
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽文游戏,很上头
游戏不错,有点星露谷+这是我的战争+60s的感觉 但是问题太多了 首先就是UI交互 每次做出产品之后弹窗图层优先级最高,会导致玩家无法点击其他操作 快捷键基本是摆设,一件存取放入没有快捷键,取用这个功能几乎用不上,上楼下楼点两次是多余,背包切换车辆也没有快捷键,工作台取用其他工作柜也没有快捷键 点击移动经常没反应 打包和解包有时在原地,有时又要走过去,我也看不懂 所有家具在制造页面都显示占地2X2,实际不造出来不知道到底多大,也不知道耗多少电 视角问题,抓老鼠或者物品掉地上还得挪视角才能捡到 材料和数值 新更新的最大储电池材料是中等电池的好几倍,但是蓄电量只有两倍 相比之下,最大的太阳能材料仅仅是中等太阳能的1.5倍左右,但是发电量是中等太阳能的两倍 素菜被能榨汁的水果完爆,做菜加成也追不上榨汁虚空翻10倍的草莓 医院送给军人食物的数值不明,饱腹度跟菜品剩余次数无关,3/3和1/3是一样的 电灯完全没有任何作用,还费电 洗手台,空调,沙发,无人机等加上限的功能应该调整,现在前期每天基本都是各摸一遍,太无聊了。应该增加已经互动的标记,调整冷却,比如几天才能摸一次,加上限的书籍基本成了小丑。 尸潮与防守 我能理解没有枪塔是为了营造生存紧迫感,但是 电锯陷阱无敌无脑强,教程让玩家加固门导致很多玩家认为加固门度过尸潮,其实关键是杀丧尸,引导是否存在误导? 还是电锯陷阱无敌无脑强,电网和尖刺都有耐久,这个跨度导致玩家前期紧迫后期无聊 互动与交易 无人机交易点应该设置随机商品和刷新时间,每次打开关闭物品就刷新了,实在太没有代入感了吧? 开锁器目前就用过一个地方,再也没用过 家园 仓管的室外小屋有个材料箱无法分解。不知道是否有意为之还是疏忽 随机事件太跳跃了,而且都是数值增减,睡着觉无端刷一个掉血。应该改成做某行为概率触发事件才合理 整体流程 尸潮,寒潮,发霉,阴雨日子都固定,开局打发也基本固定。缺乏多次重玩价值
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有趣
游戏很好玩,就是感觉还需要优化,特别是种植和防御电量方面。那个电锯电网不能关,这就导致,发电板所获取的电为负,这根本没法玩。还有npc一味索取好离谱啊,有无数次想饿死他们,建议增加打工系统,别让他们吃白饭。以及游戏玩法稍微有点枯燥,尸潮来临只能看着,要是有攻击的,感觉会更好玩。以及种植的,就一直是跑来跑去的收获浇水抓虫子,可以是可以走太慢了吧,要着急上火了。再然后就是点击卡顿问题,有时候点花盆点不动,或者是排了任务也会卡住不去做任务,玩得人很恼火。不过制作组每天更新还是ok的,就是感觉需要优化的地方好多。想要购买的朋友可以观望下,游戏是不错的,就是不够完整。
挺好玩的,但我没耐心玩。。和听小说完全两码事
已经很够摸鱼了
题材非常有趣,内容对得起价格,制作组值得;
蛮有趣的末日题材生存游戏,类似与重生小说一样,从末日重生到末日来临之前,需要在有限的资金和时间内收集物资,不过后续还可以重生四次,一次也比一次更厉害,末日生存、灾难重生、丧尸、囤物资,这些元素结合在一起真的很难不吸引人。 游戏确实就是一玩就停不下来的这种,但目前的体量其实像是半成品,搭建好一个框架,像是社区群聊天、无人机交易、搜刮物资、帮组女邻居、喂养流浪猫…这些都非常有趣,但选择不够丰富,自由度没有那么高。 这游戏最大问题就是确实杀伤性武器,尸潮来了除了燃烧瓶和电网就只能等丧尸去绕门???一般正常设定都应该有枪械系统吧,再次点自制的钝器、棒球棒、撬棍也可以攻击,但只要门窗耐久归零这条命就直接结束了,哪怕躲在地下室或二楼都无用,游戏能给玩家感受到末日的紧张范围,但不能带给玩家丧尸危机感。 末日前和末日后的互动方面有差异能理解,不过在末日后有的东西都需要随着任务和天数推进才解锁是真的很难接受,玩家是很明显能感受到在拖进度的,游戏也没有局外成长和科技树这些内容,虽然重生会给信念点,但这个是跟角色走的,需要换个角色开局就要重新来过。 目前其实有很多内容可以扩展更丰富的玩法的,要说好玩也确实好玩,如果喜欢这类题材了,晚上十几二十来的小时还是蛮有新鲜感,末日囤物资、加强门窗防御、收刮资源、存储粮食,非常有氛围感,不过游戏并没有想像那么严谨吧,很多内容就是点到为止,缺乏进一步扩展。 不过要说推荐还是非常值得推荐,首发折扣39.10我觉得还是比较匹配游戏内容,也看到制作组一直在勤奋更新优化,非常杀时间的游戏,眼一睁一闭就天黑了,只要喜欢这类丧尸末日题材的,还是蛮值得入手。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
好玩
很!好!玩!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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