
A modern arcade racing game inspired by the retro classics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Super Night Riders is a modern arcade racing game inspired by the retro classics.
You are Alice, a beautiful and talented motorcyclist known as the Red Rider.
In this game, your position in the race does not matter. It's all about traveling as far as possible while dodging the rival riders, and reaching each checkpoint before the timer hits zero.
All the races starts during the day and continue through the night right up until sunrise.

The game features 2 visual styles: Super and Classic.

Ride through 36 beautiful stages in 6 challenging courses!

About miyu.works
miyu.works is a one person indie game studio from France, making modern renditions of classic concepts.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 210reviews | 90% | — | $33.6K |
| $4.99 | 275ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun arcade racer taking inspiration from Hang On. Bare bones but the course race is solid!
Супер-примитивная аркадная гонка. Наша цель: просто мчать на всех порах к финишу, уворачиваясь от других мотоциклов. Тактика проста: если заметил, что вот-вот в кого-то въедешь, нужно немного сбавить газ и нажать вправо или влево (чтобы объехать), после чего можно ускоряться дальше. В целом, на этом весь геймплей. Здесь нет ни нитро, ни прокачки, ни выбора мотоцикла, ни выбора персонажа, даже цвет мотоцикла выбрать не дают. Есть просто 6 карт с крайне минималистичным дизайном, и один и тот же режим игры. За час можно запросто пройти всё, мне правда это надоело уже за 30 минут :-) Всё-таки сейчас хорошим тоном является добавление хоть какой-то кастомизации, чтобы разнообразить прохождение. Здесь ничего такого нет, поэтому веселье быстро стихает. Из плюсов: игра работает даже на старом железе, не тормозит, не вылетает. Вылизанный продукт!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Простенький примитивненький раннер косящий под аркадную классику по типу Hang One. Игровой процесс прост: едем по трассе, объезжаем прочих мотоциклистов и стараемся уложится в таймер. На этом всё. Контентно игра тоже не особо большая - 36 трасс разбитых на два режима: маршрут, где 6 трас из разных биомов и конкретно 6 трасс в одном биоме. Ну и финальный маршрут где нужно за раз проехать все 6 трасс. Так же два уровня сложности отличие в которых только в длительности таймера и том что соперники исчезают или нет при столкновении с ними. Графика простенькая, но в "супер" режиме Алисы особенно выделяются ягодицы Алисы когда она наклоняется на байке (мне её костюм почему-то напомнил плагсьют Аски из Евангелиона).
El juego no tiene mucho contenido para echarle muchas horas, pero si te gustan los juegos de carreras de coches de los años 80 te gustará. Es raro que le pongan temática de anime cuando no tiene nada que ver, pero lo único molesto son las voces y las puedes quitar. Parece un juego hentai, pero no lo es :)
昔懐かしの時間以内にゴールしないとゲームオーバーになるタイプのアーケード風のバイクゲーム。 昔、ゲームセンターにあった乗り込むタイプのゲーム独特の操作性をそのまま味わえる作品になっていて、現代風の3Dモードと、ゲームセンターにあったような昔風のモードがあります。 ゲームの難易度は難しめになっていながらも、何回か練習を頑張ればクリア出来るので、ゲーム初心者にも安心。 レース上でのBGMは複数ある中から自由に選べる仕様になっているので、好きな曲を選んでのんびり楽しむのに向いている作品だと思います。
Not a bad game, but there is not enough content for the price.
Great soundtrack and love the retro arcade racing game feel.
15時間ほどタイムアタックやってたものです。 アウトラン風味のゲームでとてもシンプルなナウいレーシンゲームです。 タイマーが0になる前にゴールまで走り抜けよう!! ◇コースの数 コースは6コース、1コース6個ステージがあり、計36ステージ存在します。 24ステージ目以降が少し難しい印象 ライバルのライダーの出現は固定で、死角が多いステージもあるので完全に覚えげーになってますが 理論値詰めるタイプのプレイヤーには楽しめるかと思われます。 操作は快適、BGMもまぁ良し。走行中にBGMを好きに変更できたりします。 個人的にはステージ単位で練習できたらよかったのになーって思ってます。 →苦手なステージだけやりたいので、、、 ---- ◇意外と難しいコースあり 結構簡単そうな印象を持つけど、コース6は単独でプレイすると一回ミスしたらほぼ確実にゲームオーバーになるので かなり難易度が高いと思います、パターンを覚えて正確に操作すればきっとクリアできます。 ◇ライバルと接触すると約2秒ロス このロスは相当痛いのでプレイされる際は、ぶつかるくらいならブレーキを踏むようにしましょう。
The remake looks to be significantly better (and will look and play significantly better if the trailer is genuinely representative). For a paid experience this just barely slides by in quality enough to get my recommendation until the remake actually exists, as it's currently on Fanatical for a dollar (or less). To their credit the developer updated this yesterday according to SteamDB, as of the time of writing. This is precisely what it looks like- Super Hang-On, but with a character tie-in. As quite the fan of Super Hang-On and having had the pleasure of the arcade and console versions, does this get it? Close enough, for sure. Pros - Reasonably faithful recreation of the Super Hang-On rules, sans the brutal time loss from crashing replaced by (technically a con as it lacks as much consequence, but open to personal preference) bumping causing you to slow down significantly instead - Gentle reflections on the road that at highest settings extend to the entire environment - pop-up effect for the background on hitting checkpoints is quite neat - Parallaxing emulation in 3D in the background is exaggerated much like old arcade hardware to give it the right 'feel' Cons - Frame pacing issues do grate slightly, this thing could conceivably run easily at 60 even with Unity's inevitable