
A unique cartoon-fighting video game experience visually inspired by The Ren & Stimpy Show. Super Mr. Kake tells the story of a retired Superhero that is now dedicated to creating wedding and birthday cakes.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Te la hago corta, te rompes lo dedos presionando teclas y ganas. Eso es todo. ¿5 dólares por esto? entiendo que hay un gran trabajo en los dibujos, pero de juego nada.
çizgi film tadında baya hoş bulduğum bir dövüş oyunu combatları ve savunma yapmayı öğrendiğinizde kolaylaşıyor güzeldi
hopefully its worth the $0.00 that I spent on it
Super Mr. Kake is some very low quality shovelware from the shovelware pushers at Back to Basics gaming, famous for the disgusting and misogynist "Feminazi" joke game. These tone deaf developers have this time dumped a "fighting" game that attempts to be a ripoff of Ren & Stimpy (and stealing other people's ideas is always a hallmark of quality shovelware). But what you really get is an atrociously dumbed down, glorified Flash(esque) reflexes/QTE game where you press the button at the right time to pretend you're fighting some badly drawn cartoon. I got prompted to "Press Start" so I had a look around my keyboard and as I suspected, there's no "Start" key, which is a bit weird. Maybe the developers think we're console peasants. That's adding insult to injury, but then this is Back to Basics who seem hell bent on making gaming worse for everyone, and Super Mr. Kake is a fine example of how they go about this goal. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The artwork here is terrible, it's all just amateurish "My First Wacom Tablet" style drawings used instead professional looking game assets. It's unclear if this is due to lack of budget to arrange someone who can create graphical assets properly, or lack of talent, regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2025 (and this was released not so far back in 2017), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? Super Mr. Kake is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product.
Super Mr. Kake. Da kann man sich ja schon fast denken, was ich beim Lesen des Titels gedacht habe. Stimmt aber irgendwie. Ziel des Spiels ist es im Nahkampf den Sieg gegen Konkurrenten zu erringen. Leider war mir nicht klar, dass schon der erste Gegner mehr aushält als Rhino, wenn er mal nicht in irgendeine Wand brettert. Einerseits bewundernswert, dass das Spiel recht komplexe Mechaniken beinhaltet. Andererseits für das, was es sein will, ist das schon viel zu kompliziert. Das Grundprinzip ist leicht verständlich: Man kann mit mehreren Tasten angreifen sowie ausweichen. Benutzt man einen bestimmten Angriff zu oft, dann kann der Gegner leicht kontern, weswegen Abwechslung sehr wichtig ist. Andererseits scheint das Spiel von einem zu verlangen, dass man mit der sogenannten Ultratechnik gewinnt. Die Anzeige dazu, muss man erst mühselig manuell aufladen (zum kompletten Füllen kam ich leider während meiner Session nicht). Man fühlt sich in etwa so wie Bonesaw in seinem Kampf gegen die menschliche Spinne. Im Kern scheint man doch haushoch überlegen, aber plötzlich braucht es nur zwei Schläge und man liegt selbst auf der Matte (außerdem hab ich mich in dem Fall wirklich nicht für ein Käfigmatch gemeldet). Ja, weiß nicht. Der Grafikstil gefällt mir (hat was von beispielsweise Ren and Stimpy oder Oggy und die Kakerlaken) und die Sounds sind auch humoristisch veranlagt und passend zum Geschehen. Aber das Gameplay macht mir leider alles kaputt. Man fühlt sich wirklich so, als würde man einen nassen Sandsack verprügeln, der sich aber plötzlich heftig wehrt. Deswegen ist Super Mr. Kake leider Super Mr. Kacke. Wieder ein Griff ins Klo, BtBG (meine Lieblingsfirma). Müsst ihr wissen.
Ich durfte an der Closed-Beta von Super Mr. Kake teilnehmen und habe den Key vom Entwickler geschenkt bekommen. Dies wird jedoch nicht meine Meinung über das Spiel ändern! Super Mr. Kake ist ein 2D-Fighting Game im Cartoon Style. Man spielt als ein Superheld, der gegen verschiedene Bösewichte kämpft, um seine gestohlene Torte wiederzufinden. Ja, das ist wirklich die Story... Fangen wir erst mal mit dem optischen Aspekten und dem Sounddesign des Spiels an, bevor ich etwas über das Gameplay rede: Der Artstyle ist wahrscheinlich der Aspekt, der das Spiel seinen Wiedererkennungswert gibt. Mir gefällt er wirklich sehr und war auch einer der Gründe, weshalb ich mich für die Closed-Beta des Spiels beworben habe. Und auch im Spiel hat er mich definitiv überzeugen können. Die handgezeichneten Bilder sind recht sauber gezeichnet und flüssig animiert. Die Soundeffekte passen sehr zum Optischen des Spiels und erinnern stark an die alter Cartoons. Jedoch werden die Soundeffekte immer erst kurz nach der Animation abgespielt, was sehr unsauber wirkt und ein wenig schade ist, da die Zwischensequenzen somit sehr viel von ihrem Charme und somit auch Potenzial verlieren. Das Gameplay macht eigentlich viel Spaß, die Betonung liegt aber leider auf eigentlich... Man kann ausweichen, springen, die Angriffe des Gegners blocken und einen Superangriff ausführen. Das klingt an sich schon mal nicht schlecht. Jedoch kann man die Tastenbelegung nicht anpassen und die Kommandos sind auf englische Tastaturen optimiert, weshalb es etwas schwerer ist, Kombos auszuführen. Auch hat Super Mr. Kake eine starke Input-Verzögerung, was das Spielen deutlich erschwert. Des Weiteren gibt es noch viele kleinere Bugs und Unsauberkeiten im Spiel, die seit der Closed-Beta existieren und von Release an nicht behoben wurden, obwohl ich ein detailliertes Feedback mit Bugreport dem Entwickler geschickt hab. Aber alle von mir bemerkten Probleme und Verbesserungsvorschläge ignorierten das Entwicklerstudio, weshalb der jetzige Zustand des Spiels dem der Beta-Version gleicht. Was sich außerdem bemerkbar macht, ist der fehlende Controller-Support, welcher für ein Fighting Game eigentlich unverzichtbar sein sollte. Insgesamt kann ich Super Mr. Kake leider nicht empfehlen, obwohl ich das Spiel gerne mögen würde. Zu einem niedrigen Preis kann man eventuell zuschlagen.
