
Run, Jump, Dash, and Bawk your way through this quirky infinite runner. As a charming chicken with superpowers, you’ll collect whacky items, catch rowdy rascals and soar to new highscores in Super BAWK BAWK Chicken!
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Languages: English
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[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [h1]Play as Clucky the chicken as you Run, Jump, Glide, Dash, and BAWK! your way in this endless runner through numerous levels with fun design.[/h1] [i]Super BAWK BAWK Chicken[/i] is a endless runner with a good amount of variety in abilities, obstacles, status effects, level variations, and stat-modifying items to obtain to make this game rather enjoyable for an extended period of time. I have played for about 10 hours so far, and I am still having a good time. It's definitely a game that deserves some more attention and merit for its design. Reason I picked this game to try was because I had an itch for runners lately and even reinstalled [i]Temple Run[/i] on my phone. I definitely have as much fun playing either game. It works great because I like this game on the big screen, while I prefer to play [i]Temple Run[/i] on my phone. [h1]Gameplay[/h1] There are 5 major and unique areas, each with 8 individual levels designed with the theme outlined by the level name. Each level has a different feel based on the variability of the obstacles and the ways to get through them that the game does feel very refreshing every step along the way as I played through the main campaign. Once you complete each area, a few additional bonus challenge levels unlock related to the contents from that area, so that you can try your hands at a few more levels of what you just managed to get through, but with an increase in difficulty. (There are 26 total bonus levels for all 5 areas combined.) In addition, completing an area unlocks a "Trial" mode for that area that refreshes on a daily basis, giving you new challenges daily. After completing all 5 areas, you get 3 more cross-regional mash-up levels in the Trials that really test your ability to move about all of the obstacles in the game in various occurring fashion, truly making this game chaotic. I really enjoy the way that the levels are put onto cylindrical surfaces, reminding me of [i]Super Mario Galaxy,[/i] with which I had spent countless hours on the Wii. This allows you to keep moving in one direction and never reach a side wall. This design allows for some fun gameplay as well, especially there are sections or special items that send you way way way high up into the air. For each level, you can earn stars by the distance that you go. These are preset. You can earn 3 yellow stars and that constitutes "beating" the level. But then the speed goes up and you are playing for the next set of stars, which are red. 3 red stars later, you realize the game is even faster and you are going for purple stars. So far I have only managed up to 2 purple stars on a couple of easy levels, while most of them I have managed to achieve 1-2 red stars. (So I have no clue if there's anything beyond the 3 purple stars.) If you do not feel like playing with the default speed to start any level, there's an adjustment that you can make prior to starting any level. It's simple, just dial it to whichever speed you want to start and go. In addition to avoiding the obstacles, there are some obstacles that are clearly marked for you that you can dash through. However running into them without dashing is a run-ender. If you are truly stuck on an obstacle and cannot get out of the way fast enough, you can BAWK! at it to remove a linear sequence of obstacles in front of you. This is basically a very critical life(run)-saving measure. While your dash can refresh and recharge at a much faster pace, your BAWK! ability recharges incredibly slowly, so definitely make sure that you use them wisely. Other obstacles generate different status effects that alter your ability to jump or dash, among other annoying changes. You may also find gliding as essential for certain avoidances, such as getting trailing foxes off your hind-end. Varying movement modifiers come in the form of items that you can obtain through the in-game shop utilizing the currency that you obtain by collecting the eggs in the game. Some of the items are permanent, others may be breakable so that if you use its special effect, you will need to purchase it again. These items are only unlocked in the shop once you catch Rascal (the thieving raccoon) on each of the 40 basic levels. You only need to catch Rascal once per level to permanently unlock these items in the shop. You will have other opportunities in daily challenges to catch him for single-use cannon tickets as well. (These are used to basically be a shortcut to move ahead in the level.) I have found a few items that I enjoy using, while others I find are more of a nuisance, so definitely you will also need to explore to find out what works the best for you. Afterall, the final goal is to stay alive in each level for as long as possible. However, it goes without saying that different situations definitely call for different item combinations. There are daily challenges to help you earn a few more eggs to speed up your purchases from the shops. Even after 10 hours, I have yet to purchase everything, still have some items to go. Then after that, the rest of the money earned will go towards cannon tickets. One thing that I will definitely have to mention is that there are some total running distance achievements that