
Inspired by SEGA's Virtua Racing, Super Retro GP is a modern retro arcade racing game featuring a clean flat shaded polygon retro aesthetic with modern lighting effects to help it stand out without losing the retro charm.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Au début je trouvais le jeu plutôt cool, puis j'ai joué au Virtua Racing original sur Switch... L’élève n'est pas prêt de dépasser le maître... Dommage
nice game; I really like the VR style but there's still a lot of work to do! some tracks are really basics and need more side elements and more fun like sega's racing games. I noticed some bugs like opponents disappearing sometimes at the start. anyway let's wait for the final release, I'm optimistic! I'm enjoying the game for now! ps also adding some various music at the checkpoints and at the start will be nice like original VR.
Le jeu et globalement ' bien ' car il nous rappel Virtua Racing mais avec un petit coup de jeune bien sympa. Malheuresement, il a selon moi quelques defauts qu'il faudrait corriger : Pour un jeu Arcade non réaliste ( pas de prise en compte de l'usure des pneus, pit stop etc ..) , les colisions sont trop importante. a peine on touche un mur, la voiture s'envole dans les airs. de plus pour y jouer au pad, l'axe de direction est beaucoup trop sensible et non réglable , ce qui rend le jeu tres difficile avec ce type de controleur. Ensuite, j'ai remarqué qu'il etait tres dificile de bien dicerner la route en fonction de la vue avec laquelle on joue lorsque le dénivelé change car la caméra ne s'adapte pas au dénivelé , donc parfois on prend une montée et lorsqu''on redescend on ne voit presque plus la route se qui nous compliquer vraiment la course. Il faut egalement ajouter un réglage du niveau de difficulté car vu les conditions que j'ai décris le jeu est trop difficile. et donc au bout d'un moment on se lasse.
Game Last Updated - October 2024 I like the idea of this game, I like the ideas of all Dangerous Derk Interactive games but DDI has big issues with finishing games, DDI has game after game in Early Access that haven't been updated in over a year or more and that is very concerning especially when DDI adds more games to their production slate. Super Retro GP is not a bad game but it definitely is not complete, the biggest gripes that I have with it is the car movement, it moves too freely making it harder to control, the steering needs more resistance to stop it from being so twitchy, the best way to describe it is that it turns on a dime, the results are the same on both keyboard and xbox controller. Another gripe is that stats do not save and people love their stats, they show just how good you're going with certain cars so you don't get to keep your fastest time or win totals. If you have brought this game, The Team Python car appears to be the best one to use at Birmingham Superprix, its acceleration allows you to cut through the field easily and it has great turning abilities. Don't buy the game, wait and see if it gets completed and has fresh feedback to determine if it is worth your money or not.
我觉得支持分离式方向盘和脚踏板挺好的,不过控制器界面要跟assettocorsa那样成熟就好了,现在不接手柄控制器设置界面不会显示箭头导致无法设置控制器
Well the game does remind me of the Sega Virtua Racing. However it is not quite there in the game play. If you are going fast enough to pass the other cars and barley touch one of them or a wall you crash or get critical damage which I don't know what that means but I wish the lady would stop saying it. You can't turn at speed by doing a power slide and you have to slow way down to make a corner other cars pass like you they are on rails. The roads are to narrow in some spots. Rubbing needs to be introduced. If you rub a tire on a wall it will not cause you to crash in real life and shouldn't in this game either. I recommend it because I want it to get better and work should continue on this game. Art is great and controls other than what I mentioned are good.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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