コツをつかむまでは大変苦労しますが、 クリア可能なゲームでした。 攻撃を辛抱強く研究しつつ、 クリアして行くゲームです。 皆がいう通り、ゲームシステム自体は punch out です。 絵や動きが面白いです。 全7ステージ。 バグ技で stage6まで簡単に進めますが、 それ以降は敵の攻撃を自力で研究しなければ 勝てません。
Super Mr. Kake, developed by Five entertainment and published by Back To Basics Gaming, is a small-scale but highly eccentric action game that leans hard into absurd humor, exaggerated cartoon aesthetics, and stripped-down combat design. The premise alone sets the tone: Mr. Kake is a retired superhero who has abandoned crime-fighting in favor of baking cakes for weddings and birthdays, only to be dragged back into action when his prized cake is stolen. This deliberately ridiculous setup establishes the game’s lighthearted spirit and makes it clear that Super Mr. Kake is far more interested in personality and charm than in realism or epic storytelling. Gameplay centers on a series of fast-paced, one-on-one combat encounters that resemble arcade-style duels more than traditional fighting games. Controls are intentionally simple, focusing on a limited set of attacks, blocks, dodges, and counter opportunities. Rather than encouraging complex combos or button mashing, the game pushes players to observe enemy behavior closely and respond with precise timing. Each opponent has recognizable attack patterns and rhythms, and success often depends on patience and learning when to strike rather than overwhelming enemies with aggression. This design gives combat a methodical feel, where even small victories can feel satisfying once a tough enemy is finally overcome. As the game progresses, encounters become increasingly demanding, testing how well players have internalized its basic mechanics. While the move set remains relatively small throughout, enemy difficulty ramps up by requiring tighter reactions and more disciplined defense. This can create a polarizing experience: players who enjoy pattern recognition and repetition will likely appreciate the challenge, while those expecting evolving mechanics or deeper systems may find the combat loop restrictive over time. The game’s difficulty curve occasionally feels unforgiving, but it also reinforces the arcade-inspired mindset of learning through failure and retrying until mastery is achieved. Visually, Super Mr. Kake is arguably at its strongest. The art style draws inspiration from grotesque, exaggerated Western cartoons, with distorted character proportions, expressive animations, and intentionally odd designs that feel closer to a surreal animated show than a conventional video game. This aesthetic gives the game a distinct identity that sets it apart from more polished or serious action titles. Backgrounds and character animations lean into absurdity, reinforcing the game’s comedic tone and ensuring that even repeated encounters remain visually entertaining. While the graphics are clearly low-budget, they are cohesive and purposeful, serving the game’s humor rather than attempting to mask limitations. Sound design and audio further support this offbeat atmosphere. Punches land with exaggerated effects, enemies react dramatically to hits, and the overall soundscape complements the cartoon violence without becoming overwhelming. Music remains functional rather than memorable, but it maintains the energetic pace of combat and helps reinforce the arcade feel. Together, the audiovisual elements create a consistent tone that embraces silliness and does not take itself seriously, which is central to the game’s appeal. In terms of content, Super Mr. Kake is a focused and relatively brief experience. It is primarily a single-player game with no significant side modes, progression systems, or multiplayer features. There are no elaborate unlock trees or customization options; the experience is about moving forward, beating opponents, and enjoying the ride. This limited scope means the game is best approached as a short, self-contained adventure rather than something designed for long-term engagement. Its simplicity makes it easy to pick up, but it also limits replay value once the main path has been completed. Ultimately, Super Mr. Kake is a niche indie title that succeeds by committing fully to its strange identity. It will not appeal to players looking for deep combat systems, extensive content, or refined production values. However, for those who enjoy quirky indie games, oddball humor, and arcade-style challenges built around timing and pattern recognition, it offers a memorable and unusual experience. Its charm lies in its willingness to be weird, simple, and unapologetically small, making it a curious but distinctive entry in the indie action space. Rating: 5/10
垃圾 游戏,街机风格,但tm对手锁血的,就一个玩意打。真垃圾。谁能教我怎么把这垃圾游戏从账号永远移除吗?
どんなゲームかと思ったらアーケードのパンチアウトでしたね。 ってまとめるには非常に困難な難易度。 ダブルヒットゲージを溜めてボタン同時押しのダブルヒット技を繰り出して、 KOMBOゲージを溜めてボタン同時押しのKOMBO技を繰り出して、 ULTRAゲージを溜めてULTRA技で決めろ!! 出来るか!!! 敵のハイレベルな反射神経、攻撃モーションの理解のし辛さ、同時押しのし辛さ、、、 全てが難易度を凶悪に上げている地獄。 何が腹立つってこれが実際の所理不尽ではないという所がスペシャルにトサカに来る。 価格もお手頃なので、凶悪な難易度のパンチアウトがやりたい人は是非やって下さい。 あと見た目が結構面白いです。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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