
Make your way through a sprawling, hyper-stylized superhero universe on the hunt for superheroes turned evil. Save the world in this roguelite, 3rd-person co-op shooter by stealing powers and engaging in extraordinary combat using hundreds of unique superpowers, weapons, and abilities.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Coop, rougelike shooter best played with friends.
Amazing game. I can't remember any game that made me play it so often after Dying Light! There are some adjustments that could improve the game though. -For instance: Bosses are so absurd sometimes that they can travel without warning. It would be better If players had a passive skill to detect bosses before they launch at us, Like a Signal?! -You could make immunity after death for a short time. Cuz I am reviving in the middle of the enemies that kill me right away. -It would be good if we had one more skill. -Also shield opacity is too dense. I can't see enemies when I have 2 shields. Please fix it as It is easy to change and will be so helpful.
genuinely really like this game, i've got a couple of suggestions though. i think sometimes the power choice can be a bit boring; it'd be nice to get a wider variation of interesting powers or maybe add support for mods so the community can make some. uhh it'd be interesting to see powers interact with each other more. like for example if fire and ice mele combined into a steam mele or something. aaaalso it'd be cool if weapons had abilities tied to them or powers tied to them like they were artifacts of some kind? or maybe bosses have a chance to drop a weapon that has a power tied to it. cause sometimes weapons can be a bit boring too. generally the only thing i have to say about this game is that it needs more content, i love how its going though!!! just make more!! i'm really enjoying it!!
finally a roguelike with great graphics and gameplay. will update soon with a deeper review, but so far so good update: after 22 hours of gameplay, I am very impressed with this roguelike. the single player has enough content to last you a few hundred hours. unfortunately, matchmaking is dead. this game would be a lot of fun co-op, but there are not enough players at the moment to get matched up quickly. one bad thing is there is no endless mode. that would make this game a true roguelike. but for what you pay for, you get a great experience with lot of replayability. the devs are constantly updating the game so you can expect the content to grow. 8/10 recommended
Neat concept, but I can't recommend this over other roguelites (Most of which are cheaper and feel more feature complete). I actually like the concept of the story a lot. Combat is mixed with it either feeling great or like a unity flip (Melee feels awful, I just completely skip it). Cover system makes no sense, it doesn't work most of the time and you stick to objects making navigation annoying. Objectives are completely unfun and feel like a slog to get through. The indication for taking damage is nonexistant/hardly noticeable. Online doesn't exist and the cut scenes and visuals look great at first but tank the further in a run you get, with it looking more bland or losing the overall charm. It is nice that it did fully release but I still can hardly find a large reason to play this other than for example: Gunfire Reborn, Roboquest, Risk of Rain 2, etc. I do wish the best and hope that this gets updated more, but at $25 I can only recommend you maybe get this on sale or skip it.
이 게임이 고쳐 졌으면 하는 것이 있다면 1. 점프 조작감 모션 개편: 점프가 사용하면서 이게 점프를 한것이 맞는지 의문이 들정도로 기본점프 높이가 너무 낮습니다. 특정 점프 업그레이드를 하지 않는 이상 너무 답답한 점프를 가지고 있습니다. 운이 안좋아서 점프 업그레이드가 주스에서 나오지 않는다면 답답한 순간을 앞으로 이어질 라운드마다 느껴야 합니다. 2. 근접공격에 대한 편의성 개편: 근접공격을 할때 계속해서 F를 연속 사용하는것이 너무 불편합니다. 그리고 근접무기에 모델링이 있는데 이것은 공격할때를 제외하면 무기에 생김새를 볼수도 없습니다. 열심히 디자인한 무기를 관찰할수 없습니다. 해결 방안은 키보드에 1주무기 2보조무기 3근접무기 바꾸며 좌클릭으로 근접 공격을 할수 있게 바뀌면 편해지면서 근접무기를 들고 있다는 느낌도 들도 좋을것 같습니다. 3. 체력,쉴드,탄약 등 드랍 오브젝트 흭득범위 개선: 체력,쉴드,탄약 등 흭득범위가 너무 정직합니다. 캐릭터가 어느정도 근처에 가면 자연스럽게 자석처럼 따라 들어왔으면 좋겠습니다. 그게 취지에 맞지 않는다면 그 기능을 주스나 업그레이드에 추가하는것도 하나에 방법일것 같습니다. 4.개성있는 Q능력: 각 캐릭터마다 개성은 있습니다. 하지만 능력이 조금 아쉽습니다. 검을 쓰는 캐릭터를 예시를 들어 설명하면 Q를 사용시 쉴드가 대량으로 채워집니다. 근접 전투에서는 아주 유용한 기술이지만 결국 강해졌다는 느낌만 들뿐 사실상 Q를 사용한 느낌이 별로 체감이 안됩니다. 그리고 이 기술은 다른 캐릭터와 중복이 되는 기술이라서 더욱 맘에 들지 않습니다. 캐릭터 마다 확고한 느낌에 기술은 가져야 할것 같습니다. 5.커스터마이즈에 미리보기 추가: 커스터마이즈를 할때 구매선 어떤 상품인지 확인을 할수 있으면 좋겠습니다. 초반에 게임을 플래이 하고 받은 게임머니를 상점에서 스킨으로 착각하여 포즈 상품을 구매해버렸습니다. 매우 불쾌한 경험이었고 미리보기라도 있었다면 이런 안좋은 경험은 없었을것 같습니다. 그리고 클릭할때마다 상점으로 이동되는것이 많이 불편합니다. 개선이 필요해 보입니다. 멋있는 스킨등 유료 상품을 추가도 했으면 좋겠네요 좋은 업데이트를 기대 하겠습니다.
Absolute crap of a game. Skill trees built for games with actual content but with the map/gameplay variety monotonous as hell. its boring and once you get to lvl 30 the only incentive is to reset. Mind you getting to lvl 30 takes at least 20 hrs of gameplay.
It's fun.
Mais ya personne dommage
eeeeee 15 dls q rompimos
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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