
The world has been overrun by demons and there’s only one chicken that can stop them. How? By smashing into them head-first. Why? I’m not sure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
super fowlst 2 is so...so.. The art is excellent. I really like the looks. It's a rogue-verylight, so that's nice. Then there's the controls.. I think eventually i'll get the hang of it, but it's unlike any game I've played before. you have 3 buttons. Left hops/flaps left. Right hops/flaps right. Then you've got a power up button and that's it. you have to time things just right and such to go where you want to go. Problem is, your hops are huge, and your flaps are more controlled, but still huge, so you're kinda bouncing everywhere trying to get down a hole, or bump an enemy. It's a challenge in the weirdest of ways and I like that. But man.. talk about rewiring your brain. Plan on new, or rethought mechanics. There's a lot of love in this game, and I suggest playing it to experience it. It's both easy and hard, however, I think once you get past the controls - it's a winner.
I enjoyed this developers previous 2 games a bit "Dadish" 1&2 (platformers) but this one just doesn't quite hit the mark for me personally. Its basically flappy bird + Roguelite. My main problems are the grindy/tedious mobile upgrade system, the jerky camera, and the pretty cosistent stuttering/freezing that happens every 45ish seconds. If those issues were resolved the game might be a slight recomendation, however even despite those issues and while the gameplay is a unique concept, the gameplay wasn't super satsifying to play. It just felt just a bit too sloppy and chaotic at times, difficulty would often swing from trivial to unfair due to how enemys would randomly decide to clump together. I would much rather play/recommend many other roguelites.
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Super Fowlst 2 is the best kind of sequel, everything great about the first built and improved upon. once you get acclimated to moving about it's glorious chaos all the way through, explosions tossing bodies around, bouncing off of flippers and bumpers, ride ons and farting homing rockets. It's a great game, there's real talent behind this. I would urge you to check out the original which is only available on mobile currently, but it is free and ads are very minimal. Both are highly recommended and well worth the asking price. SUPER FOWLST ON STEAM WHEN?
Игра конечно не очень известная, но стоит внимания. Я еще давно играл в первую часть на телефоне, сейчас решил попробовать на ПК и словил приступ ностальгии. Вообще люблю игры этого автора. Они простые и при этом очень залипательные.
A fun, charming score chaser - perfect for 15 minutes to relax or 2 hours to grind for character skins. Reached level 120, 100% Steam achievements - but am still trying to upgrade all gear to max and unlock all the cute characters!
Chicken Chaos, the game.
my favourite mobile game, but on pc
super fowlst 2 is an endless level based game where you ram your character into boxes and enemies, pick up powerups, and slowly get stronger with exponentionally more expensive upgrades. if youve played the dadish games fowlst (obviously) shares a lot of DNA with those, in that it never truly goes full tilt in a direction. it throws some ideas out, gives them a level of polish, and then ends. it feels almost as though this game was made under a strict time limit and when it was reached the dev just made it an endless loop and called it a day. that said fowlsts bizzare control scheme and unique combat is more compelling than ANYTHING in the dadish games and i think this game is better than basically all of them despite really just being a vertical slice. if this game was more structured and had a real sense of progression outside of incremental stat increases, as well as a proper end point, more powerups, and passive items, i could see it being a really addictive little roguelike. even with the fact that fowlst will just get hit unavoidably sometimes due to his wacky movement. as is though super fowlst is priced cheaper than most mcdonalds menu items and lasts longer and is way more fun than any of them. unless you want to copy that video of the guy ♥♥♥♥♥♥♥ the mcchicken. that might be more fun than this. had some weird control issues on deck, along with the bottom of the game not rendering correctly. nothing that impacted enjoyment too much.
people gota start playing gorges games more theese are grate
【24.7.17】レビューアップデート ゲームオーバーにならないパターン入りましたので、行ける所まで行ってみます。 「Dadish 2」が神ゲーで、同じ作者さんのゲームと言う事で気になり購入しました。 Dadishがプレイアブル解禁出来るので、実質Dadishの別ゲー感覚で楽しんでます。 挙動はDadish 2で触れた事もあり、動きの癖は事前に予習済み。 ローグライトなのである程度運も絡みそうですが、私の場合5時間程でエリア100突破。 さてここからレビューアップデート箇所です。 ネタバレ含むかもしれませんので一応配慮をしておきます。 [spoiler]まずエリアですが1,000以上ある事を確認、999でカンストではありません。 しかし難易度についてはエリア100も1,000も同じみたいです。 レーザーを撃つ敵とレーザーの敵を量産する敵が厄介なくらいで、あとはパワーアップと立ち回りでどうとでもなります。 エリアの変わり目は必ずボス戦です。(例:砂漠→ボス→地上など) なので実績狙いでしたらやり込んでいれば、自然と全ボス遭遇して実績コンプ出来ます。 エリア1,000まで行きましたので私なりの簡単な攻略ポイントを書いておきます。 ローグライトなのでパワーアップが整っていないうちや、ステージ構成次第では死ぬ時は死にます。 まずコインが大事なので私は最初マグネットに全振り、その後はアイテム枠増加と体力が同じくらい重要、ヒップドロップは1だけでも入れておきます。 ヒップドロップで挙動の制御が出来るので、1振りだけでも融通が良くなります。 パワーアップが整ってくる頃には、ミスさえしなければゲームオーバーになりづらいパターンにも入れます。 全回復の薬は原則4つ並べて所持、5つ目のアイテムを拾ったら薬が押し出される前に即使用が原則。 常にいつでも回復出来るよう、薬を即使用出来る状態を整えておきます。 あとヒップドロップ(BODY SLAM)の能力が上がっていれば、左右の壁に対してホールインワンも狙えるので薬を稼ぎやすいです。 ローグライトの基本ですがアイテムは惜しみなく使う、HP管理とアイテム欄の管理にだけは気を付けます。 他にも攻略に役立ちそうな事は色々あるのですが、フルパワーにまでなった頃にはある程度アドリブで進んでいけるかと思います。 何処まで行けるか本気でやり込んでみたい人は、まずフルパワーを目指しつつ頑張ってみてください。 私もエリア10,000突破を目指す勢いで楽しみます、それ程このゲームには中毒性があります。[/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $44.5K | 230 | 79% | $9.99 | |
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| $484 | 2 | 100% | $9.99 | |
| $88 | 7 | 100% | $0.75 | |
| — | 0 | — | — | |
| $8.3M | 15.1K | 91% | $24.99 |
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