
Super Double Dragon rises again! Now with new features such as customizable wallpapers and speed options!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 52reviews | 69% | — | $9.6K |
| $6.99 | 382ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having started out with the original 'Dragon trilogy on the NES, I'll never forget firing up Super Double Dragon for the first time ever on my Super Nintendo. The menacing, opening notes of Mission 1, the colourful array of neon lights from a Las Vegas backdrop, and the sounds of explosions bursting from my television speakers all made for an experience unlike any other. That was my introduction to the 16-bit era of gaming, and more importantly: my fascination with 'beat 'em ups on the Super Nintendo Entertainment System. Twenty years later, Super Double Dragon has been reissued on Steam. To celebrate the occasion, Arc Systems Software has bundled Super with a handful of extras. For starters, 'Return of Double Dragon'; the Japanese port of Super Double Dragon complete with added levels and alternate gameplay comes as an added bonus. A game which many purists consider to be the definitive version of Super Double Dragon. Much like the days of emulation, players also have the ability to use save states, offering four save slots which can be loaded, saved, and even locked (to avoid having a previous file accidentally being saved over). Though, the greatest incentive in my opinion would have to be Super Double Dragon's new speed settings. Admittedly, Super Double Dragon's biggest detractor back in the day was it's lack of speed. Whereas other competitors from the era like Final Fight 2 and Turtles In Time offered fast-paced gameplay, Super Double Dragon felt slow and plodding in comparison. Super Double Dragon's re-release on Steam rectifies this issue by introducing the option to speed up Double Dragon's gameplay With a few clicks, Dragon's speed can be dialed up a few notches to offer a moderate challenge, or cranked up to a frantic affair for seasoned veterans to test their skills against. Despite having mastered both titles in their original formats, I had to get used to the increased speed; almost making this remake feel like a brand new experience altogether. Pro's: ------- - Perfect ports of Super Double Dragon and Return of Double Dragon - The ability to use save states at any point during gameplay - New speed setting for much faster gameplay Cons: ------ - A controller or gamepad is needed to enjoy this title - Limited features not already available in any modern emulator.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $6.99 |
| 134ratings |
| 84% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute must have for any brawler fans. There is only one bad thing about this port which I will address now, the emulation is tied to monitor speed unfortunately. Since this was originally a 60 FPS game in both Japan and US releases, the answer for Nvidia users is a simple 60 fps perma lock just for this game in Nvidia CPL if your screen is above 60 hz, or RTSS for most everyone else. Do NOT put your screen in 60hz mode as the solution as input latency will increase, which is for any game, not just this. And you want it as low as possible for this type of game. Now, I am kind of shocked at the mixed reviews and the only thing I can think of is that some do not like the actual original game, as this conversion, besides the issue above, is flawless in all other ways. You get BOTH the far superior Japanese version of the game which added 2 stages, different music order (subjective which you'll prefer), much better weapon balance and other tweaks. In fact, Evercade released the Japanese version on the Technos volume 1 cart but with the Super Double Dragon name rather than Return of the Double Dragon. But fear not, the Japanese rom's menus are all in English as is in game and it's the one to play. It also adds continue and difficulty options lacking in the US release, and believe me, this is not an easy game and is way deeper than pretty much 95% of all other brawlers out there, as there is a ton of tactical strategy to the combat. There's a nice varierty of weapons too, some lovely 16 bit pixel art, and a satisfying action game all round. Emulation? Well, there's a CRT shader, but on level 1 it actually looks really nice unlike most retro compilation shaders and this is how I play the game, plus screen sizes and control remapping (yay). The native X input support can't read analog triggers so you'll need to enable steam input if you want to assign those, but this is what I recommend anyway, for an xbox layout controller: A - Jump X - Punch Y- Kick B- Block/Throw LB and RB - charge gauge (i.e. the default mapping for this command, just change the 4 above). Highly highly recommended, a wonderful beat em up and one of my all time faves and I am so glad we got it on Steam. It's a privilege, honestly.
this includes the us and ♥♥♥ versions !
BeatEmUps (brawler) = KungFuMaster -> RiverCity (Kunio-kun) -> DoubleDragon
SOY FANATICO DEL DOUBLE DRAGON, Y COMO QUE NO ES POSIBLE JUGAR LO, CON CONTROL, QUE MAL, Y LE FALTAN VARIAS FUNCIONES DE CONFIGURACION DE LA PANTALLA.....
giocantoli infila dal momento che lo giochi e lo porti avanti per me è il piu bello della serie. poi vediamo quelli dopo
I shouldn't have to change my MONITOR SETTINGS to run a ROM from 1992.
Aun cuando está marcada la opcion de ir a 2X de manera gradual, la velocidad 1X está al doble del original es decir cuando ajustas en las opciones a 2X en realidad es un 4X. No me gustó por lo mismo, los controles si son responsivos en el mando de XBOX. Quería recordar la nostalgia de manera legal pero para este titulo, tendré que recurrir a la emulacion. =(
Nice 1
1~2P 支援手掣 僅系統菜單含中文
Players by region
Where this game's players are, estimated from review languages.
Related
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| $798.2K | 3K | 91% | $9.99 |
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