
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1653 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不太推荐,一个周目完整是3个轮回,但是实际上只有第一二个轮回稍微有点新鲜感,一个轮回100天,到了50天后就相当重复,实际适合体验时长大概就5到8小时,后面就是重复刷,属于是第一次玩会很上头一下玩5个多小时,但是当你打第二个轮回的适合就没有什么玩点了
我买的时候三十几块钱,说实话花这点钱能让我玩三十个小时的游戏不多,很值这个价格
好玩 後期有點無聊+忙碌
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏属于小作坊的制作,价格也对得起价格,不过问题还是很多,我玩了前两个角色通关结局,也算是游戏摸了个大概。 不管是前期的准备和后期的流程都很繁琐复杂,有意思的点被优化掉了比如和邻居还有npc的互动,我个人更偏向于有选项而不是每次都是重复,日常就是同样的事情,这游戏通关了就不会再有想打开继续玩的兴趣了。 如果想顾好家里的一切外面的探索点是完全没有时间去进行主线以外的探索了,我是知道这游戏用了ai的文本和作画的,玩了以后发现ai是最小的毛病了。其他的毛病比ai明显, 明明厨房二级可以隔空取物,但是不考虑做个制造二级,后期的材料溢出装都装不完,也可能我是囤囤鼠,但是不管是前期还是后期,交易数值膨胀+重复性劳动让我已经失去兴趣,想体验坐牢可以来,
Ist nen cooles Survival Game. Was nur anfangs sehr abschreckt ist das Learning by doing.
游戏还不错,适合那种喜欢末日小说的,上手连续玩2-5个小时不是问题,只是后面就有点乏味了.
不会烹饪发生丧尸危机了在家一天只能尝试一次烹饪,一次种植 去二楼修梯子一天只能修一次 最nm离谱的是烹饪用冰箱里的食材要烹饪二级 ?你他妈看看你说的什么b话 我是真吃不下这臭屎 TM抽个抽纸20精力,看看窗外30精力,睡一晚上抽俩仨抽纸就没精力了 是人啊?
我需要大量的额外游戏内容,根本不够玩。
好玩无需多言,打法时间够用
作者更新频率高,但是搜打撤没有打。建议学习:这是我的战争。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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