
Super Intergalactic Gang is a classic arcade shoot-em-up with a new twist. Slow time to dodge waves of bullets, charge up shots into super attacks, and even punch your enemies to death! The game is a fresh new take on a genre that is an oldie but a goodie.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[b]Shmupping again![/b] [quote]I got a key from the developer of the review. It doesn't change my opinion in any bit whatsoever.[/quote] SIG reminds me of [i]Platypus[/i], and carries both it's best traits, and it's worst. [h1]Pros:[/h1] [list] [*]Fun power-ups with a variety of bullet sprays to play with. [*]The Time Distortion mechanic is really awesome! It doubles use for helping you dodge bullets and getting extra hits on a enemy. [*]Co-Op Mode is pretty great too, like Platypus! [*]A great variety of enemies! [/list] [h1]Nitpicks:[/h1] [list] [*]The game is way too difficult. That isn't to say shmups like this aren't as difficult as this, but it's difficulty is sort of the back-bone of this game's content. It's gonna take awhile to beat it, despite the short number of levels. It's a double-edged sword. [*]Music? What Music? (not memorable) [*]No rebindable controls. Xbox 360 has to use the horrible d-pad to play [*]When some explosion happens, the screen starts shaking. Nice effect, if it didn't make me feel sick. [/list] [h1]Cons:[/h1] [list] [*]The artstyle is a clashing mess. The boss sprites look pretty good but the rest look like a horrible 8-bit mess. It doesn't feel coherrent. [*]The Sound Effects are really, really grating [/list] [h1]The Review[/h1] http://steamcommunity.com/sharedfiles/filedetails/?id=617019227 Seriously, doesn't this game remind you of Platypus? I like the variety of power-ups that drop, and most importantly, the balance of the power-ups. The overpowered ones that do a insane amount of damage but you can lose them in a single hit. It's not a perfect balance, but is that really important? The best weapons will make the game much more easier at the cost of it losing the minute you get hit. The power-ups drop a lot though, so don't be too worried on losing your weapon. http://steamcommunity.com/sharedfiles/filedetails/?id=617019206 Co-Op was a pretty neat highlight too. Hook it up and you've got a fun game to play with friends! Definitely reminds me of the days when I was playing [i[Platypus[/i] Co-Op with some good ol' buddies. Now despite how much I like Platypus, it's main flaws in it's cheap "one hit you're dead" mechanics were really grating. SIG doesn't have that thankfully, but it does have Platypus' main double-edged sword, and that's it's difficulty. Seriously, the best I could get was level 6, this game is way too hard! Also, the screen shakes a lot and that's really annoying The real highlight is the Time Distortion mechanic. While it doesn't work like it, it feels like the Bayonetta Witch Time. You can double it as a way to dodge narrow bullets, or get a ton of shots at a opening. I like that kind of dynamic mechanic, and it really makes what would otherwise be a simple shmup so much more interesting. http://steamcommunity.com/sharedfiles/filedetails/?id=617019171 My biggest gripe are the bosses. They are literal bullet sponges, go down easily with the OP weapons, and with a few upgrades only take a long time. They feel uninteresting to say the least, and are absolutely disappointing. And the sound design is absolutely grating. Otherwise though, I can see this being a good time killer. It's hard to get down with completely due to a lot of problems, particularly it's incoherrent artstyle and poor bosses, but it's not a bad price for a great game to play. And I freaking miss [i]Platypus[/i] so much that I've been longing for another shooter like it. Doesn't exactly fill the quota, but still fun! [h1]TL;DR - It's not exactly high quality, but what it's quality shines at is being absolute fun. [/h1] [h1]FINAL VERDICT: Recommended with Caution. Also recommended to fans of [i]Platypus[/i].[/h1] [quote]For more reviews on all sorts of games, follow [url=http://steamcommunity.com/groups/LotsOGiveaways#] Lots' o Giveaway's[/url] group curations and reviews [url=http://steamcommunity.com/groups/LotsOGiveaways#curation] here[/url]![/quote] You can find the game here: http://store.steampowered.com/app/429260
Horizontal shoot 'em up with nice chiptune music. However, there's only one boring background, space, so no stage variety beyond enemy composition. Annoying full-screen effect when you destroy certain "eyes". Only around 10 types of enemies, but a choice of 25 characters, mostly cartoony skins of famous movie characters and superheroes. The bosses don't have enough attack types and take too long to kill, except for the first one. The game controls only with d-pad, not analog stick, on your gampead but well enough otherwise. Cool "time distort" slow-motion mechanic that you can use relatively often. I also appreciated the choice of two bonuses between stages. The game is not bad, but it's not good enough for a QD recommendation, especially at the regular price of $10.
Really cool game, especially in local co-op mode. TIP: when choosing upgrades, pick the health regen upgrade if available. It really helps you survive the bosses.
