
Play as Gale, a Good Boy, and fetch a mysterious orb for your little owner who keeps throwing it into the forest!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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実験的なタイトルを短期間で次々とリリースしているPUNKCAKE Délicieuxが送り出す、ローグライト要素のある超短編2Dアクションプラットフォーマー。 プレイヤーが操作する主人公のゲイルはとても賢い犬で「『手放したら30秒で死に至るオーブを何故か森の方へ投げ続ける異様に肩の強い少女』の為にオーブを拾って彼女に返し続ける事」が目的だ。(リミットは伸ばす事ができる) 少女がオーブを一定ターン投げると、ランダムで犬の行動を阻害する仕掛けが現れたり仕掛けが進化したりする。その上少女の体調もムラがあるのかオーブを投げる距離もバラバラだったりで… だが犬側も「一定ターンでランダムに落ちている2枚のカードを拾いどちらかを選択する事」によって様々なスキルを覚える事ができるので、覚えたスキルを駆使して少女にオーブをリミット内に返す事ができる…はず。 それだけを繰り返すゲームなのに、とても遊び心地が良いゲームとなっている。 一部操作がとても解りづらい荒い部分もあるし、慣れたら長くても20分以内で終わってしまう程度の尺のゲームだが「2Dアクションとしての操作感の良さ」や「慣れると効率の良いコース取りが無意識に行える」といった部分のおかげでとても遊びやすいアクションとなっているので「つまみ食い程度の軽いアクションが遊びたいな」と思っている人には是非購入してほしいタイトルだと思う。 ※ちなみにバッドエンドもあるのでその気になれば10分以内でサクッと終わらせる事ができるよ!
I am usually not into platformer games as I am an enjoyer of FPS games however, I must say that this game awakened something in me - something very very deep down... and I must say I have felt extremely immersed while playing this, especially that with every single level and yes this is a level based game, there is something new popping up or the things on the map like obstacles get bigger - for example the bushes get bigger or there is a board spawning so the challenge factor is there and it's very present - I would highly recommend this game for anyone who likes playing animal crossing (yes the mechanics are different) however the cosy factor stays the same. 🥰🐕🦺 10/10 - on visuals, on music (very very cosy), on sound effects (the barking is a 10/10), immersive factor 20/10.
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I liked it when Gale fetched the orb, 10/10
Superfetch Dog, developed and published by PUNKCAKE Délicieux, is a compact platformer that builds its entire experience around a deceptively simple idea: a dog endlessly retrieving an object for its owner. What initially feels like a light, almost playful premise gradually reveals a more thoughtful layer, blending straightforward mechanics with a subtle emotional undertone. It’s the kind of game that doesn’t rely on complexity or scale, but instead focuses on how repetition, movement, and context can shape meaning over time. The gameplay is immediate and accessible. Players control Gale, guiding him through a series of environments filled with obstacles, hazards, and occasional threats, all in pursuit of a glowing object that must be returned. Movement is fluid and responsive, with running, jumping, and climbing forming the backbone of the experience. The controls are easy to pick up, and early sections are designed to ease players into the mechanics without overwhelming them. As the game progresses, however, the difficulty gradually increases, introducing tighter platforming sections and more demanding sequences that require precision and timing. What makes the experience stand out is how it uses repetition as a core design element. Fetching the object is not a one-off task but a recurring loop, with each attempt pushing the player further into increasingly dangerous territory. This repetition subtly changes the tone of the game. What starts as a simple act begins to feel more significant, as the environments grow more hostile and the journey becomes more demanding. The gameplay itself communicates a sense of persistence, turning each successful return into something that feels earned rather than routine. Level design plays an important role in maintaining this sense of progression. Each new area introduces additional challenges, whether through environmental hazards, enemy encounters, or more complex navigation paths. The game doesn’t drastically change its mechanics, but it builds on them in a way that keeps the experience engaging within its short runtime. The pacing is carefully managed, ensuring that new elements are introduced at a steady rate, preventing the game from becoming stagnant even as it relies on a consistent core loop. The narrative is understated, relying more on implication than direct storytelling. There are no lengthy explanations or explicit plot developments; instead, the story is conveyed through the structure of the game and the context surrounding the player’s actions. As the journey unfolds, the repeated act of fetching takes on new meaning, hinting at themes of loyalty, routine, and emotional connection. The ending ties these ideas together in a way that feels natural, rewarding players who have engaged with the experience beyond its surface level. Visually, the game uses a clean pixel-art style that emphasizes clarity and charm. The environments are varied enough to reflect the progression of the journey, and character animations give Gale a sense of personality that enhances the overall experience. While the presentation is not particularly detailed, it is cohesive and effective, supporting the gameplay without unnecessary distractions. The soundtrack complements this with a soft, atmospheric tone that evolves alongside the journey, reinforcing the emotional shift as the game progresses. One of the most noticeable limitations is the game’s length. It is a short experience that can be completed relatively quickly, which may leave some players wanting more. While there is some incentive to replay for better outcomes or completion, the overall scope remains limited. Additionally, the mechanics, while polished, do not expand significantly beyond their initial introduction, which can make the gameplay feel repetitive for those seeking deeper systems or longer-term engagement. Despite these constraints, Superfetch Dog succeeds in delivering a focused and memorable experience. It doesn’t attempt to be expansive or mechanically complex, instead relying on strong execution and a clear vision. The combination of accessible gameplay, thoughtful progression, and subtle storytelling creates something that resonates beyond its brief runtime. In the end, Superfetch Dog is a small but well-crafted platformer that uses its simplicity to its advantage. It offers a satisfying and occasionally reflective experience that stands out through its concept and execution, even if its limited scope prevents it from reaching a broader level of depth. It’s a game that is easy to complete, but one that lingers a little longer than expected. Rating: 7/10
Love the idea! <3
Though this game has it's flaws, and is a small one, it has an engaging loop, and the ending is heartwarming. Overall, a simple, short, and sweet game.
while the dog auto grabbing birds was initially funny, it very quickly becomes frustrating when you realize that the dog will still grab birds even with the orb in its mouth, meaning every bird that you accidentally catch will force you to drop the ball and ruin whatever pace you had going, reached level 30 and seriously got ♥♥♥♥♥♥ by those birds near the end... not a happy camper
I understand a dog's impatience with their owner now. Just throw the ball already! I mean, bark bark! Cute presentation, slick controls. Worth it for the approximately one hour of entertainment.
Another excellent tiny experience from Punkcake Delicieux. It took me about 2 hours to get the ending of the story, which was simple but touched me nonetheless.
that's a good pup
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