
Can you survive 10 days or more in the wilderness? Find food, water, fight wild animals, and craft tools and constructions, sow different plants, and explore the map! Note: this is not a full game, it is just the demo of the Unity Asset store asset with the same!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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My first inclination when launching Survival Engine was that this was an asset flip. So I checked, and it's not an asset flip. But it is a Unity Asset Store asset. How is this not a flip? Because the developer has dumped his OWN asset onto Steam. That's right. This is WORSE than an asset flip. It's an ADVERTISEMENT. The developer is showing this off on Steam so people will go to the Unity Asset Store and buy it. And buy this garbage, they did. This Unity Asset was flipped onto Steam as a cash grab TWICE at least. Here: [list] [*] "[url=https://store.steampowered.com/app/1623320]Little Big Guy[/url]", asset flipped by Albatross Idea [*] "[url=https://store.steampowered.com/app/1543820]PaperCraft[/url]", asset flipped by Cinnamancer Studios [/list] Take a look for yourself... these are all [i]exactly the same game![/i] So you can see that while there's an argument for Unity Assets to help amateur developers learn how to make games, it's also obvious that these asset store packs cause significant harm to the gaming industry as well, by polluting storefronts like Steam with fake games like this. Pretending this is a game (it's not, it's an advertisement for an instructional demo asset pack), of course it's a fail, lazy low poly art, shallow proof-of-concept gameplay... the purpose here was never for this to be a game for gamers. So why is this even allowed here? Steam is for games. This advertisement is not a game.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
balls
Vahşi doğada 10 gün veya daha fazla hayatta kalabilir misin? Yiyecek, su bulun, vahşi hayvanlarla savaşın, aletler ve yapılar yapın, farklı bitkiler ekin ve haritayı keşfedin!
The games fun for a bit, but after a while there is nothing more to besides look at the same stuff. When the progression stops the fun ends. Would be great if it had quests and more ores and advanced crafting / building. There don't seem to be tiers for stuff in the game. There is only so much you can do, but its a great concept / demo. Definitely recommend playing around on it for a couple of hours or so of fun.
免费 没中文 没成就 《生存引擎》 你能在荒野中生存10天甚至更久吗? 寻找食物和水源,与野生动物搏斗,制作工具和建筑,播种不同的植物,探索地图! 《生存引擎》是一款用于创建生存类游戏的Unity模板资源。 这并非一款完整的游戏,而只是Unity资源商店中该资源的演示版本! **游戏玩法**: - 玩家控制(支持鼠标操作、移动端触摸操作以及键盘操作)。 - 物品栏系统 - 制作系统 - 装备(可穿戴在角色身上) - 资源采集 - 角色属性(生命值、饥饿度、口渴度等) - 动物行为(游荡、逃跑、追逐) - 狩猎和捕鱼 - 农耕(播种种子,以及植物/果实生长) - 进食和烹饪 - 战斗(对抗野生动物) - 物品耐久度和食物变质 - 储物箱(箱子) - 增益效果(能提升属性的消耗品或装备) - 可自定义动作(一种简化方式,可加入你自己的代码) - 宠物 - 游戏时钟,昼夜循环 - 保存/加载系统 - 随机世界生成器 **美术资源**: - 带动画的角色(男性和女性) - 带动画的动物(鹿、熊、狼、兔子、松鼠、鸟、蜜蜂) - 基础材质(木材、草、岩石等) - 采集工具(斧头、鹤嘴锄、鱼竿等) - 武器/盔甲(剑、长矛、弓、箭等) - 食物(浆果、苹果、坚果、肉、鱼等) - 熟食(炸鱼薯条、肉串、面包等) - 建筑(篝火、庇护所等) - 环境(树木、灌木丛、岩石、地面图案等) - 农作物(玉米、土豆、小麦等) - 所有用于可交互模型的2D图标
是个好游戏,就是太无聊了,闲得蛋疼的人可以去试一试!
[h1]Before I played Survival Engine, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Folks! This is a game engine not a game as per say! It was a fun 2 hours but as the title suggest, it's the demo of a game engine. The engine has a lot of potential and as you play it you really wish there would be a lot more content to expend on the adventure! I think the building engine still needs some polishing. I ran into many issues trying to build a larger house with the pieces available.. I highly recommend the engine and I'm looking forward future development but if you're looking into investing time into a game, this might not be the fit for you!
terrible
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.