
Shake things up with SUPER SHAKING GIRL!!!, an exhilarating action game that'll have you shaking sodas to propel yourself through the air! Shake, fly, rinse, and repeat... The sky's the limit!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
SUPER SHAKING GIRL!!!, developed by YAMAYAMADA GAMES and published by Waku Waku Games, is an energetic 2D arcade-style platformer built around a single, wonderfully absurd idea: propel yourself skyward by furiously shaking carbonated drinks. What begins as a joke concept quickly reveals itself as a tightly designed momentum-driven action game that thrives on simplicity, reflex, and repetition. It embraces its over-the-top title and transforms it into a playful, physics-focused experience that feels both nostalgic and refreshingly strange. The central mechanic is straightforward yet surprisingly nuanced. By shaking fizzy soda bottles, the protagonist generates thrust that sends her rocketing upward. Steering mid-air and managing momentum become essential as you avoid hazards, collect items, and aim for optimal trajectories. The constant upward motion gives the game a strong sense of vertical flow. Rather than traversing horizontally like traditional platformers, the challenge revolves around ascent—maintaining speed, correcting missteps, and preventing falls. The physics-based propulsion requires careful timing and directional control, creating a skill ceiling that becomes apparent as players attempt more precise maneuvers. The game features both structured and open-ended modes. Adventure Mode presents a series of stages with distinct visual themes and escalating challenges. Each level introduces new environmental hazards and obstacles, occasionally culminating in boss encounters that demand sharper reflexes and pattern recognition. Endless Mode strips away structured progression and instead emphasizes survival and high-score chasing. In this mode, the focus shifts entirely to endurance and optimization, encouraging players to push their limits and compete on global leaderboards. The dual structure allows the game to cater to both goal-oriented players and those who prefer pure arcade repetition. Visually, SUPER SHAKING GIRL!!! embraces a colorful pixel-art style that channels retro arcade aesthetics. Character sprites are expressive and exaggerated, complementing the frantic motion of gameplay. Backgrounds shift between imaginative settings that keep the visual experience lively without overwhelming the screen. Bright particle effects and playful animations enhance the feeling of chaotic propulsion, reinforcing the sense that every shake carries tangible impact. The art direction is cohesive and energetic, perfectly matching the whimsical premise. Sound design further amplifies the experience. Each shake, bounce, and item collection produces satisfying audio feedback that reinforces player actions. The soundtrack is upbeat and fast-paced, maintaining momentum throughout each session. While not deeply layered, the music aligns well with the arcade tone, keeping energy levels high during intense ascents. Combined with the rapid gameplay, the audiovisual presentation sustains a lively atmosphere that rarely feels stagnant. Control responsiveness is key to the game’s appeal. Despite the simplicity of its inputs, precision matters. Subtle adjustments in angle or timing can determine whether you soar gracefully upward or plummet into danger. As players grow accustomed to the mechanics, they discover opportunities for optimization—stringing together efficient boosts, minimizing wasted movement, and mastering risky maneuvers for higher rewards. The inclusion of multiple playable characters adds small variations in handling and abilities, providing light replayability and encouraging experimentation. While the concept may initially appear shallow, the addictive loop of ascent and refinement carries surprising longevity. The game does not rely on narrative depth or complex systems. Instead, it excels by focusing on one core idea and refining it until it feels satisfying. Sessions can be brief and casual or extended in pursuit of leaderboard dominance. The learning curve is gentle, but mastery requires dedication, particularly in Endless Mode where precision and stamina become critical. Ultimately, SUPER SHAKING GIRL!!! stands as a charming and tightly focused indie arcade title. It succeeds by committing fully to its unconventional mechanic and delivering responsive controls, vibrant visuals, and competitive replayability. Though it lacks the breadth of larger platformers, it offers a concentrated burst of energetic fun that captures the spirit of classic score-driven games. For players who appreciate simple mechanics elevated through skill and momentum, it provides a uniquely joyful climb skyward, powered entirely by fizzy absurdity. Rating: 7/10
ドット絵がとてもかわいいです! チュートリアルも丁寧。コーラを振って空を飛ぶという発想がいいですね。
Fun little game that feels like a weird hybrid of sonic dash and a danmaku. Def a good time.
Incredibly creative idea, with good gameplay and style. Super Shaking Girl is my new favourite superhero!
톡 쏘는 간단한 게임. 콜라로 비행하면서 적을 부수고 저 멀리 우주로 마계로 여행하는 게임입니다. 간단하지만 매우 정확해야 하고 정확한 만큼 사운드로 보답받습니다. 캐릭터가 귀엽고 굉장히 날아가는게 귀엽고 이쁩니다. 세로인거 봐서는 모바일로 나와도 충분히 먹힐 것 같은데 이게 안나와있군요. 당분간은 스팀으로 즐기시길 바랍니다. 2025년 2월 기준 콜라 한병의 가격은 4000원대입니다. 그거보다 싸요!
Pop
コーラを振って空高く飛び上がつていく中毒性のあるアクションゲーム。 ドット絵の可愛らしいキャラクターと、コーラのシュワシュワ感が生み出す爽快な飛び心地が魅力的。 シンプルな操作で手軽に楽しめる一方で、高みを目指すためには高度なテクニックが必要となる、奥深いゲームでした!
単純なんですけど、いいですね…これ ドットがかわいい 縦画面で遊んでみたいですね
一款非常輕鬆的小品挑戰遊戲。 玩法就是不斷搖手中的可樂,搖到變成一個超級肥宅的形狀然後放開就會大爆射的一飛衝天,如果搖過頭就會阿拉花瓜。 途中天上會有各種各式各樣的障礙物阻撓你,在可樂有限的情況下挑戰自己可以飛多高。 偶爾小玩非常快樂的遊戲。
おススメ度:★★★☆☆(3/5) コーラを振って跳べ!! PV通りの簡単操作で楽しめる短篇アクション 期待通りの内容でお安いのでいいと思います。
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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