
Run your own supermarket! Stock shelves, set your prices, take payments, hire staff, expand your store, handle shoplifters, and design your layout. Purchase goods from online or local markets around town, and personally deliver online orders to your customers.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
"Supermarket Simulator" is a chill first-person simulation where every detail of running a supermarket comes alive.
Design your store, optimizing for efficiency and aesthetics. Determine where products are displayed, manage your aisles, and ensure a smooth shopping experience for your customers.
Order stock using an in-game computer. Unpack goods, organize them in your storage room and place them on shelves, fridges, and freezers.
Scan items, take cash and credit card payments, and ensure customers leave satisfied with their shopping and checkout experience.
Navigate the complexities of a real-time market. Buy products when prices dip and determine the best-selling prices to balance customer satisfaction with profit margins.
As you accumulate profits, consider reinvesting. Expand your store's physical space, upgrade interiors, and continually adapt to the evolving demands of the retail world.

Personalize your shop to make it unique. Customize the floors, paint the walls, put up category signs, and more.

Not every customer visits your store in person. Receive online orders, prepare the packages, and deliver them yourself.

Tired of paying delivery fees or searching for discounts? Visit local markets to find the best deals.

Make your store shine. Clean the floor, take out the trash, and polish the windows to keep everything squeaky clean.

Not everyone is a paying customer. Use security tools like cameras and alarm sensors, or hire security guards to protect your store from shoplifters.

Supermarket Simulator lets you team up with up to four friends to run your store. Stock shelves, serve customers, fulfill online orders, manage deliveries, and expand your market, all while working together in real time. From driving trucks to cleaning up and setting prices, teamwork is the key to growing a successful supermarket.
In "Supermarket Simulator", every decision matters. Will you rise to the occasion, transforming a modest establishment into a retail powerhouse, all while balancing customer satisfaction, and finances?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 84.1Kreviews | 92% | — | $59.6M |
| $19.99 | 5.7Kratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
uu
I really liked the organization factors to this game!
Wie gut will Supermarket Simulator sein? JA bis auf dlc bäcker den kann man vergessen xD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Dutch, Japanese, Korean, Portuguese - Portugal, Russian +8 more
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RAPA ESSE JOGO FOI HYPE NA EPOCA JOGUEI MUITO MAS FICOU PALHA COM TEMPO
HUGE WASTE OF POTENTIAL Honestly I had a lot of fun in the beginning but it doesn't take long for the fatal flaws and poor design decisions to completely overtake the experience. Once you get to around level 50, it basically becomes impossible to get anywhere because for whatever reason, the devs decided to cap the amount of restockers you can hire at 6. On top of that neither you the player nor the restockers can carry more than one box at a time, making restocking, organizing and inventory a massive drag. Would be an easy fix for the devs to just add more restockers or a trolley of some sort to carry more boxes or straight to storage delivery OR REALLY ANYTHING and make this game actually playable. Quality of life is very poor overall, just again more decisions that logically make no sense despite the scale of store the game intends on your reaching. Such as daily market price changes for products, which is great, until you realize there is no way to filter the products list to find what items changed price. Instead you have to scroll through the ENTIRE list to find the ones that changed price. This seems easy enough at the start, but when you get over 200 products, it literally becomes an eyesore. The idea of wholesale stores is fun, get items half price if you go pick them up yourself. But again you are not given the tools necessary to actually sustain your store with wholesale. The biggest vehicle you can get is a truck which very quickly becomes obsolete. Again logically you'd think you'd eventually get to upgrade to a box truck or something but no. This is where the box carrying limitations also kick in. You have to individually purchase each product box and carry it to the truck. When you need to purchase like 50 boxes, it gets old REAL QUICK. Then of course you have to take it all back to the store to be unloaded and stored, then comes the restocking grind all over again. There are lots more little things that just add more friction to the experience but what is so frustrating is that each issue is fundamentally simple to fix, it just isn't getting fixed. If these things were handled, I'd 100% keep playing and recommend this game. But as it sits, it just feels like a waste of time because you cant even get to the end goal without being prepared to spend 20-30 minutes IN REAL TIME just restocking for the following day, not including the other hassles you have to endure.
It's such a great time killer. I relax playing and it has been a welcome treat.
It's a fun game with a lot of real life aspects that you have to manage,
peak
cool
amazing quality and runs smooth
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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