
Super Shootout is a top-down, roguelike shooter set in a stadium on an alien world. Leave a wake of destruction with powerful pickups sent down by the roaring crowd. Fight, die, and fight again to the top of the online leaderboard.
Modeled estimate, not a reported figure. How we estimate →
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Super Shootout is a top-down, roguelike shooter set in a stadium on an alien world. Leave a wake of destruction with powerful pickups sent down by the roaring crowd. Fight, die, and fight again to the top of the online leaderboard, and face off against three distinct bosses who would rather kick off in a blaze of glory than give up their fame and fortune.
Fast-paced, twin stick shooting action
Built-in randomization makes every run unique, including the soundtrack
Test your reflexes against three deadly bosses
Three special weapon pickups will save your behind just when you need them
Rise through the online leaderboard as your name becomes legend
Too hard or too easy? Three difficulty settings will keep it juuust right
Full gamepad support
Play with friends in two-player local co-op
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This is a game developed by the brother of a friend, and said friend helped to make the artwork. And despite it being pretty short and pretty easy, I think it's solid for a first ever title. I had a good time! Can recommend if you feel like supporting new developers, well worth my five bucks. Also got some bugs to report cause I don't really have another method of doing so: 1. My score was not updated to the leaderboard after I beat the game. 2. Pausing the game stops the actions of all entities on screen, but the survival timer continues to tick down. 3. I'm pretty sure the guy who did the artwork is a skinwalker. No it's not a bug, but I thought it relevant to mention.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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