[h1]An Arcade Side-Scrolling Shooter[/h1] https://youtu.be/lD4zCmbQdyQ + A large variety of weapons that each have a special charge attack + Lots of craziness, flashing, and explosions that make each level pretty intense + Good chiptune music + Lots of unique enemies + Bosses are challenging - You have to tap A (or the fire button) repeatedly to attack which gets very tiresome after a while - Very high difficutly / not enough health pick-ups, most people probably won't make it very far which limits the overall content
A little bit of shoot 'em up fun, not bad. https://youtu.be/sLoDEkhq600
A mild recommendation, partly because I like schmups and this one is really cheap. I think what bothers me, and this isn't super important to gameplay I admit, is the art style. On the one had we have these quite charming 8-bit style sprites such as the characters you play as and some of the enemies. Then other enemies look like they were thrown together in MS Paint and are utterly hideous. These sprites just look dreadful and I found them a little distracting, why not stick with the blocky pixel art for all of the sprites? Still, you can't go wrong for just a few bucks and it's fun enough with enough different powerups and a decent difficulty curve to make it worth a laugh. Playing co-op is probably really fun too as the screen can really fill up with all sorts of chaos. If they were to change how some of those enemies looked though I wouldn't complain.
Thanks for such awesome game, I'm having a lot of fun! What do I like? Everything, the music (something I consider very important), the pixel art style, the jokes, and the complexity. Dodging enemies are not so easy, and the screen turns on a great mess of superpowers and enemies. One day I gonna break my keyboard, some keys are dead. Bosses turn more complicated with time, I cannot pass the third level yet. I loved the name of the characters, Luke Skycrawler, my favorite. Thanks again for making a fantastic game! https://youtu.be/Uzr3Z2EBlcI
Amateur shoot-em up. Looks like it was made in MS Paint. Your guy is big and finnicky moving around, sometimes jerking around, other times moving slowly. Hard to tell his hitboxes. Many time where the entire top to bottom filled with bullets and you can't dodge. Can't shoot up or down and waves of guys will keep coming in a line you can't clear forcing you up or down and unable to go past that continuous line forever with nothing to do about it.. There are many types of weapons, and you can charge up with each which is cool. Your main weapon is underpowered. It's not explained and hard to tell when charging up is better and if it does faster DPS. Also its annoying to constantly hammer attack, instead of being able to hold it, so expect hand cramps. Guys can suddenly appear on screen hurting you. Once you die once you have to restart entire game from start for no apparent reason, forcing repeat plays to make up for lack of content....lazy game design. Also even if you turn off sound in menu it still plays for some reason. Just skip and pick a better shoot em up. 3/10.
stupid game, bad menu options, music/sound off does not even work..
[h1]La diversión está acá nomás, en la Vía Lactea[/h1] TIME DISTORT! La frase del locutor resuena en nuestra cabeza cuando nos estamos por dormir o preparando el desayuno. HYPER SHIELD! Nos acordamos y ya nos da ganas de volver a jugar. FUSION! Bueno, podemos dejar un ratito lo que hacemos y jugarnos una partidita ¿no? Super Intergalactic Gang (en adelante SIG) es, como bien dijimos en la entrevista que le realizamos a su creador, un shoot'em up a la vieja escuela, bien frenético, adictivo y bastante difícil. SIG tiene un gran objetivo y lo logra: sentirse como un arcade. Los que tuvieron la suerte de disfrutar a este fichín empotrado en un gabinete como parte de algún evento, saben que se lleva de diez con las palanquitas y los botones enormes de colores. Pero eso no diezma la experiencia en PC en absoluto: valiéndonos de un gamepad de Xbox 360, o tan sólo de un teclado, podemos disfrutarlo a pleno. Como buen shoot'em up, el objetivo es dispararle a todo lo que se cruce. En este caso, los monstruos a enfrentar son de lo más variados: criaturas con forma de pulpo, bichos que parecen autitos, tortugas voladoras con cañones empotrados en el caparazón y varias otras locuras. Al morir, todos dejarán nuevas armas, entre las que hay misiles teledirigidos, cañones de plasma y hasta sables láser. La Super Intergalactic Gang es una organización que lucha por la paz de la galaxia, amenazada por un enemigo muy poderoso y sus secuaces. Los personajes que podemos controlar, todos miembros de esta pandilla intergaláctica, se parecen en forma sospechosa a personajes muy reconocidos del cine, los cómics y la TV. Ojo, debe ser casualidad, pero nombres como "Silver Sk8ter" y "Chuck Nurris" nos recuerdan a alguien. Hay dos acciones posibles: disparar o activar el Time Distort, un dispositivo que ralentiza el tiempo para todos menos para nosotros, permitiendo que podamos esquivar proyectiles o realizar disparos que de otra forma serían imposibles. El mecanismo es similar a lo que hemos visto en juegos de acción como Bayonetta o Max Payne, pero aplicado a este género cobra un nuevo sentido. Puede que al principio no le prestemos mucha atención, pero ya veremos como con el correr de los niveles se nos volverá indispensable para seguir avanzando. Pueden leer mi review completa acá: http://www.irrompibles.net/secciones/reviews/8433-super-intergalactic-gang-review
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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