
Fling yourself into a mountain climbing adventure! Become the first to reach the top of the highest mountain in the world and meet eccentric characters along the way!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Goofy story, nostalgic vibes, and the banger soundtrack kept me smiling even as I tumbled down cliffs with incredible physics-fuelled grace/mess.. The controls can feel a bit wonky a times, and I hit the occasional soft lock on death, but frankly I’ve never related more to a game that lets you fall apart and try again anyway. Cheers Surmount, you're a delight ❤️
Lo compre por recomendación del canal de BRCDvg y no me arrepiento, el juego es muy divertido y usar los motores de física es genial, eso si, requiere su tiempo para dominarlo y aprender a columpiarte como un PRO, muy realista de su parte. De todos modos es un gran juego para relajarte con buena música ambiental mientras subes la montaña. Eso si, si te frustras rápido, quizá no sea para ti.
incredibly fun on a mechanical level! the music's great, the climbing is really satisfying especially once you progress a bit and get some of the upgrades. it's a procedurally-generated, level-based layout, so there's quite a bit of replay value, and it's not too punishing if you fail and have to go back a bit. the big issue with the game is the bugs. i didn't initially notice any, the climbing itself is actually really polished, but the level generation can really freak out sometimes in ways that make the game hard to recommend on its own. one of my levels (3-2?) was always the same seed, one time a level generated completely empty, etc. it's super fun if you can get past the bugs, but given that there haven't been any updates basically since release, don't expect that to change anytime soon.
This game is making me stress sweat and my fingers get slippery and that's why I keep falling... I don't suck I promise...
Absolute Blast to play with a friend. I love the difficulty and how interesting the maps can be for this game. The pre-made levels are deliberate and fun, intentionally getting you to do things you would not think of later. The generated maps are also sick even during sections were things were considered "impossible" my friend and I found a way. Also there were so many bugs, but in my experience, it added to the fun of the game. Sent me flying at one point. Worth every penny, ESPECIALLY on sale.
This game is awesome
I really wanted to like this game, since I had played the demo and enjoyed it, but bugs like no longer having any control until you restart the game made this one too difficult to enjoy. The spin mechanic is fun when it works but it was too unpredictable and too often I was sent in the wrong direction, erasing progress and forcing me to climb up all over again.
Está muy bien
Such an adorable little big game! Climb a big mountain traversing multiple biomes with their own challenges, and complete side missions for added lore and FUN!!! Everything about the game is adorable. It has strong animal crossing vibes in how characters look and talk, and in music as well. Gameplay is simple to learn and has a good skill ceiling, especially with the optional enhancements you can unlock. Highly recommended! Took me 9.2h solo, did not try coop which could be fun.
I found this game enjoyable for those who want something that is not to intensly story driven and complex to play. The game is simple get to the top. I like that there is some story but I have been so busy lately that I have had not time or patience to invest in a story driven intesnse game such as RD2, Elderscrolls, Fallout or Psychonauts. I wanted something that I can complete one level under 15min and put down and come back some time later.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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