
Super Goribei is a retro style platformer with small comic like story. Super Goribei is what could be called a pixelated animated mess but with lots of care to the mess all made by the dev. and is right for your faces with this mario clone that now has 46 levels and 2 boss battles for the good of pixel man kind and more to come.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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It's confusing!! you don't know how to start. A very confusing game.
Game is absolutely atrocious. First I thought game is bugged, when while choosing save-file, pressing Enter made it quit. But no - Enter is supposed to close game or pause it. Then, ugly graphics and unfair level build (for example sections were you need to jump down - you have no idea what is below you). Music that seems like someone's "first attempts in music application". Instead of game over, my game just crashes... it lacks polish in every aspect - there are typos, there are many bugs, like spinning saw-wheel not making damage to you..
很垃圾的游戏 最先碰到的就是这货安装下载的竟然是一个压缩包 要自己解压,不然都运行不了 而且每关过了存档就给你报个错 游戏内容画面极其糟糕,音乐也是恶心到不行 操作上也非常不舒服,加速跑着跑着就不加速了 然后关卡设计上感觉就是个山寨FC马里奥的游戏,每关结束后还给你来个降旗
Ретро-платформер, который смогут заценить только владеющие в прошлом такой шедевральной игровой платформой, как Спектрум, ну или Робик, кому что ближе).
I think this came in a Gogo Bundle or something. I wasn't expecting much from the game, so I was pleasently surprised by it. First thing that happened is Steam couldn't find the executable. The game is downloaded as a Zip file and you have to unzip it yourself. I also got error message pop-ups every time I saved, but the game still saved. The game itself is a platformer that's very much inspired by Super Mario Bros games, and it says it was made in a gamemaker software. The game's fully controller compatible, and it controls all right. It has lots of levels, and it seems like the developer put some thought into the level designs. The game is playable, and it's not that bad. It's definitely not as bad as some of the cheap trash platformers that get shoveled into Steam, appear in a couple $1 bundles, and then are forgotten. That's not to say it's good though. There's lots of bugs. There's issues with the game design. Even though it seems like the delevoper put a good amount of work into this game, it doesn't seem like they spent a lot of time playtesting or trying to polish the game. It doesn't seem like they have a lot of experience with game design. The game feels like I'm playing some high school kid's class project or a game a young family member made in their free time and wants me to play. It gets an A for effort and it's a nice try, but it's not anywhere near the quality level you'd expect from a commercial product, even a bargain bin game that sells for a dollar or less.
Don't Buy this game at all. Its not fun.... Games are supposed to be fun and this just hurts to play so don't buy it.
+1 有成就 没中文 超级戈里贝 游戏介绍 这是一款经典的马里奥风格游戏,以黑暗孤寂为主题,场景在彩色与黑白世界间切换。 戈里贝的故事背景 主角身处一个失落混乱的世界,每到夜晚,黑暗便会吞噬一切。黑暗以主角为食,而背后的真相,将在你追寻答案的路上逐步揭开。 开发说明 本作原计划推出抢先体验版,却因失误直接正式发布,后续更新将加入以下内容: 新增 100 个及以上关卡 Steam 成就 更多剧情内容 BOSS 战 游戏信息 支持 Xbox 手柄 马里奥类玩法 复古平台跳跃游戏 像素风格乐趣 漫画式剧情 支持手柄操作 后续将加入成就 欢迎提供反馈,帮助优化游戏 快捷键暂不支持手柄操作
Super Goribei is a retro-style action platformer developed and published by CheaseKace Develment that fully embraces the design philosophy of classic arcade-era games. From the moment the game begins, it becomes clear that this is not a modern cinematic platformer focused on story, accessibility, or hand-holding. Instead, it is a tightly designed challenge built around precision jumps, enemy memorization, and relentless trial-and-error gameplay. The game intentionally recreates the feeling of older side-scrolling platformers where success depended on patience, quick reactions, and learning levels through repeated attempts. While that old-school mentality will not appeal to everyone, players who enjoy difficult retro-inspired platformers may find a surprising amount of charm hidden beneath the game’s simple presentation. The gameplay focuses primarily on navigating dangerous stages filled with enemies, traps, spikes, moving hazards, and carefully timed jumps. Movement is intentionally straightforward, relying on a responsive jump system and simple combat mechanics rather than layered abilities or complicated progression systems. This simplicity works in the game’s favor because it keeps the player focused entirely on precision and survival. Every level feels handcrafted to test timing and positioning, often forcing players to carefully study enemy placement before advancing. There are many moments where rushing forward almost guarantees failure, encouraging a slower and more methodical playstyle despite the game’s fast pacing. That balance between speed and caution creates much of the tension that drives the experience. One of the strongest elements of Super Goribei is its commitment to authentic retro design. The game feels heavily inspired by platformers from the 8-bit and 16-bit generations, not only visually but mechanically as well. Levels are built around memorization and repeated mastery instead of forgiving checkpoint systems or modern convenience mechanics. Players are expected to fail frequently while gradually learning enemy behavior and hazard placement through repetition. For some players, this will feel frustrating and outdated, but for others it captures the satisfying challenge that defined older platformers. Clearing a difficult stage after multiple failed