
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
丧尸题材没有枪械,主角就靠搜物资交易成霸主?要买的看清楚了,这个游戏和丧尸的关系不大,出了电锯之后游戏内容就变成捉老鼠,原本我以为去其他地点搜物资是可以整武器抽丧尸的,其实是没有的,单纯就是文字互动,主要玩法就是待在房子里面捉老鼠还要时刻看心情低不低落,低落就gameover,还有就是种菜,跟邻居的互动也是文字游戏,我还以为互动指的是和邻居一起抗尸潮,结果我想多了
起初,没有人意识到这是一场灾难,直到那天真的来临,上一世,我因为没屯好货而饿死,重生回丧尸爆发前12小时,这一世,我要拿回属于我的一切
猛玩9小时,目前到50天就打不过了,只能重开。 这9个小时里面游戏的驱动力来源于生存。电、食物、还有僵尸的攻门,很新颖。 死亡后带着点数回归第一天,拿到更多的加成、以及上一轮的经验,开始新一轮游戏。 提前重生几个小时回归,多出来的时间用来购买各种各样的物资来提前规划,这让我想起了一个老游戏:60S,虽然人家是躲核弹,你是躲丧尸就是了。 作为末日生存游戏,它的普通难度相当的低(我不知道高难度下是怎么样的,毕竟我只有9小时,第一个人物还没过呢) 开局自己能买食物、中途可以种食物、邻居给你搓食物、超市更是一大堆食物。 Emmmm.....怎么说呢,虽然说确实是不为食物发愁了,但...总少了点末世的感觉。 药物在里面的定位也是相当奇怪...似乎不作为使用物品,而作为交换物品用会更加划算。 很多debuff可以考虑直接硬抗过去,而不是使用药物。至少腹泻和感冒发烧我几乎是硬抗过去的,也没有什么额外的代价。 再来就是“水”。其实没有“水匮乏”这个元素挺让我觉得奇怪的,毕竟手机群里的群友们都缺水嗷嗷叫,而玩家这边则是根本没有缺水的概念。 还有窗户,游戏里一共有三个窗户,大门旁一个、卧室和工作间各一个。 但被攻击的只有大门旁边的窗户,哪怕其他窗子装上了防盗窗,有了血条,僵尸依旧不会攻击。 不过假设四面八方来了,玩家一个人真的能够守三面吗?就目前的体验来看,我表示强烈怀疑....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
..
我可太爱玩了
连着玩了10h,挺上瘾
111
Difficult but fun
不错 好玩
Muy buen juego, con mecánicas de gestión de base interesantes que me recuerdan bastante a Sheltered. Se entienden algunos errores mínimos y la falta de contenido por ser un título reciente, pero se ve muy prometedor.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.5K | 183 | 68% | $4.99 | |
| $800 | 3 | 33% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 4.1K | 55% | $14.99 | |
| $1.8M | 8.4K | 92% | $5.99 | |
| $1.8M | 3.3K | 87% | $24.99 | |
| $1.8M | 9.9K | 95% | $12.34 | |
| $1.8M | 3.6K | 94% | $19.99 | |
| $1.8M | 970 | 75% | $59.99 |