
The ancient forest was invaded by evil creatures, Brave summoner, pray for the power of elements, prepare to meet fierce and brutal opponents! Mix different elements to create a unique element creation! Defeat the attacking monster, obtain rare props, and strengthen the power of Elemental!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩是好玩 不過沒有局外成長跟關卡太少 破關後只剩衝排行榜的名次可以玩 用SL大法洗出稀有的素材就可以上分了,沒意思
支持独立制作! 好难,玩不明白。 另外希望作者多多更新,现在过于简陋了。 金币、生命:4字节
自走棋+宝石TD很好玩 引导稍微有点弱,建议选项里能看下各个模块的说明 很有玩头,目前开发也在积极补内容,未来可期
有个神奇的点不同的增益叠加比相同的高,就是那个加攻速的,鼓舞1和鼓舞2影响相同一个塔的情况下要比两个鼓舞2的高,但是字面写的是增加45和增加30,我很好奇这其中的算法逻辑,就比如说在未受影响时,雷云宙斯+0,远古冰魄+0,撒旦之眼+0,达代罗斯之翼+0攻速,但是要是用一个鼓舞2(或者鼓舞1)均可正常显示+45/+30,但是在第一个鼓舞2放上第二个鼓舞2时则会出现宙斯+55,撒旦+53,冰魄+53,翼+63,如果在鼓舞2的基础上放上鼓舞1的话会出现宙斯+85,撒旦+83,冰魄+83,翼+93的神奇状况,甚至比45+30=75还大几的神奇情况,而其中宙斯基础攻速100,撒旦80,冰魄80,翼,180.看上去像是两个相同buff相互反应产生额外的独立乘区了。作者你是为了限制四保一然后产生逆天现象吗?我很好奇怎么写成这样的(无恶意,真好奇),还有就是相似的buff,充能1,两个充能1并不能叠加或者产生像两个鼓舞2放一起产生独立乘区这样的现象,可能是没做吧,我觉得作者你可以做一个专属buff(不可叠加)这种说明比较好,这把闲钱比较多做的这个实验,想要和你交流交流。peace and love
怎么还自己掉血,不是怪物过去才掉血的吗
好玩
"This game is super fun! But there are still some aspects of the enemy that need improvement: If there are elements that can be combined, can they light up directly in the compendium? I'm not quite sure about the mechanism of element levels. Why is it sometimes lv.1 and other times lv.2? When viewing elements that need to be combined in the compendium, could there be a button to jump to the compendium page showing how to combine that element?"
Very good and interesting game, but it needs few tweaks since the gameplay is more in line for what you'd get on mobile. Things to be fixed to be a solid 9/10 - Quicker scroll to zoom. - Must have better layout for 16:9 and 21:9 (ultrawide), actually, it is much better vertically (9:16). - Some Chinese still display while selecting English as a language.
建议增加利息天赋,每回合按手里的钱给利息
不是啊 这雷元素是雷伊吧 作者不会是常长老吧(笑哭
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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