are possible but extremely time-consuming. The longest total distance counter is for 3932 kilometers, and after playing for 10 hours, I have run about 358 kilometers. In other words, I will need about 110 hours at my current pace to reach. It's not difficult, I just cannot dedicate that much time! So if you are one of those people who must 100% every game, beware! [h1]Controls[/h1] I used my controller to play, which is my preferred method. You can certain use the keyboard with their suggested keys. [h1]Graphics[/h1] Nothing fancy, I enjoy fundamental cylindrical level design as mentioned above. [h1]Music & Sounds[/h1] Decent and catchy soundtrack, the sound effects are on point. [h1]Audience[/h1] Not for everyone. Good game for those who enjoy runners. [h1]Pricing[/h1] At first glace $8.99 may seem a bit high. However, the base game has a good amount of variation and the 40 individual levels are designed to give you different feels. Not to mention the 26 additional bonus levels that unlock, along with the 8 Trials mode levels which then refresh on a daily basis with daily in-game objectives to give the game some additional longevity beyond the initial game. IMHO, the price tag is quite reasonable. [h1]Areas to Improve[/h1] 1. Biggest problem I ran into twice in the last 5 days of playing this game. I had the occasional bug where progress wasn't saving. That includes unlocking levels, catching Rascal for unlocking items, or forward progress in the main game. When I realized this, I reset the game and it was working fine. 2. Total distance objectives are a bit too far. I recommend setting goals for 100km, 250 km, 500km, and 1000km at the max. That would be almost 30 hours for me to reach, which is much more reasonable to anticipate anyone to play the game, even if they are obsessed with it. This is a game with short runs meant for short sittings, after all. [h1]Conclusion[/h1] [i]Super BAWK BAWK Chicken[/i] is my kind of game since I really enjoy runners. If you have that itch, definitely give it a go. I definitely will be coming back to this game from time to time for some challenge runs, even after having finished the main game. There is enough variety to keep it fresh and interesting, but nothing unreasonable, except for what I would consider the ridiculously time-consuming achievements. [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
Try and beat my high score fellas, my username is FRANTIC TRAMPOLINE. I bet you won't pass me! give it a shot!
A fun pick-up and play endless runner with simple controls and a wide variety of hazards and environments to change up the game-play. It has a bright and colourful aesthetic and would be ideal for short bursts of play on the go.
This game is a wonderfully unique and refreshing take on the classic infinite temple runner. I particularly enjoy the throwback art style and clever game mechanics with a world that revolves around and underneath the player. Devs are quick to respond to feedback via their Discord server and have laid out plans for a new soundtrack and new levels that I'm really looking forward to. Highly recommended for those who like to aim for high scores!
This game is a really nice surprise. Its fun, casual but addictive, and pretty easy to jump in and out of. Easily worth the price point.
Bright, entertaining take on endless-runner genre. Responsive controls and cool, quirky character designs. A great game to pass the time, whether you have a few minutes or a few hours BAWK BAWK scratches the gaming itch.
Runner + crazy + adjust speed = Wild chicken running/jumping/dashing through various obstacles. Collect eggs and unlock items. 40+ levels with daily/weekly challenges. Catch those racoons. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Super fun game, easy to pick up and hard to put down Interesting features and nostalgic feeling to it Highly recommend
You have been warned - this Chicken gets SPICY when you turn up the pepper. The game starts chill and relaxing and gradually cranks up the heat into pure mayhem. It's perfect for semi-casual playtime but be warned, it will suck you in. I'm still working on unlocking all of the levels but wanted to leave a review while the sauce is flowing. BAWK BAWK is perfecto on the Steam Deck, no tweaks needed. I was surprised by how great the music is! It has unexpected depth and is a journey unto itself. I found myself replaying certain levels just to hear the tracks! But I would be sad when I died and didn't get to hear where the song went. Oh well, it's a good motivation to grind out the levels. This is definitely one of the better 'temple run'-type games I've tried, and the 3d world spinning element really makes it exciting. Highly recommended for the Steam Deck and I hope we keep getting updates and new chicken gear!
I haven't played an endless runner style game with this much insanity! The devs definitely had a ton of fun making this and it shows! A delightful mix of obstacles ready to trip up little Clucky, all set against a range of charming map areas that keep things fresh and fun. What’s really cool is that you can adjust the starting run speed letting you either blast off at full speed or ease into it with a slower pace—either way, you'll hit that same final sprint! Plus, the music and sound effects? Absolutely adorable and perfectly crafted. I spent over 9 hours in my first play of this game helping Clucky turn into fried chicken because I died a lot. Let it be known - ya boy bambamthetanman had the lowest high score on multiple levels! (Lethal Magpie)
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