
Build your farm and relationships with townsfolk, or forge ahead on a quest of magic, monsters, and dragons. Level up through a skill tree in 8 person multiplayer, or adventure solo!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 13 → 6.57/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−70% | 25.5Kreviews | 80% | — | $4.9M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This damn task is both tedious and lengthy
Sufficiently different from Stardew and some of the other cozy games. I LOVE the magic system. I'd like to see more museums in the future. There are a ton of recipes and I like the perma upgrade via eating food idea a lot! Great game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 26 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Danish, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
<3
Game is really fun and I love playing it on my downtime. The farming time frames can be a little annoying but its all good. Really fun game!
还是改成了不推荐,缺点: 1.汉化垃圾,垃圾到了不可读的地步。我原本也是不信邪“让我看看到底能有多垃圾”,然后,砰,进游戏就是一句“妈妈你几乎做了吗,我不能迟到火车”。后面不断出现漏翻,错翻,让角色们的魅力全无,话都听不懂还怎么会想要攻略啊!!! 2.除可攻略角色外没有立绘,太不上心了,仿佛其他村民就是个陪衬一般。坚决不能接受! 3.活动少,且无聊。大家都不熟的样子。 4.制作组态度太拉了,不改翻译还一直出皮肤圈米。 5.作物很多都全年可种,没有那种需要一个季度一个季度规划的感觉。 优点:无限体力,技能丰富,合成调用箱子物品比较方便,食物种类多,没了。 魔法前期几乎没什么用因为蓝太少了,难以置信很早就给了回家魔法但因为蓝太少根本用不成。
挺好玩的,但是机翻太烂了,多长时间了更新多少次了也没有说要改的,那么多中国玩家的差评也被无视掉。
fdg
very fun
I realize this game has some mixed reviews due to long wait times between updates but overall I really enjoy this game and it is one of my favorite relaxing games to play.
eh bom bom demaisss
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $167.6K | 361 | 81% | $14.99 | |
| $373.3K | 664 | 88% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $26.7M | 27.7K | 89% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 3.8K | 82% | $20.99 | |
| $4.9M | 6.2K | 91% | $39.99 | |
| $4.9M | 7K | 81% | $19.99 | |
| $4.9M | 10.3K | 82% | $19.99 | |
| $4.9M | 9.9K | 90% | $19.99 | |
| $4.9M | 4.4K | 81% | $29.99 |