
Real-Time Strategy/Wargame. BattleGoat Studios invites you to travel back to 1914 and select from more than 50 playable regions at the onset of World War I, as European powers struggle to survive and new technologies transform warfare.
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Languages: English*, French, German, Spanish - Spain*languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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ROZET İŞLEYİNCE TÜRK BAYRAĞI OLMASI SÜPER
You thought Paradox grand strategy games were complex? Oh, you dear, sweet child... Thumbs up, despite the tested and proven fact that any Supreme Ruler game is a major pain in the ass.
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The economy in this game is not well done. As you advance in time your economy creates a deficit and if you try to use increasing exports to reduce the deficit it does not work.
böyle ekonomi sistemini sikeyim
This is another entry in the Supreme Ruler series of games, this one with an early WW1 setting. Build your armies and conduct war against other nations, with a little diplomacy thrown in. The interface is convoluted and confusing, so you'll spend more time fighting that than the AI. The engine isn't well optimised. Despite being released in 2017, there's UI scaling despite the 4K support. The game UI is too small to see even on a large monitor, because the developers never heard of UI scaling. This renders the game unplayable for anyone with a modern gaming rig in 2021. Problematically, this is also just a copy+paste of previous games with a new version number and a much higher price tag. That kind of thing really isn't acceptable. There's too many shortcomings to make this worthwhile.
ESTE JUEGO ES EXCELENTE ESTRATEGICAMENTE, SEGURAMENTE EL MEJOR EN SU ESTILO POR LA PROFUNDIDAD DE LAS MECANICAS DE GUERRA, TANTO LAS UNIDADES COMO LO REFERENTE A LA ADMINISTRACION DE RECURSOS SUMINISTROS ETC, Y POR SOBRE TODO LOS COMBATES, SON MUY RAZONABLES Y COMPROBABLES DE VERIFICAR EL DAÑO QUE SE VAN HACIENDO LAS UNIDADES CUANDO ENTRAN EN BATALLA, SI SE COMPARA CON LA BASURA DE LOS JUEGOS DE PARADOX QUE TIRAN DADOS Y TODAS ESAS BOLUDECES INCOMPROBABLES QUE ESTA MAS LIGADO AL AZAR QUE A OTRA COSA. LAMENTABLEMENTE LOS GRAFICOS SON MUY MALOS!!! MALISIMOS!!! PESIMOS!!! Y ESO QUITA UN POCO LAS GANAS DE JUGARLO.
Güzel oyun fakat buglarıda çok. Bu tarz oyunların çok olmaması insanı üzüyor.
playable on steam deck
Short Story: Might be good for newbies into strategy games, but experience players will find no challenge., I'll vote a yes, because there isn't a middle ground to choose from. It not a great game, but it's not an awful game either. I would recommend this game, only for newbies to practice strategy, tactics, nation development , etc. I like that there is a sandbox mode which can cause different outcomes, instead of play being strictly limited to historical events like is some WWII games, like Strategic Command for example. I like that is real-time and not turn base. I like that there are many different countries to play as, so, replay-ability is there. Now, that being said, why I say this is more for newbies is because the AI is really dumb when it comes to battle tactics. I used the AI to manage some aspects like finances to keep the appropriate level of taxation and social spending, so that I don't have to micro manage that. But I give no AI control over units. They have no coordination . This goes for attacking other countries as well. Or when they declare war on you. They send in their troops piece meal, no artillery support, no air support (if they have it). Example, In Korea, playing Japan, China declares war and attacks me in Korea. This was the first time playing the game and wasn't exactly sure what to expect yet. China attack me with 3-4 Elite troops (4 green dots), while I had still mostly low tech stuff, like 1 red or 2 yellow dots). First I thought, are they give the AI a tech advantage because the AI is dumb or what. Unfortunately, I was correct... the AI is dumb. China has some initial gains because the 4 greens, easily beat the 1 reds.. , I through together a defensive wall of 7 units per hex, with artillery a hex behind in stacks of 5. I had cavalry in research also in stacks of 7. As the 4 elite troops ran into my line piece meal, I was able to destroy all of them with not too much effort. They tried to retreat , which is where the cavalry came in to run them down. And that's basically how it went for every battle. piece meal attacks. China tried to invade Japan as well with a steady line of merchantmen transport ships, they ran right into my line of ship that I had extending for Port Arthur to the China coast. No organized effort to remove my defensive line with war ships, just ran troop transport at it, which don't do any damage to my ships. In my second game, I played Austria-Hungry, After capture New Zealand for declaring war on me, I turned it into a base to launch an invasion of Australia. I landed with 8 elite troops, captured a coastal town (no port) and split my troops into pairs to protect the town as I was building a sea pier. I also had to battleship-like ships there to provide artillery support. This was more of a test invasion. I was expecting to be swarmed and kicked back into the ocean, but that didn't happen. Instead, an steady stream of motorcycle scout uses suicided themselves into my elite troops. No coordination, just one at a time like some leaky faucet. I have almost 200 hours in the game and haven't see anything different yet. It's a shame, the game had a ton of potential, a large research tree, tons of units, country specific units, a sandbox world map, etc. But with a stupid AI, it really brings the game down. It is multiplayer, but none of my steam friends play this type of game. There's no chance in this AI getting better because the devs aren't working on it anymore. Was thinking about 2030 game, but the reviews quickly turned me away. Besides, I'm more of WW 1 and prior person, up to WW II.
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