
LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
liked it
没有中文
de mis juegos favoritos ojala exploren mas el mundo
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $18.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lunatic
Mahtavan vinksahtanut seikkailu! Ainoa miinukseni on se, että lopulta eri reitit ja vaihtoehdot muistaa ulkoa (logattuja tunteja +500).
还行
Good gaem
Auf dem Meer hört dich keiner gähnen Hier geht’s zu meinem Waetsch's Play: https://youtu.be/1EzMxNuQbh4 In Sunless Sea wurde London von Fledermäusen entführt und liegt nun unter der Oberfläche am Rand eines dunklen Meeres. Genau dieses Meer können wir mit unserem Dampfkahn erkunden und versuchen, irgendwie Geld (Echos) zu bekommen. Die sind dringend nötig, damit wir uns Sprit und Essen kaufen können. Ohne dieses Zeug fahren wir "trocken" und unsere Mannschaft verhungert oder isst sich selbst. Die Grafik würde ich als funktional bezeichnen, ebenso wie den Sound. Die Texte sind allesamt in Englisch. Hier empfiehlt es sich also, entweder sehr gute Sprachkenntnisse oder ein Wörterbuch griffbereit zu haben. Im eigentlichen Spiel schippern wir langsam, sehr langsam über das namensgebende Meer und versuchen alles Mögliche zu entdecken. Geld ist leider am Beginn quasi nicht vorhanden und somit sind die ersten Ausflüge eher sehr kurz, da man ja Sprit und Essen benötigt, was man teuer einkaufen muss. Gelegentlich darf man auch kämpfen. Die Präsentation ist äußerst dröge, Hafenbesuche werden in Textboxen mit Icons dargestellt, durch die man sich klicken darf. Ein Spiel, das bei mir überhaupt keinen Knopf gedrückt hat. Weder die Grafik noch der Sound noch das eigentliche Spiel haben mich angesprochen. Es kam rasch Langweile auf. Es kommt mir auch überaus grindig vor, da ständig Sprit/ Essen alle ist, so möchte kein echter Entdeckergeist aufkommen. Für mich definitiv nichts. Folgt mir auch gerne bei Steam: https://store.steampowered.com/curator/41912197-waetschs-play
I love the nautical melancholy ambiance mixed with witty and silly humor. It makes for a great setting to explore.
The atmosphere of the game is contagious. It does a truly wonderful job of telling you the story of how the world came to be the way it is in little snippets that you can discover little by little. The music adds to the experience, and the graphics lend themselves to the feeling of isolation and loss in the middle of a vast, dark ocean. Is the game perfect? No, not really. At some point, to pursue objectives, you’re going to need resources, which will force you to grind and grind and grind. That’s the price of having a difficult economy to manage. You need to take manual notes on how to make a profit by traveling around the sea, and while that may sound cool at first, it is sort of like a job, a chore. Once you have your route, you do it over and over until you can fulfill an objective, which can be, at most, 5-10 minutes of reading what happens next (if you’re lucky), to have to go back to an hour of grinding as you get the materials for the next one, just hitting skip, because you’ve read everything before. I don’t know how to fix that repetitiveness, honestly. The game depends on it. You need to manage your fuel, food, and crew. You need to weigh risks; you WANT a dangerous sea to explore, but it all comes at a price, and this is a steep one. It’s still getting a recommended rating because I’m impressed with everything that was achieved, but I’m stumped as to how the game could be improved.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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