
"Superscout" is a live-action interactive movie game where you will unravel the secrets of the girls you meet. The love beyond lifetimes, never let it go; the kindness in this life, engraved in your soul. Your choices will change your loved ones’ fate; those who love you will change yours...
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About
The first of the "Star Scout" series, a fantasy journey from star scout to heart scout, a first person love puzzle dating sim.
You will experience a fantastical life, unraveling the secrets harbored in the hearts of the girls you meet, the secrets intricately tied to your own destiny. The love that transcends lifetimes, urges you to never let it go; the kindness encountered in this life, is deeply engraved in your soul. Your choices will determine the fate of your loved ones; and your world-line is quietly being changed by those who love you......
Before delving into more details, let's first glimpse through some pictures.
Zhou Yang: The promise from sandbox love turned empty as the air, all the beauty and prosperity is always cold as ice.
She is a star, your first love, the one you love, the one awaiting for you, the beginning of your star scout career, and perhaps its end?
Duo Duo: How naive this girl is, her innocence is like the fragrance of peach blossoms. Nothing haunts her mind, her laughter can linger through time itself.
She is a game streamer and the daughter of a philosophy professor. Is she wide-eyed pure, or dose she return to innocence because of her seeing through everything?
Lin Qian'er: So lithe and slender a fair maiden she is, So noble and upright who else can be; So clear and bright the mind of hers is, valiant and wild that is the way she is.
Once she was the center of attention as a girl group idol, abandoned and despised by her parents. She preaches the principle of equivalent exchange from FA, but lives by the code of chivalry and bravery from Chinese culture.
Xu Qingfeng: The breeze troubles no one, only the dust troubles it. She is simple and a high achiever, a nanny's child and the pride of her village.
She works in modern physics, with a hobby in ancient style han clothing.
Tang Xiaolan: Cannot help falling for her, yet her sorrow is only for the wind; All words become silent, who knows the fate of past life ties so tight.
She comes from money once depressed, now fully recovered. As for the specific reason, of course thanks to "you".
Lin Jia: So intelligent and romantic she is, to change the fate she steps into this.
She is your matchmaker, poverty alleviation officer, the neighbor you grew up with, your tutor, your protector from the outside world, the family committee's designated punisher, the rejecter of your unwanted admirers, a stand-in for your mom, and your own sister of no same parents, simply put, your "godfather".
Ye Shu: She was the lofty moon above the high ranges, the smile hidden on her face, freezes thousands of springs to come. The young boss, and a single mother. (I can't make this up anymore, there's a reason she's the final character to mention.)
With the pictures presented, let's continue this nonse... or rather, to introduce this game. Essentially, for your first love, Zhou Yang, "you" (the protagonist) struck a deal with the so-called god of entertainment, Xiubi, trading your future wealth for the ability of a superscout.
Following this deal, Zhou Yang became a super star, and "you" became penniless. Obviously, since "you" traded your future wealth for the superscout ability, "you" can't abuse this ability as a bug to make money without consequence. Each penny "you" earn through this ability spells a hundredfold loss.
Yet fret not about poverty, as the girls won't mind. After all, this is the logic of a romance drama, where money is nothing but a trivial prop.
Speaking of which, "intimacy" isn't the pivot of the storyline but serves for direct feedback on choices, then "Public Distribute Affection" or "Hand Out Clues" based on this value. The more significant value for influencing the storyline is "Yuan". Intimacy is the surface value, while Yuan is the core value. The logic behind this value design is akin to our first live-action interactive movie game, "Underworld Island", where intimacy is the surface value, and obsessiveness is the core value.
This time we made some progress, but overall, we're not entirely satisfied with the design of the value influence system. Our next project, "The High-Tech Guide to Yao Hunt", promises further refinement, stepping forward with each endeavor.
This product isn't exactly characteristic, but it does have a bit erotic character, hahahaha.
The allure begins with the scouting gameplay. "You" can wield your superscout ability to delve into others' potentials. If her star potential index meets the criteria, "you" can choose to initiate a fortune-awakening ritual to help her "activate her fortune". As long as the rules are followed, her path to stardom shines bright. Everyone's fortune-awaken and fortune-operation are unique.
Next up, the fantasy gameplay. Sometimes, being moved by a scene, fantasizing is inevitable. Successfully navigating a Quick Time Event (QTE) allows the "fantasy" to roll on, though you're free to opt-out if it veers off your comfort zone.
The third layer is interactive action gameplay. "You" can engage in some interactive actions with them. (This part was not quite perfect and might be removed from the official content, instead released as an easter egg at the end of a chapter.)
In the final chapter, the heart scout gameplay will be unlocked. "You" can use the heart scout ability to discover secrets hidden within the girls' hearts that are related to you. The longer "you" spend time with her and the higher the intimacy, the more secrets you can uncover.
Everyone hides their secrets deep within their hearts, fearing of them being discovered by others, yet longing for the right one to unveil them.
Waiting for the right "you" to uncover the secrets hidden deep within the girls' hearts.
We are Mountain & Sea Studio, dedicated to crafting live-action interactive movie games. Our representative work is "Underworld Island".
