
Welcome to the world of Supermagical, an incredibly fun Match 3 puzzle with tons of adventure! Fight the hordes of Minix, upgrade your powerful warlocks, choose your pet and hat wisely, tame an epic dragon, and travel the three continents of the world in the search of your Evil Witch Sisters!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Russian*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
消除游戏里只对泡泡龙情有独钟,看到这类游戏就身不由己地想要尝试一下,哪怕心里想着“它肯定没有泡泡龙那么棒” [h1] 视听效果 [/h1] 第一眼看截图,瞬间有种点开了手机应用商店的错觉:换皮泡泡龙、关卡地图、植物大战僵尸、翻牌子连连看、物品收集……手游嘛这不就是= =然而实际玩起来[spoiler] 还真是手游 [/spoiler] 期望值并不高,打开游戏还是小小地惊到一下,看起来还不赖,画面和音乐都让人感觉很和谐很舒服。制作组是用心了,[spoiler] 至少做手游版是用心的 [/spoiler]。 但可能因为移植的问题,有些界面还有bug。 [spoiler] 你们真不觉得小怪物的叫声有些精神污染吗/捂脸 [/spoiler] [h1] 剧情 [/h1] 情节没有存在感。[spoiler] 集齐七个姐妹可以召唤什么来着? [/spoiler] 这类游戏也不需要剧情跟进,甚至有时会觉得强行放剧情拖慢了游戏节奏。 [h1] 游戏性 [/h1] 游戏流程至少得有4到5个小时吧,很耐玩,但是缺乏让人想要一口气破关的吸引力。 可能因为没有体验到后期,解谜难度几乎称不上是解谜。但由于是横向射击,似乎相较于泡泡龙的纵向射击从视觉上降低了准度,从而使难度提升了一些——但是依然很休闲。 主被动技能系统让游戏变得更简单,人人都是氪金战士。 冗余的小游戏和系统要素(比如随缘的收集系统)稀释了主游戏内容的乐趣 没有泡泡一起破掉的爽快舒压感——也许让小怪物不叫了更爽快? 鼠标点点点了一个多小时之后——这游戏在手机上玩应该更好玩吧 [h1] 加减分项 [/h1] +画风Q萌魔性 +音乐不错 +语言俏皮 +内容丰富耐玩 -画面不能调分辨率,窗口也不能调大小 -鼠标操作略显生涩不流畅,没有泡泡龙这种街机游戏的连击爽快感 -平庸的难度有些乏味 -手游要素加上鸡肋的剧情使游戏节奏显得缓慢冗长 [spoiler] -暴力移植不可取 [/spoiler] [h1] 总评 [/h1] 6/10 《Supermagical》作为手游是一款用心之作,适合用来消磨碎片时间,但你难以从中获得更多乐趣。 [spoiler] 泡泡龙仍旧是那个梦中的情人 [/spoiler] P.S.谢谢Vic Meng同学的礼物:)
相比经典的泡泡龙,本游戏多了许多新的功能,比如金币啊,金币啊,金币啊。只要有足够的金币,无论多难的关卡都能迎刃而解。然而金币其实很好赚,无脑打通前两关后,开放一个翻牌类游戏,门票仅需400,只要运气不太糟糕,每次都可以赚回本而且有所富余,如果能全部猜对,可以得到1400。有了足够的金币后,你就会明白,有钱真的可以为所欲为!
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还是挺有意思的, 足够多的关卡, 很有意思的旅程, 很多关卡需要智取, 而且中文翻译很不错, 很多道具都翻译的很好, 当作一个打发时间的小游戏来说已经是优秀分了, 对于硬核玩家来说, 21块钱, 玩玩这么一个可爱又花样繁多的旅程, 其实也不能奢求太多了
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Some may think this game is childish, but the game play is actually fun. It's a stretch that this game came up when was searching for Tower Defense Games only in the Steam Filters. But the monsters do progress toward you if you mess up, so I see why they tagged it like that. Oldie, but Goody.
改良版的泡泡龙,休闲放松一下还行,对于严格的玩家来说,不太推荐。。。
[b] (Bottom section is not necessary to read, mostly contains this reviewer's griping) [/b] Played this game on mobile as a child, many happy memories then playing because of overall design and plot. Retrying the game as an adult on PC, I'm mostly happy to relive the game but I do have some gripes [b] (see bottom half) [/b] . The nostalgia part of me hasn't quit yet, I got this game on sale and I certainly want to actually finish the game because I never got the chance to years ago. This game is a decent bubble shooter that has way more detail than necessary for a game of its type. Soundtrack is hit or miss but I think tolerable. Game plays ok on PC without crashes (so far). Overall fairly simple game if you are into bubble shooters; don't mind the full screen + lack of game play customisation including sound; have enough [strike]patience[/strike] [b]endurance[/b]. griping below line [hr][/hr] [spoiler] [h2] Gameplay: [/h2] [list] [*]The click-drag mechanic on PC will make your hand hurt if you are aiming for precision, never mind trying to get 3 stars per stage! A possible workaround on a different platform could be as simple as use scroll-wheel for fine-tuning, or even right-click to cancel shot. My wrist has to ache because of the long hold time and I can't count the number of times my grip loosens and my shot backfires. [*]This game ranks you on time to complete the stage mostly - so does it not make sense to include an in-game chronometer? [*]The farming portion is to be expected given mobile ver had IAPs to allow yourself progression. Playtime becomes a challenge depending on buying choices: FOMO has me 2nd guess my decision. Some examples of the game's early barriers - must visit every node for travel, Shop is different for each stage and can only be accessed when on site, manual clicking on item drops while on a time limit before expiry - to name a few. The aforementioned examples have in-game items you grind towards which make for a smoother experience - I'm questioning if this is meant to be an endurance test to align with the in-universe MC's path because it sure feels like it. [/list] [h2] Options: [/h2] [list] [*]Not a big fan of the full screen only format (I prefer a window overlay sometimes - let me read my messages, vids, time etc). [*]A port of the mobile game could have allowed some kind of customisation options - where's the volume, sound effects toggle? Or perhaps an alternative control setup that gives me agency to play with comfort & efficiency? [/list] Edit: I am stuck on Puzzle stage that requires a precision shot - unfortunately, I have no workaround other than to actually pass the stage itself (lengthen aim arrow does nothing for me, I expected something longer). I am very close to taping a protractor on my screen if it helps me to get the aim correct. [/spoiler]
Недооценённая игра, лучшая версия Зумы
sick dude
used to play this game on an ipod air still like it alot thats all
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