
Super Space Meltdown - 2D dungeon-crawler. In space! Humanities largest space station is under attack by mysterious alien invaders. You play as Sgt. Alex Cutter sent into deep space on a lone mission to save the day and annihilate the alien threat. But there's a catch.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Super Space Meltdown is an insanely fantastic time travel game because you feel like you have just done the same thing over and over for days, when in fact you have only been playing for like 20 minutes. The game consists of you running around and shooting enemies on a grid within a 60 second time limit and then leaving to the next level. The eyesore of a UI doesn't really do anything besides look annoying. You have the opportunity to use some other weapons besides your rifle, like grenades or something, but there is really no point in using anything else because your rifle is just fine against the three enemies you come across. However many enemy types there appear to be in the game doesn't really matter because they all pretty much seem to act the same. So, in short, combat is bland. The levels are randomized to an extent, but they are mostly just empty and identical to one another. You can go around picking up ammo or credits (which seem to do nothing), but once enemies are dead you are free to move on to the next area.There is some kind of story you get from reading logs in some levels but they get repeated often, are told out of order, and, above else, are just boring. There weren't really any bugs, so maybe that is a plus. But really, I don't know if there was anything fun or engaging in the game. It was a really forgettable experience everytime I tried to play, and it just felt really incomplete. All things considered, Super Space Meltdown is like you are wandering down a corridor when suddenly.
Doesn't even launch
Not sure where to start with this game... Well for starters its not as hard as it makes it sound. Each level can be completed in under 30 seconds without much of a problem at all, just spamming the spacebar. Got to level 20 and got a game over so not sure if it was the ending or what but it seems to be the cap. All the achievements I got were increadibly stupid to get. Didn't use any of the junk at the bottom. Seemed to waste more time to use them then to just shoot the aliens. I wouldn't recommend it to any of my friends, though its not bad for a 30 minute time waster. Maybe not even that long. 3.5/10
hello everybody its me woodlandfaerietruck. i came from the future to let you know about another bundle disaster. i am a bad pet owner. i forgot to feed my bundle stork yesterday, so this morning it punished me by dropping off a key for a new game super space meltdown. it sucks. all you do is walk around and shoot the same few enemies over and over and over again. its a game full of 'no's that make me angry<< no controller support, no autofire, no challenge and no fun to be had at all. don't ever play this. you will have more fun mowing the lawn or helping mom and dad milk the cows. i rate this game negative 2 stars plus a negative half star for claiming to have cards although they are not ready yet. that is a total of negative 3 and 1/2 stars. no human or animal should be forced to play this game. god bless amen
The game does not even open, and it is still being sold with actual money. Yes, developers are responsible. Who else? Shame on you, Valve, Steam.
Short little shooter game. You basically have 60 seconds to kill all the enemies in each room for 20 rooms. That's it. Assuming you do get to level 20, the game resets anyway. I couldn't really find any instructions or guide anywhere, but basically there are 1-3 crates per room to give you extra weapons like mines, turrets, grenades, and ammo and super ammo clips. You can also get credits, but they don't seem to do anything and I never saw any use for them, other than an achievement. If you do die, and the game resets, you also get to keep any extra weapons you had when you died. There's also some random data terminals around, but none of them seemed to have any information on changing the ending. The only real randomization to the game is the order of the levels (after the first level), which seems strange because this probably could have made a decent roguelike. Unfortunately no controller support, and the controls can't be changed. Probabably 30-60 minutes of entertainment for most people, so $4 seems a bit overpriced. Fortunately I got it in a bundle (probably along with 99% of everyone else who has it). Not too bad, but not great either.
What would otherwise be a mediocre coffee-break style game is severely hampered by awful controls.
Wow ummmm where the heck do I start!? Super Space Meltdown feels like it trys to for a die, comeback, learn kind of style and it does not work at all! For the first 30 minutes the player just goes around and kills stuff and there is not indication that there is a story line!!! (There is a story line) I then found of something very interesting about the story, spoliers?, this game seems to take place before alien star menace. I am sure that very few people have heard that name but look it up and play it on your phone if you are interested at all. Super Space Meltdown just happens to have the same graphics as alien star menace but the game itself falls very short of alien star menace. It seems like they just wanted an interesting story for gamers who are bored on long car rides so they played a game on there phones called alien star menace. This game seems like it didn't put a lot of effort it but at the same time I enjoyed the first couple of deaths. Buy this game at your own risk! Also if you want to check out my YouTube review then here it is: https://www.youtube.com/watch?v=YzU9BSuo7vI
Steam says the game is running for like a minute or 2 with nothing on the screen and then steam says its not running. Not impressed but then again STEAM is becoming notorious for letting lots of CRAP to be shoveled around on its site.
Super Space Meltdown is a top- down 2D rogue-like dungeon crawler set on an alien infested space station. The game has a nice soundtrack which sets the tone of the environment very well. The sound effects have a retro feel which complement the pixel-art style very well. The pixel art is well defined and colorful. All the sprites on screen are distinct in style and shape. However, there are no options to adjust graphical settings, such as windowed support, adjusting resolutions, adjusting refresh rate, or any more advanced settings. The gameplay premise is simple. Complete each level within 60 seconds. If the timer runs out or you die, you restart from the beginning and play a random series of levels maintaining the equipment from the previous run. This is where the rouge-like elements come into play. However, it does become repetitive after a time. Perhaps farther in could yield more exciting level design or a boss fight, which would add some much needed variety. The controls are difficult to get used to. Your character can play equipment, such as mines or turrets, and shoot with your rifle. Your character can only shoot in a straight line. However, nowhere in the game is there listed a tutorial for any of this information. The game needs a tutorial for the controls, or at least a list of key bindings, which you also cannot currently rebind. Also, this game would benefit hugely from controller support, or at least the ability to rebind keys. Overall, I would not recommend this game yet, despite its price, which is $3.99 at the time of writing. It is a simple game that provides enjoyment, if repetitive, at the most basic level. If you enjoy rogue-like games, this is up your alley. However, this game fails in any kind of customization. Hopefully an update comes soon which could allow four things which would benefit it heavily; Controller support, an in-game tutorial or at least a list of controls, graphical options, and key bindings. After those changes, this game would be vastly superior to its current form and would be worth an extended play. If you'd like to see some gameplay and first impressions, check here: https://www.youtube.com/watch?v=3934ehn5co8
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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