Telling good stories with heart and soul, making great games with dedication, is our original aspiration.
Here, we won't make up any more stories. We hope everyone likes this pure love story in our game.
Please believe that, somewhere in the world,, there is someone who loves you and is making sacrifices for you without a word...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese*, Korean, French, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
60G为什么才这么短?角色除了叶书其他的没留下什么印象,实际上整个剧情都极为撕裂,感觉像是在看一剪梅短剧。
演员好看,导演和剧本依托构式
周扬叶书好看,其他女主也不错,只是颜值稍低一点点 主要是他妈的什么狗屎设定,你可以因人而异,但是你不能过于诡异啊 周扬作为前女友线你可以让玩家去选啊,非要前途和感情二选一是吧 周扬如果还算正常,那个打屁股和捏脸可以开运的是什么鬼? 两权相较之下我居然觉得女老板叶书结婚开运算是正常的了………… 真的,这也就是被女主颜值骗过来赶不上退款时间了……设定很新颖,剧情很垃圾;女主很好看,男主是傻逼!!!!! 毫无代入感,穷逼不像穷逼,氪佬不像氪佬
空空视频得了,别买!!! 玩了一遍,其中各种系统和叙事的小问题就不说了,总体最大的感受就是虎头蛇尾,但是虎头配不上虎头,蛇尾配不上蛇尾,可以说是狗头烂尾。 作为噱头的所谓“星探系统”,基本上没什么存在感,还有两个连好感度都没有的角色(其中一个甚至都没出现)。作为背景设定去感受故事的话其实是有点意思的,可惜结局莫名其妙,突然拐到开什么狗屁公司,就戛然而止了,像是个半成品。 角色没有个人结局,让我感觉,我因前面的剧情产生的情绪与纠结变得可笑,我还在那纠结选谁呢,结果你开始包饺子了,最后再加上一段不能跳过的狗屁花絮,我真*你妈的退钱!!!
This is a great game for its acting for its storyline, but let's face it following it in subtitles doesn't really work. I've been through all the chapters now should be shown by my game time. It doesn't take long to reach one ending, but that's the problem;. One ending is 1 decision away from a decision that was made 3 chapters earlier. It adds to the replayability of the game in a big way, but even going back along the storyline (an ingrained tool) you can't figure out where you ♥♥♥♥♥♥ up. It leads to confusion, and frustration which outside of chineses, and native speakers is more then frustrating, since the decsions are always time before they go into a default mode. The Game makers are brilliant for the style of game they were designing but like so many other oriental FMV genre movies it doesn't translate well into english play. Its not the first of its genre to make this transition poorly, its another casualty of not allowing english players enough to understand what is going on. Sadly a lot of FMV/VN's of asian origin fall into this category. Its a good game, and I enjoyed what I understood. But it does not translate well into english play.
这就是开后宫的感觉吗,把持不住啊!!!!这是什么科幻片
В этой игре свой меланхоличный вайб, грустный шарм и этим она отличается от других подобных игр. Как такового сюжета тут особо и нет, но он тут и нафиг не нужен. Тут просто прикольно следить за актрисами, за всеми этими сценками. Вот ты смотришь на ребенка своей жены, а следом уже тебе стримерша толкает 5-минутную проникновенную речь про Доту и ее взаимосвязь с высшими эфирными мирами, а следом тебе предлагают посмотреть на немую дуру, которая играет в нинтендо ринг фит. Повествование скачет туда-сюда, но... Но всё это как-то... лампово. По-домашнему. Уютно. У этой игры какая-то магическая атмосфера, как будто смотришь чьи-то семейные анимированные фотографии и погружаешь в другой мирок - мир счастливых людей, мир из сказки. Короче, это очень классная игра. Мне дико понравилось. Тут еще и музыка очень хорошо подобрана, и английские сабы более-менее вменяемые. Я бы не рекомендовал знакомиться с жанром FMV именно с этой игры. Она сильно выше классом большинства конкурентов и далеко не все врубятся в чем тут прикол. Лучше сначала ознакомиться с гаремниками попроще и уж потом залетать сюда с бокалом вина в одной руке и чашей брускетты в другой.
本来林总的剧情很好,想给好评的,可是这星探能力不懂有什么用,剧情又臭又长,有的还不能跳过,一个人带不动整个游戏。
想讲的东西太多,为了避免叙述的枯燥只能加一些有点尴尬的擦边剧情和画面,整体想的太多了,这种爆米花游戏简单无脑就行。不过,叶书太好看了,完全长在审美上,选她当封面是有道理的。。。
之前看到只要5块钱,价格便宜就买了,但是内容怎么说呢……优点确实是有的,一些设定和情节还挺有意思的,前面玩着感觉还可以。但是缺点实在是太明显了,玩纸牌游戏水那么多时长,结尾部分更是相当潦草,该说烂尾呢还是半成品呢。另外,在系统设计上,虽然有剧情树、跳转功能和跳过功能等,但是前面章节的选项会影响后面的分支,联系太密切了,而且没有简洁的切换功能,想改得点进去推剧情,对想要打不同结局和解锁成就的玩家来说,也挺复杂的。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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