
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ai画风三A大作,价格略高了,这虽然无伤大雅,玩了30小时出头,但再也不想打开了 1.重复性及其高,种菜 榨汁,抓鼠 做饭,交易 理货,修修补补, 2. 东西杂乱无法堆叠只能丢地上,出门搜的物资回来也不想理货了,前几小时玩个新鲜感及格,抽抽卡,中段枯燥但打开游戏就不想关,关了就不想打开,之后就是看着乱七八糟的东西却提不起精神,空间不够,拿取麻烦,还有丧尸肉更是占地方,(本人中度强迫,症喜欢把所有东西归类整齐) 3.创意有限内容太少,防御手段就那几个,剧情简单猫猫不能养,虽然后续可能更新吧,但没力气玩了,满脑子都是草莓汁,兔子饭,交易,感觉在打工, 4.(建议)喂的几个ai也任何没回报,能喂10天然后被反哺12天就好了,不然天天做饭都没心思探索,什么都有但什么都粗糙,, 不知不觉说了一堆了,毕竟我不是什么游戏大能,中难度一次通关二周目换了个结局也通关了,但玩不下去了,预祝游戏越做越好,目前满分10分给个4.5,纯主观评价个人主见,嫌弃我要求多可以不在乎我谢谢
半成品不说了,更新频率虽然高,但感觉总是没优化到痛点,以及更关键的是,更新完官方你应该测试一下吧?丢出来让玩家体验不愉快可是不对的哟,所以,综合来说,还是不推荐,要入坑建议后面等更新完善了,顺便打折了再入吧。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全游戏所有文本均为AI生成。绝对不推荐。
爛死了 連續3 4天進攻根本抗不下來 被喪尸進攻還一直想睡覺 還一次性來瘟疫 斷腿 斷電 你怎麽不去死一死就好 根本不想讓人通關 用屁眼設計游戲 所以做的跟屎一樣爛
我本来以为一游戏数值啥的都没弄好后期无聊就设定有趣,但是现在每天一更新反而觉得还行了给你好评!
题材和内容,很不错。但是角色操控实在别扭,目前市面上大部分游戏,不论什么视角,第几人称,都是WASD控制移动,视野跟随,或者鼠标触碰边缘控制视野移动,玩起来方便舒适。目前默认操控方式挺反人类。希望制作组可以加入wasd模式可供切换。让玩家自己选择喜好的操控方式,不要按头强制接受。谢谢
收纳模拟器 AI用得不够多,我建议谈情说爱类型短信内容也让AI完成,你写的东西像零几年起点扑街作者的自嗨文学
我以為:重生之最強倖存者,坐擁百萬物資笑看人生 實際上:重生之忙不過來還要當舔狗的拉基
1.时间流逝速度不合理,从一个房间走到另一个房间要花一个小时! 2.仓库小的可怜,物品却要占太多空间。 3.局外成长几乎为0,只在一个存档有效,而且还会因为BUG导致技能失效。 4.局内build随机性太差,很多build都是凑数的。 5.自动化程度低,任务完成没有反馈。这里点名游戏中的邻居,对方没物资后就要依靠玩家的投喂,比起多几句AI生成的话语,玩家需要的是更有用的“感谢”。而且谁家好人连着两次都要更新一个对话?一个几乎没用的对话?我理解有玩家会去看,但比起用AI跑对话,咱是不是先把游戏做好?! 6.飞马作者暗改材料,导致后期关键材料电子元件无法制造,严重影响游戏体验!
這款遊戲讓我深深體會到了為什麼CEO常說"時間就是金錢"這句話
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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