索的保安大爷的房子里的窗上都是,就不能让我拆一块吗?说是在居家利用好现有的资源,但实际上是你能想到的很多diy的道具,游戏里统统没有,甚至还有个牛逼高利贷能够在外面尸潮进工拍门的时候,在大半夜靠在门上转我的门把手?我怀疑这人是伪人哦。 我很想给好评,因为这个游戏的点子比其他很多烂大街的游戏玩法比,他很有意思,但现在的很多地方都有很多发展的潜力,而且制作组也在高强度努力更新,我只能先把差评放在这里,等到未来变得更好后再修改。
前20个小时很上头,后面太重复了,等更新吧
打到20天就差不多可以重开了。后面全是重复内容浪费时间。
this game is very fun but i want Thai language pls update Thai language for me. Thank
这个游戏玩的我很难受,特别是做成就的时候,杂事太多了,发电,尸潮,种植,探索各种突发事件,这导致我想在一局里完成多个成就是很难达成的,容易顾此失彼,一个末日求生感觉比当牛马还累,开一局就是100天,玩到一半发现又错过一些事件导致成就无法完成,很让人烦燥,刚才想把社区群回复二十次的成就解锁,而短信里的任务在关上手机后,界面是没有提示的,我经常因为专注其它而错过群里事件,于是又要重新开一局,多前也有过多次这种情况,我现在玩完全不是因为想玩,而是成就刷完,真开了游戏又很痛苦,越玩越没劲,越玩越枯燥。
更新太狠了,没见过更新这么狠的作者,有一种身家性命都赌在这款游戏里的感觉....
Could you stop moving my camera automatically to the character?
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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