issues but the dev just hasn't gotten the game to a point where 60 can be locked in at all - No Vsync option at all, vsync appears to be per object (this includes road dashes and creates some very odd rendering inconsistencies that take you out of an otherwise fun experience) - All six stages have the same six settings, just with tighter time restrictions - Classic mode just changes the skin, and frankly doesn't look different enough from Super, it's purely visual aesthetic and at that, only Red Rider and the bike change all that much - Standard mid 2010's Unity lighting model, if you've played any Unity engine game from that era you know all the classic issues and they will be here - You can only control with the left analog stick, dpad does nothing. Call me a purist but this is always a massive sticking point for me. Neither - Red Rider doesn't just sit on the bike, she leans, but awkwardly to each side in a way that makes no sense and is low-detail - Red Rider makes sound herself. It's rather inoffensive to hear an exclamation every time you hit a rider from the side or back, but I could see it taking some out of the experience. - Aesthetic is simply there, nothing particularly unique about it, nor is it jarring. Environments are wildly variant in detail, creates some weird contrasts. - Unlockable content exists, though barely, each stage does get more difficult, but they all have six checkpoints - Uncoupled controls from the framerate, technically saves the feel of it though so can't call it a con per se - Granular analog control means while the road follows the Super Hang-On rules and generation, the gameplay doesn't. Personally indifferent on this as it gives it a very minor amount of depth but removes some of the arcadey feel fairly quickly - Some of the stages have some slight oversaturation. Might as well touch on the graphical presentation- I get the standard Unity lighting model is awful and playing the game for any decent length of time makes it clear why they're remaking it instead of attempting to rework the original product- that's going to take some serious doing for code they wrote nearly eight years ago. Certainly won't slight the need to keep the lights on. More on that in the cons though - Unity logo of shame- some people will call this a con, a few years ago I would have too. Given the nearly six years since Unity went public though and all the obnoxious TOS decisions devs press agree to to continue making their game on those tools... Feeling a little more generous on this factor than I used to. Specifically to the devs: I hope you'll try porting your remake to something more future-proof and open source like Godot. It's far from a secret Unity has been the world's longest conga line of disasters to update between versions and deal with whatever TOS they were pushing at the time since the company went public. If this is something you made to keep the lights on to do better things as you often find with indies, frankly for a 2016 offering you did pretty well overall. Best regards, I've had a fun time with it for at least a short while.
[h1]FR/EN Super Night Riders[/h1] [h3]---FR---[/h3] Super Night Riders est un petit jeu de course typé arcade. Le principe est simple, il faut venir à bout des 12 circuits proposés en réalisant le meilleur score possible et surtout en arrivant au bout des courses. [h3]---EN---[/h3] Super Night Riders is a small, arcade-style racing game. The concept is simple : complete the 12 tracks by achieving the best possible score and, most importantly, finishing the races. https://steamcommunity.com/sharedfiles/filedetails/?id=3675448176 [h3]---FR---[/h3] Pour se faire il faut rouler vite et bien en évitant les motos qui roulent sur la piste. La prise en main est intuitive et le jeu est fun mais demande des réflexes affûtés. Les graphismes sont simples, colorés et les 6 musiques proposées nous plongent dans cet univers dans un style années 80 avec plaisir. [h3]---EN---[/h3] To do this, you have to ride fast and well while avoiding the motorcycles on the track. The controls are intuitive, and the game is fun but requires sharp reflexes. The graphics are simple and colorful, and the six included music tracks immerse you in this 80s-style world with pleasure. https://steamcommunity.com/sharedfiles/filedetails/?id=3444769085 [h3]---FR---[/h3] On enfile le casque et on enchaîne les courses rapidement. Elles sont découpées en 6 tronçons avec un temps de passage qu'il faut respecter sous peine de game over obligeant à recommencer. Le jeu est prenant et devrait vous occuper quelques heures avec un contenu rapidement visité. [h3]---EN---[/h3] Put on your helmet and race quickly. Each race is divided into six segments with a time limit that must be met, otherwise it's a game over, forcing you to start over. The game is engaging and should keep you busy for a few hours with its content that can be explored quickly.
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Players by region
Where this game's players are, estimated from review languages.
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