attempts creates a genuine sense of accomplishment because progress feels earned rather than handed to the player. The pixel art presentation successfully supports the game’s nostalgic identity. Environments are colorful and varied enough to prevent the experience from feeling visually stale, even if the graphical complexity remains fairly modest. Forests, caves, castles, and mechanical stages all feature bright retro-inspired sprite work that resembles classic console platformers from decades ago. Character animations are simple but expressive, and enemy designs fit naturally within the game’s arcade atmosphere. The visual style may not be technically impressive by modern standards, but it understands exactly what aesthetic it wants to achieve. There is a clear appreciation for retro gaming history visible throughout the presentation, and fans of classic platformers will likely enjoy the nostalgic visual direction. The soundtrack also contributes heavily to the game’s appeal. Chiptune-inspired music plays throughout each stage, delivering energetic melodies that match the fast-paced gameplay. The music maintains a steady sense of momentum during repeated attempts and helps soften some of the frustration caused by the game’s difficulty. Sound effects are similarly retro in design, using classic arcade-style audio cues for attacks, jumps, enemy defeats, and environmental hazards. Together, the visuals and audio create an atmosphere that genuinely feels like a lost cartridge-era platformer brought to modern hardware without dramatically changing its original design philosophy. Combat mechanics are functional without becoming the main focus of the experience. Players can attack enemies using straightforward offensive abilities while navigating dangerous terrain, but platforming always remains the primary challenge. Many enemies are specifically positioned to interfere with jumps or force players into risky movement patterns, creating situations where combat and platforming become tightly connected. Boss battles add some welcome variety by introducing larger enemies with recognizable attack patterns that require patience and observation. Although the bosses are relatively simple compared to modern action games, they still provide satisfying highlights that break up the standard level progression. Despite its strengths, Super Goribei is not without significant flaws. The game’s difficulty occasionally crosses the line from challenging into unnecessarily punishing territory. Certain traps and enemy placements feel designed specifically to surprise the player rather than test skill fairly, resulting in deaths that can feel cheap during first attempts. Some stages rely heavily on memorization because hazards appear with little warning, forcing players to repeatedly fail before understanding the intended solution. This old-school approach will appeal to hardcore retro enthusiasts, but modern players accustomed to more readable design may become frustrated quickly. The game also struggles somewhat with gameplay variety. While the core mechanics remain solid throughout the campaign, the overall structure introduces relatively few major gameplay changes as progression continues. Many levels begin to feel structurally similar after extended play sessions, especially since the combat mechanics remain fairly basic from beginning to end. The absence of deeper progression systems, unlockable abilities, or major gameplay twists means the experience depends almost entirely on whether players enjoy the central platforming challenge. Those who love precision-based retro gameplay will likely remain invested, while others may eventually feel the repetition setting in. Another issue is that certain mechanics occasionally feel rough around the edges. Jump timing and collision detection are generally reliable, but there are moments where movement interactions feel slightly inconsistent, particularly during fast-paced sequences involving multiple hazards. These moments are not frequent enough to ruin the experience, but in a game built so heavily around precision, even minor inconsistencies become more noticeable. The lack of modern accessibility features such as difficulty options or assist mechanics also limits the game’s audience considerably. Even with these frustrations, Super Goribei succeeds because it fully commits to its retro identity instead of trying to modernize itself for broader appeal. The game understands exactly what type of experience it wants to deliver and focuses completely on challenging platforming, fast retries, and mechanical mastery. That sense of authenticity gives the game personality, even when some design choices feel outdated by modern standards. It feels less like a modern indie game pretending to be retro and more like an actual forgotten platformer rediscovered years later. Super Goribei is ultimately a niche but enjoyable platformer designed for players who appreciate old-school challenge and arcade-style progression. Its responsive controls, nostalgic presentation, and satisfying level design create a rewarding experience for fans of retro action games, even if its punishing difficulty and repetitive structure prevent it from reaching a wider audience. While it may frustrate players seeking modern convenience and accessibility, those willing to embrace its harsh but rewarding design philosophy will likely find a charming and challenging platforming experience worth mastering. Rating: 6/10
慈善包喜加一默认好评系列 不能运行
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