
Sure Footing is a fast and frantic infinite runner about four friends saving their world from extinction. The world of Computra is under threat from the evil Ramrafstar and his ferocious minion Deletion Dave, who seek to destroy the partitions that hold everything together.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
I like the premise of the idea, based on the information shared about its design and PCG system from the developer's youtube channel. There is something here that COULD be great with some more work, but as it is its damn near unplayable. These things really need to be fixed: - There is NO air control which is a serious problem as there are numerous launchers that fling you miles, very frequently right into a pit. Either the game needs to add air control, or magnetic attraction to the platforms. - The minimum jump distance is not compatible with the tight platform spacing, Jumping at the end of a platform resuts in you flying directly over the next platform and land in a pit between two platforms, and the only way to avoid it is to jump right at the start of the platforms. - The UI controls are horrendously inconsistent, with the 'back' action assigned to at least two different keys depending on the ui screen. - The jump feels very floaty, 'mood jump syndrome'. The dev needs to play 'platformer toolkit'. - The forced wait times in the UI are very annoying.
The idea is good, but to me it lacks readibility and rythm. Also the random generation need to be finetuned. I'm curious to see what you could make in the future
Absolute garbage
Got this in Yogscast bundle and honestly, wouldn't recommend. https://www.youtube.com/watch?v=7AlWZEnYDew controls feel awkward if anything and lacking. I felt like I had better controls in bit-trip runner with only 2 buttons than in here.
Dummes Spiel !
Bad
Terrible game, last update completely ruïned all balance, several skill instantly break the game when you upgrade the skills, at least 1 achievement is completely broken (the one for completely). You often glitch through platforms, if you get reasonably far occaionally you will just die in mid-air, some skills don't even work and the buffs you can buy break the game since they're way OP. If you want to play a funny looking platformer for 20 minutes, tthis would work, just don't buy any upgrades. But mostly this is just a poor broken mess and the devs are completely ingoring their bug-report threat.
I really enjoyed the Bit.Trip Runner games, so I was excited to pick this up and I've enjoyed it as well. It is glitchy in places, which can make timing a little difficult to get used to, but I've managed to plow through it without much difficulty. The levels are all randomly put together, so I feel it has more replayability than the Bit.Trip titles, and I like the large number of challenges and unlocks that keep things from getting too boring. I probably would not put in long stretches of time grinding through them all, but I do usually come back to this one when I don't have time for longer titles and want something with arcade-like gameplay that's not too deep.
a crappy and agitating game. The controls arent very good, and is not at all worth the ten dollars that they are asking for. but I got it for free with the Yogscast Jingle Jam Bundle, so its okay.
Lots of hours can be put into this game as simple as it is. Multiplayer is a plus although i haven't tried. Each character controls a little bit different so the stat boost aren't required to get far. I'm not a stickler for graphics aslong as the gameplay is fun. Graphics are unique for my eyes. i like it Would reccomend if you like endless runner jump games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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